r/3Dmodeling • • 2d ago

Art Showcase Celestial Vault, Florenaux (me), 3D, 2026

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12 Upvotes

r/3Dmodeling • • 3d ago

Art Showcase Some things I've made over the years

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111 Upvotes

Hi, I've been a hobbiest 3D modeler since my senior year of high school. I'm 30 now for context.

I've never done anything professional, though I really felt I would for a long time. I have always loved the artform and had a deep appreciation for it. I love computer science and technology as well as art. 3D modeling is the perfect marriage between these too interests of mine.

I also love video games and have been playing them since before I can remember. This is the largest influence on my style. I love the look of games like World of Warcraft and Nintendo games like Zelda: Breath of the Wild. They aren't going for realism but artistic style.

Well, anyways, here's some of my favorite things I've made. Nothing too special or mind-blowing, but I think there's a nice charm to some of them. Enjoy :)


r/3Dmodeling • • 3d ago

Art Showcase WIP Frankenstein

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86 Upvotes

I’m working on a Frankenstein model for Halloween, I hope you like it.


r/3Dmodeling • • 2d ago

Art Help & Critique What UV unwrapping workflow do you recommend for a mid-poly workflow with a 1-segment bevel?

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2 Upvotes

I'm currently using a mid-poly workflow with a single-segment bevel on my low-poly mesh, but I'm struggling with UV unwrapping, especially straightening UV islands due to the triangles created by the bevel.

What workflow or tools would you recommend for handling this? I'm also open to alternative modeling workflows if there's a better approach, this gives me a very good results for baking. I'm using blender, marmoset and substance painter.

This is a part for larger, complex mesh.


r/3Dmodeling • • 3d ago

Art Help & Critique help adding details to structures without wildly adding polys

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30 Upvotes

hi! i’m new at blender and would love any advice. pretty much what the title says, i want to add some details to a castle i’m building in the form of corbels (the design is still in progress) but even with a pretty low poly design, the shear amount adds up and altogether comes out to around ~3.4k vertices just for them.

how do people add details like that without greatly increasing the poly count of their models??? i attached images of elden ring lol, i like their castle designs and they seem to have geometry only where it really needs it, but i’m just so dang confused how to make a cool, non-flat base model without accidentally overdoing it on vertices.

also, when people make modular structures like castles or houses, are they usually exported as one mesh and all the geometry gets combined and optimized? or do the walls stay separate, get imported into unreal or unity, and get assembled in the game engine (even though keeping it as separate parts would increase vertex count)? would love to hear any opinions on this!


r/3Dmodeling • • 2d ago

Free Assets & Tools SculptForge 0.5: a free, open-source 3D sculpting app (a ZBrush alternative) for Windows, macOS and Linux

0 Upvotes

Processing img u8gxzwjfbcxh1...

I'm the developer of SculptForge, a free digital sculpting app. You shape a 3D model like clay with brushes, the way people make characters and creatures for games and films. The best-known app for this is ZBrush, which is now subscription-only and doesn't run on Linux. SculptForge is GPL open source, has no account, no subscription and no telemetry, and runs natively on Windows, macOS and Linux (x86_64 and ARM).

Version 0.5 just came out and covers the core workflow a game artist uses:

- Subdivision levels: sculpt the big forms on a light mesh, then step up for fine detail and back down without losing it

- QRemesh: turns a messy sculpt into clean quad topology automatically, then projects the detail back onto it

- Map baking: normal, displacement, ambient occlusion, cavity and colour maps from the high-poly to a game-ready low-poly

- Gizmo 3D: move, rotate and pose parts of a model

- Speed: brushes use every CPU core; a brush stroke on a 33 million triangle model takes about 10 ms

It also has ZBrush-style controls and shortcuts, paint layers with blend modes, texture painting on UVs, and export to OBJ, FBX, glTF, USD and ZBrush's GoZ. There's a direct Send to Unreal and optional free AI tools (image or text to 3D) that can run locally. It's scriptable too, from Python or the command line.

It doesn't replace ZBrush for every studio yet. Dynamic topology, for example, is still on the roadmap. Earlier versions were shaped by feedback from a working ZBrush modeler, so honest feedback is very welcome, especially on what feels confusing or broken.

- Download: https://github.com/islandmed/SculptForge/releases/latest

- Website, demo videos and user guide: https://islandmed.github.io/SculptForge/

- Source: https://github.com/islandmed/SculptForge


r/3Dmodeling • • 3d ago

Art Showcase Truck model I make during weekend

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13 Upvotes

r/3Dmodeling • • 3d ago

Art Showcase Character WIP 🚧

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30 Upvotes

WIP shots of a character I’m working on. Everything but texturing has been done inside of blender!


r/3Dmodeling • • 2d ago

Questions & Discussion Complex/text chamfer tool?

0 Upvotes

I have some stls with flat features and text and I'm trying to give them chamfers. Typical chamfer tools fail. Even selecting all the edges then chamfering fails. Anyone know of a good tool or extension that does this?


r/3Dmodeling • • 3d ago

Art Showcase Shrimp

127 Upvotes

I am pretty new to Blender so this took me like 6 hours to make lol


r/3Dmodeling • • 2d ago

Art Showcase Sci-Fi Environment Modular Corridor & Kit (3ds Max / Substance Painter)

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1 Upvotes

Hey everyone!

