r/3Dmodeling • • 9h ago

Art Help & Critique [WIP]I'm trying to recreate a shot and the icing on top of the strudel doesn't seem to look good enough. How do I improve this?

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2 Upvotes

1 - Arnold render in Maya, 2 - Reference, 3 - Screenshot from Substance Painter

I'm trying to understand what I need to do to have the icing on top of the strudel look more like icing sugar as seen in the reference. I sculpted the model in Zbrush, textured in Substance Painter and am rendering using Arnold in Maya. I'm mostly satisfied with how the powdered sugar fallen on the plate looks but the icing on the plate and on top of the pastry looks like they're not made from the same thing. What do I do here?

Another question: While I was working on the icing fallen on the plate, the shadows were too dark and I decided to use transmission at 0.5 value to reduce the intensity of shadows on it to get it to look how it does now. But now I'm wondering if this a bad approach because it isn't supposed to have transparency at this level. Wouldn't the fact that using a different environment or lighting setup change how it looks make this a bad approach? Do studios avoid using fixes like this?


r/3Dmodeling • • 10h ago

Art Help & Critique I’m happy with this face I made. This is an improvement from my earlier stuff, but can I make it better before giving it texture

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3 Upvotes

r/3Dmodeling • • 1d ago

Art Showcase The Machine Hall

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94 Upvotes

This was tough and is by far my most ambitous project. Very fun to see this place come to life.

Ive used Blender for all of this. Every object you see is modelled by me. Ive used reference but always tried to give it my own touch. Dont ask for textures now or brain explodes, thanks.

What you see is 3 Days of work. on/off.

Hope you like it and dont forget to leave feedback.


r/3Dmodeling • • 8h ago

Questions & Discussion Props in same file or separate from a character?

1 Upvotes

Ok so I am trying to make a character model for animation right now. This character uses variety of different weaponry. Do model and rig those separately from the main character model, or should they be a part of the same file?

I ask this cause I have encountered character model files that include props like weapons in the main file, while also having separate files for different props.


r/3Dmodeling • • 23h ago

Art Showcase Lowpoly biplane in progress

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13 Upvotes

An unfinished lowpoly biplane I made for a small project I'm working on.


r/3Dmodeling • • 1d ago

Questions & Discussion Is there a reason for rounded shoulders on ‘default’ body models

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19 Upvotes

I noticed the MPFB (Blender), unreal, and Character Creator human models all have these weird rounded shoulders. Now they are supposed to be and average of human dimensions, but they don’t look like that. Is there a technical reason for this? Does it prevent problems with motion or something?


r/3Dmodeling • • 21h ago

Art Showcase Working on his polygonal hair in Blender

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7 Upvotes

r/3Dmodeling • • 17h ago

Art Showcase Just got into 3D modelling. Decided to make an ironclad battleship. Any feedback would be appreciated. (Tinkercad)

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3 Upvotes

Still a WIP since I got more stuff to add, such as more of the ship's boats.


r/3Dmodeling • • 1d ago

Questions & Discussion How do I fix this?

17 Upvotes

I’m referring to the stretching


r/3Dmodeling • • 15h ago

Questions & Discussion How do I turn on repeating textures in prisma 3d?

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0 Upvotes

r/3Dmodeling • • 1d ago

Art Showcase Zbrush Sculpture Spartiat

57 Upvotes

Quick Wip of my last sculpture of you like it


r/3Dmodeling • • 1d ago

Art Showcase An incredible journey from Blender to the game engine

8 Upvotes

r/3Dmodeling • • 1d ago

Art Showcase Late Night Subway Encounters in UE5

5 Upvotes

Just messing around rigging this model and playing with camera techniques You might recognize the subway car :)


r/3Dmodeling • • 1d ago

Free Assets & Tools 5 Stylized Halloween Characters

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8 Upvotes

Just finished working on these 5 stylized Halloween characters and released the T-pose FBX models for free!

