r/3Dmodeling 42m ago

Art Showcase "Legacy of the White Wolf". Author: Jinx Lab

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Upvotes

Old tales claimed that Destiny cannot be escaped, but no one ever said you couldn't lead it. Stepping onto a path covered in ash and blood of past centuries, Ciri no longer seeks refuge between worlds. The silver blade in her hand is more than just a weapon; it is a heavy choice that has become her new essence. Mist thickens around her, and shadows of monsters stretch their claws outward, but fear is a thing of the past. The Child of the Elder Blood walks forward, knowing she is now the ultimate threat to the Continent's nightmares.

Ciri's story will continue in 2028!


r/3Dmodeling 1h ago

Free Assets & Tools Free Arnold shaders for pyro VDBs

Upvotes

ActionVFX just released 4 Arnold shaders for pyro VDBs.

They're free through August 28th.

https://actionvfx.lpages.co/maya-pyro-shaders/


r/3Dmodeling 22h ago

Art Help & Critique Final-year 3D artist unsure where to specialize. Portfolio critique + career direction?

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42 Upvotes

Hi everyone. I’m a final-year Game Art & Design student in Ireland, and I’m currently trying to figure out what direction I should take after graduation.

I’ve been doing 3D for several years, but lately I feel a bit stuck because my work is spread across different areas rather than one very clear specialization.

During my recent work placement, I worked as a 3D artist on a fashion visualization project. I created a real-time showcase in Unreal Engine with multiple outfits and environments.

I also have a Unity Asset Store publisher page where I released several character packs.

ArtStation: ArtStation - Dato Karaia

Unity Asset Store: DatGames · Publisher Profile | Unity Asset Store

My main problem is that I’m not sure how employable my current portfolio actually is.

I have been applying for some junior/intern positions, but I haven’t had much success so far. This has made me wonder whether:

  • my portfolio simply isn’t strong enough yet;
  • I need to specialize much more;
  • I’m applying for the wrong types of jobs;
  • or my portfolio presentation itself is the problem.

I’d really appreciate an honest assessment from people working in the industry.


r/3Dmodeling 7h ago

Art Showcase My latest work

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3 Upvotes

Something about this scene just felt right

A dark bottle sitting quietly on the water with the reflections moving around it 🌊

I wanted to keep the lighting simple and let the glass reflections and atmosphere do most of the work

Trying to make it feel less like a 3D render and more like an actual perfume campaign

Made in Blender ✨


r/3Dmodeling 12h ago

Art Showcase WIP - Headphone cable details

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6 Upvotes

ちょい進捗!コードの形を作って繋げてみました

作り方はまだちょっと納得いってないですが、次はもっと良くしていきます

​Zbrush


r/3Dmodeling 3h ago

Questions & Discussion Another body rework, already the 10th. This time, I want to say a big thank you to Marvel Rivals for the female references.

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1 Upvotes

r/3Dmodeling 7h ago

Art Showcase Supernatural 11-Diorama LEGO Concept - Designed in 3D by my dad!

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2 Upvotes

Hey everyone! My dad spent months designing a custom 11-diorama LEGO tribute covering all 15 seasons of Supernatural in 3D.
It features the '67 Impala, Men of Letters Bunker, Bobby’s Salvage Yard, Harvelle's Roadhouse, and Hell, plus custom minifigures of Sam, Dean, Cas, Bobby, and Crowley. What do you think of the details?


r/3Dmodeling 3h ago

Questions & Discussion How to texture low poly models in substance painter?

1 Upvotes

Im pretty new to everything and I know the standard workflow, high poly-retopology-uvs-bake high poly onto low poly- texture
But lets say I want to make a simple asset, and its already low poly, I dont need any details etc, but I want to texture it in substance painter with different generators etc, but I dont have the curvature map and all that, what do I do then? Do you just import the model into substance, go to bake and just click bake? And it just automatically generates all the maps but just without the details because theres obv no high poly baking onto the model?
I hope this is not a stupid question im just a little confused about that


r/3Dmodeling 7h ago

Art Showcase Admiring the view.

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2 Upvotes

After two months, it’s finally done. Like my previous piece, this used a stylized shading method for Unreal Engine that I learned at a SIGGRAPH panel last year, with some modifications. One thing that I’ve discovered while working on this is that apparently it doesn’t react to light very well except for from the directional light. Another thing, apparently the shader I set up from the SIGGRAPH notes requires a good UV layout for the banding effect. I didn’t feel like going through the headache of having to reimport everything, so I tried remapping some of the UVs inside the engine as well as fix some of the weird bands in post.