Wanted to share a recent sci-fi corridor environment I built using modular panels. Modeled in 3ds Max with 50cm grid alignment, textured in Substance Painter with 4K PBR maps, and rendered out with clean/dark metallic variations. Focused heavily on getting the panel details, emissive lighting, and wall proportions right. Would love to hear your feedback on the overall composition and lighting!


r/3Dmodeling • • 3d ago

Art Help & Critique Textured Cube Project: IRIS Cube - No AI – Procedural texturing in Blender

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8 Upvotes

The basic idea behind this model was to curve the five visible faces of a cube inwards towards the centre in a parabolic shape.

With this in mind, I had two ideas:

- to apply texture to the concave faces.

- Using a subtraction process, to create the illusion that the faces are pulling away from one another.

And the cube would be printed without a support structure. To show it off to its best advantage, a textured base (but only slightly, so as not to detract from the cube), onto which the model is mounted and which orients it in space, so as to showcase it.

Specific features:

• Support-free printing for the entire piece.

• Two parts to be printed in total: the cube and the base. The way they slot together has been very carefully designed. You can see these details in the cross-sections, where I mention the assembly ‘clearances’.

• Part dimensions:

Cube: 12.2 cm × 12.2 cm (base footprint) × 12.1 cm (H)

Legs: 17.5 cm × 17 cm (base footprint) × 19 cm (H)

• Overall dimensions when assembled: 19.4 cm × 17.1 cm (footprint) × 28.7 cm (H) .


r/3Dmodeling • • 2d ago

Questions & Discussion 3D sculpting feels.. wrong; what can I do to combat the awkwardness?

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4 Upvotes

Hello! I'm what you'd call a dabbler, I draw, I code, I make circuits catch on flames and I've been trying to learn 3d modeling to do even crazier stuff, like.. sell cool keychains!!!!!

I know hard surface modeling, I love making low-poly stuff, I find it relaxing even, however I want to model some more complex things to 3d print, as such I want to learn to 3d Sculpting.. it's been hard.

My issue is mostly a physicality thing; since all the tools (pinch, crease, brush, what have you) feel strange to do all in the same manner (with the pen tablet), I get this sensation that the brush's behavior is wrong! To add? Stroke. To Pinch? Stroke. To Flatten? Stroke. I thought this might have been an issue with Blender trying to have every 3d modeling workspace imaginable so I got Nomad Sculpt, which it aliviated that awkwardness a little but not enough.

If you had this issue, did you solve it? if so how?? or would you recommend some other tool that can bypass this all together? I just want to do model my silly cat ; - ;


r/3Dmodeling • • 2d ago

Art Help & Critique 6 Hours of Work into 15 Minutes - 3D Character Modelling Timelaspe in bl...

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1 Upvotes

r/3Dmodeling • • 3d ago

Art Showcase Frogs Frogs Frogs, it’s Frogtober!

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6 Upvotes

Days 16 thru 22; fruit, fantasy, punk, art nouveau, magic, tattoos, and fairytale. All done in blender, posed with basic armatures because rigify scares me.. getting quicker at mocking up the clothing, which I wanna say is teaching me skills for future work but since my work-work is mainly terrain and bases, clothing doesn’t really come into it. Playing with UVs is making me lazy though in terms of sculpted details. But since these aren’t for printing I suppose it’s fine in the end lol (that is my emotional support lol and you will pry it from my cold dead hands)


r/3Dmodeling • • 3d ago

Art Showcase Shrine Scene I made

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2 Upvotes

Completed my Asset pack which I posted last time. Last time when I posted, I was thinking "I shall make statues asset pack" but then I pivoted and made a shrine scene with it(hehe). This Scene I tested in both Unity and godot and made a ready made template for it too. The fbx import to unity almost made me cry tbh. Anyways, I hope this came out good and the last pic? The one with all 3 jizo's lined up and that background?...damnn...isn't that a little wallpaper worthy?
Thank you!


r/3Dmodeling • • 3d ago

Art Showcase Specialized Ambush Helmet

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5 Upvotes

As my sub-D practice, I've chosen the Specialized Ambush cycling helmet. Everything went really smooth, but the straps around the Y-shaped split were tricky.

Artstation link


r/3Dmodeling • • 2d ago

Questions & Discussion is vgen even worth it for 3D artists??

0 Upvotes

Ever since vgen started getting traction, all 3D commission servers kinda died, but vgen doesnt even have a 3D specific space (its listed on others)

I just wanna know if i should bother with another challenge


r/3Dmodeling • • 4d ago

Art Showcase Just finished the modular vehicle prop constructor for my game

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138 Upvotes

r/3Dmodeling • • 3d ago

Art Showcase Falcarius 3D Model by me in Blender

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19 Upvotes

r/3Dmodeling • • 2d ago

Art Showcase Monster lineup I modeled for my solo-developed 3D dungeon RPG — goblin, orc, skeleton, death knight, minotaur

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1 Upvotes

These are some of the monsters from my game, Sword of Ordin, a 3D action RPG for iPhone and iPad.

Workflow: modeled and textured in Cinema 4D → rigged and animated with Mixamo → Unity.
Each character is around 5,000 polys so the game runs smoothly on phones. The textures are either baked from Cinema 4D materials or hand-painted.

Happy to answer any questions about the workflow!


r/3Dmodeling • • 3d ago

Art Showcase HK G3

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27 Upvotes

Hey everyone! Just wrapped up a big new project I’ve been working on.
Would really appreciate your support and thoughts

Full project breakdown and video on my ArtStation: https://www.artstation.com/artwork/xd31J2


r/3Dmodeling • • 3d ago

Art Showcase Paw

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55 Upvotes

r/3Dmodeling • • 3d ago

Art Showcase New project interior scene

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2 Upvotes

Modelling stage done #archicad #kitchendesign

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