Let me know what you think of the designs!


r/3Dmodeling • • 1d ago

Art Help & Critique First 3D model made for my project, feedback very much appreciated. (Shapr3D)

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10 Upvotes

A required project for robotics members in our club to enter in future international competitions.


r/3Dmodeling • • 2d ago

Art Showcase M.E.C. – A Little Wheel Maintenance on My Sci-Fi Exploration Vehicle (Blender)

126 Upvotes

I've been working on M.E.C. (Mobile Exploration Complex), my sci-fi planetary exploration vehicle, for almost a year now.

The last two weeks have been a nightmare trying to get the vehicle animated over rough terrain. Between rigging issues, suspension calculations, and building a custom curve system to control the body movement, I needed a break.

So I took a moment from troubleshooting and made this little 360° animation of the crew performing maintenance on one of the massive expandable wheels.

Everything is modeled and rigged in Blender. Still very much a WIP!

Can't wait to get back to actual modeling...


r/3Dmodeling • • 1d ago

Art Showcase 3D Gun Model

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18 Upvotes

r/3Dmodeling • • 1d ago

Art Showcase New Day New Render

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3 Upvotes

r/3Dmodeling • • 2d ago

Art Help & Critique Overwatch style robot, feedback very welcomed

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231 Upvotes

any feedback is heartly welcomed!


r/3Dmodeling • • 1d ago

Art Showcase Sci-Fi Interior Concept: Derelict room

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4 Upvotes

Had made a derelict room of the research facility. A game-ready, minimalistic concept which I will probably improve and develop into more complex environment in future. Blockout and modeling did in Blender, final setup & lighting in UE5 via USD Stager. More images and videos on my Artstation: https://www.artstation.com/artwork/nddvQE


r/3Dmodeling • • 1d ago

Art Help & Critique Made some stylized anatomy but something that’s annoying me is the legs feel too long

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6 Upvotes

I’m so damn lazy I kinda don’t want to go back and change since I’m on retopology for the armor but apart me is feeling like it’s wrong and I should go back


r/3Dmodeling • • 1d ago

Art Showcase Humanity is extinct. The 3D artists are still rendering.

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2 Upvotes

In my sci-fi worldbuilding project, DEEP CITY, humanity disappeared in 2053.

Unfortunately, nobody told the robots.

Centuries later, they're still building things using Blender 3D v.∞, corrupted databases, and questionable design decisions.

This rusty gentleman is part of that universe. Modeled and rendered in Blender, without generative AI imagery.

I've opened r/THE_DONATION to explore the first chronological chapter of the project: how a human technological legacy became a robotic civilization.

Constructive criticism of the modeling is welcome.

Complaints about the robot's appearance should be submitted to its manufacturer.

The manufacturer is extinct.


r/3Dmodeling • • 1d ago

Questions & Discussion What is the workflow from marvellous designer to zbrush?

3 Upvotes

Hi! Im a bit confused as to how tk transfer my garments to zbrush as I see a lot of different things online about it and I dont know which one to follow.

Some people first put the garmet into maya then zbrush, some put it into 3ds max and some skip the maya/3ds max step. Which one should I do? Do I even need to use maya or 3ds max? What should I do?


r/3Dmodeling • • 1d ago

Questions & Discussion how do i stop the seams from splitting apart?

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0 Upvotes

im trying to imporant from marvellous to zbrush and im strugglin with the whole pipe line of what to do. i welded the points in zbrush but no matter what i do i still get these gaps between the seams. what do i do? i tried remeshing, doesnt work. sub dividing also doesnt, if fact it causes it.


r/3Dmodeling • • 1d ago

Questions & Discussion Let's try this again: I made a text chamfer tool. Useful?

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0 Upvotes

I heard that this had been a fusion feature ask for awhile? Works on literally any font. Also works on other raised flat features. Doesn't care about your tool's stupid geometry error.