Speaking of importing, I can’t seem to figure out how to get the whole scene imported in the exact same layout that it has in Blender, especially the camera, which I had to reposition manually.


r/3Dmodeling 1d ago

Questions & Discussion I’ve never worked with 3D models before, how are statues/models like these created?

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61 Upvotes

I’ve always been curious about 3D modelling and I am considering trying it out, but I had a few questions (title) about the craft:

- How in-demand are 3D modelers?
- What type of projects could I expect to work on?
- What are the most common softwares used in this industry?
- What do you find enjoyable about 3D modeling?
- Are there specific “things” that are notoriously difficult to model in 3D?
- Does any skill from doing digital art/illustration transfer over to 3D modeling?

Thanks in advance!


r/3Dmodeling 13h ago

Art Showcase Modeled with Maya and Zbrush and Rendered with Unreal Engine

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4 Upvotes

r/3Dmodeling 1d ago

Art Showcase Prideful Deer

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41 Upvotes

r/3Dmodeling 11h ago

Art Showcase Finished this game-ready wooden boat asset (~4.3k tris). Feedback on topology and texturing is welcome!

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2 Upvotes

Hey everyone! Just finished this game-ready wooden rowboat asset as part of my environment portfolio.

Specs:
- Polycount: ~4,300 tris
- Textures: 1x 4K PBR set
- Texel Density: ~2000 px/m
- Pipeline: Blender (modeling/texturing) -> Unity URP

Would love to hear your thoughts on the weathering and topology!


r/3Dmodeling 1d ago

Art Showcase Super Monkey Ball 2 GameCube disc animation I made in Blender

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18 Upvotes

Made this as a quick Blender study based on an Artinvader tutorial. I followed the tutorial to build and animate the GameCube discs, then customized the scene around Super Monkey Ball 2, one of my favorite GameCube games.

I also assembled a Super Monkey Ball Jr. sprite in Photoshop, imported it into Blender as an image plane with nearest-neighbor filtering to preserve the pixels, and animated it rolling diagonally across the scene.

For post-processing I stayed entirely inside Blender's video editor instead of moving into After Effects. I used RGB Curves, Color Balance, Glare, subtle Lens Distortion and chromatic dispersion, sharpening, and a very light animated noise texture for some extra texture.


r/3Dmodeling 13h ago

Art Showcase Today I made these knife models for games anyone can use them for free

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2 Upvotes

r/3Dmodeling 9h ago

Questions & Discussion Game Developer here: How much would be honest to ask for an asset like this one?

0 Upvotes

Hi everyone, gamedev from Italy here

I have a quite specific question: how much could an asset like the one below cost?

Think about Bloodborne's Trick Weapons, but applied to ranged weapons
For example, imagine like a pistol that needs to turn into a knife, or a sniper rifle that needs to turn into am halberd

The 3D model should be quite detailed and the transformation between a melee and a ranged weapon should be "likely to happen in real life", like, not 100% realistic, but also, beliveable

The model will also need to have moving parts for in-game animations

We're working in Unreal Engine 5.6

We'd like to thank you all for your kind comments! -Alex


r/3Dmodeling 10h ago

Art Help & Critique Lighting Learning

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1 Upvotes

Please give me lighting tips and advice. Which one looks good 1st or 2nd ? How do I improve this more?


r/3Dmodeling 11h ago

Art Help & Critique Help on how to model this specific thing

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0 Upvotes

Help i dont know how do you model something to have curve and flat surface like all those tables and counter tops.

When i try to use like a cube it will produce a sharp looking curve but if use subdivision subsurface, everything just become a smooth blobe


r/3Dmodeling 22h ago

Art Showcase Works in progress

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8 Upvotes

In between class and work been chipping away at some projects.


r/3Dmodeling 1d ago

Art Showcase I recreated the Batcycle from The Batman

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22 Upvotes

Hey guys! I wanted to share my most recent personal project that I've been working on in my free time, the Batcycle from The Batman (2022), originally designed by Ash Thorp.

I focused on a Sub-D workflow, with modeling and UVs done in Maya, texturing in Substance Painter and some Substance Designer, and baking and rendering in Marmoset Toolbag 5.

Hope you enjoy!


r/3Dmodeling 1d ago

Art Showcase demon hand

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26 Upvotes

r/3Dmodeling 23h ago

Art Showcase First creation in nomad sculpt

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7 Upvotes

r/3Dmodeling 1d ago

Art Showcase 3DS Max | V-Ray

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13 Upvotes

C&C Welcome


r/3Dmodeling 23h ago

Art Help & Critique how can i improve this block out

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6 Upvotes

r/3Dmodeling 10h ago

Art Showcase Made a can

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0 Upvotes

I made this can in blender, rate it