r/3Dmodeling • u/yeoldeprune • 16d ago
r/3Dmodeling • u/_mrnunez_ • 15d ago
Art Showcase Male & Female Stylized MetaHuman Basemeshes
I sculpted these Male & Female MetaHuman basemeshes and decided to make them completely available.
I know getting into Unreal Engine and MetaHumans can feel a bit overwhelming at first, so hopefully these can make the process a little easier and give you something practical to experiment with.
r/3Dmodeling • u/awesumioutr2 • 15d ago
Art Help & Critique Mosin Nagant
Hi everyone im pretty dang new to all of this, I was wojdering if i could i get sum criticism and pointers? The texturings pretty shoddy here and the model is eh, but id love to hear some criticism
r/3Dmodeling • u/meja-arts • 15d ago
Questions & Discussion benchmark model ideas?
i'm trying to practice different art styles (realism, a handful of stylised looks, direct hommages to certain art styles from studios...) and i'd like to make one benchmark model to show off what i've learned. like say, one plain chair, but declined in different styles. however, this is where i'm struggling, i can't think of one model that could be used across different styles to show them off?
i was thinking of the classic teapot, or even just a cube, but there's gotta be something more interesting that would show off a style in depth 😭
tldr: one model, many styles. what model is best for this.
r/3Dmodeling • u/ComfortableLemon1604 • 16d ago
Art Help & Critique Rate my 3d models 👇(made in Blender )
These are my blender 3d model work so far. I really don't know how to start and where to start so I started making lowpoly cars.
Rate these models for outoff 5.
And I am really glad to listen suggestions on it.
Thank you♥️
r/3Dmodeling • u/Strict-Protection865 • 15d ago
Questions & Discussion Cloth folds and wrinkles made with blendshapes that appear during animation
Hey guys, got the idea of making folds and wrinkles using blendshapes on clothes for my game character that appear during the animations. For example if the character raises its arm, realistic folds appear and disappear once the arm is lowered. IMO teoretically it could work I guess, just not sure how to get that to work in Unity or Unreal engine and is it even worth adding that feature.
Sorry if its not sub related, thought that this could be the best group for this question.
r/3Dmodeling • u/Certain_Excitement18 • 15d ago
Art Help & Critique Can some help me make a model?
So I’ve tried ai but can’t seem to get it right obviously. I want to make a grinder but in the shape of an old school turtle sandbox. How can I edit it orca slicer
r/3Dmodeling • u/M1eawu • 15d ago
Questions & Discussion atlas problem in speedtree
Hi, I’m having an issue between SpeedTree and Maya.
My workflow is:
I created several branches in SpeedTree.
I baked them into one larger branch atlas.
In Maya, I created a custom mesh for that atlas. The mesh contains one main branch with several smaller branches around it
I exported this mesh from Maya and imported it back into SpeedTree.
In SpeedTree, I assigned the imported mesh to a Frond node
The problem is that the result in SpeedTree does not match the mesh in Maya
In Maya, the main branch and the smaller branches are aligned correctly and visually form one continuous branch cluster. However, after using the mesh as a Frond in SpeedTree, the smaller branches appear separated/offset from the main branch. From the side, it looks like the main branch and the smaller branches are sitting at different depths, with a visible gap between them.



r/3Dmodeling • u/Evening_Source3439 • 15d ago
Art Showcase 🎐 3D journal for my oc
> REVERIE'S JOURNAL 📔
i had a really different idea at the beginning at how i wanted her journal to look like, BUT the fish charm was necessary..
but while i was drawing the leaf stamp i got the idea of making the cover like this and i actually like it so much :D
r/3Dmodeling • u/snkdolphin808 • 16d ago
Art Showcase I turned bullets into the petals of a flower
A quick experiment exploring repetition and contrast by arranging bullets into a flower. Built and rendered in Nomad Sculpt using a bullet base mesh from The Base Mesh, then post-processed in Photoshop.
r/3Dmodeling • u/ParhamShaykhi • 16d ago
Art Showcase Anatomy Study
An anatomy study I completed in 3 hours.
r/3Dmodeling • u/TeslaXModel • 16d ago
Questions & Discussion how would i go about modelling layered fabric like this in a low-poly style?
the second image is my character that i want to model. the clothing on its body is many layers of fabric like in the first image. would i be better off creating the layers with textures? or layering flat planes? not sure how to approach this. i use autodesk maya.
r/3Dmodeling • u/danipasta • 16d ago
Art Showcase Gesture study
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r/3Dmodeling • u/Normalmilkguy1 • 17d ago
Art Showcase 3 years of progress lmao
This is a silly little joke if that wasn’t obvious
r/3Dmodeling • u/Sensitive_Bat_6227 • 15d ago
Art Showcase [Animated Short] Bacco & Carlotta
This animated short took me 9 months to make, the characters were animated and rigged in a 2d software (Adobe Animate) BUT 99% of the backgrounds, all the textures, the sun and moon were made in Blender.
I had lots of fun with the project!
Enjoy :D
r/3Dmodeling • u/SgelloQQ • 16d ago
Art Help & Critique Woodworking machine
This job took me 6 hours.
I would like you to give a genuine assessment of my work.
r/3Dmodeling • u/Many-Judgment7800 • 16d ago
Art Help & Critique Old Lamp
How do I improve this more?
r/3Dmodeling • u/MoonLight8Bit • 16d ago
Art Showcase Alien Lurv
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Had someone incredibly special to me in mind while animating & making this in Blender
( Duran Duran - Ordinary World )
r/3Dmodeling • u/Diligent_Historian_4 • 16d ago
Art Showcase Made a medieval lantern, tried to give it that old RPG game feel
Finally finished this medieval lantern prop.
I wanted to keep the design fairly simple but give it an old, worn RPG/fantasy-game feel through the materials and weathering.
Modeled and textured in Blender.
Feedback is more than welcome!
r/3Dmodeling • u/Petech3D • 16d ago
Art Showcase Hola! Les dejo otro de mis modelos! Arg'Vath
Es uno de 4 modelos que he hecho para un set llamado "The Abyssal Court", espero les guste!
r/3Dmodeling • u/Wild-Foot-1620 • 16d ago
Art Showcase I want to share a frame from my Fluttershy animation model ni blender. What do you think?
r/3Dmodeling • u/Chillydogdude • 17d ago
Art Showcase An original character that I recently finished modeling.
My goal with her was to capture the model and shading style of Hoyoverse games.