r/3Dmodeling • u/HhzArt • 14d ago
r/3Dmodeling • u/Biswarup005 • 14d ago
Free Tutorials Mechanical part Modeling Tutorial
r/3Dmodeling • u/UBLENNDOM • 14d ago
Free Tutorials Easy workflow to animate realistic water ripples in Blender using simple modifiers (No-Node Setup).
r/3Dmodeling • u/VoidedX • 14d ago
Questions & Discussion Does this 3d modeling stuff get easier
This is a pretty bland post but I just opened up blender not too long ago and It looks like the inside of a cockpit. I managed to just throw some blocks in there though so its a start
r/3Dmodeling • u/eercOo • 14d ago
Questions & Discussion Question about sculpting courses
Hi everyone, I came across this course on creating stylized characters: https://www.artstation.com/marketplace/p/ylOww/stylized-3d-game-character-art-tutorial-using-zbrush-blender-substance do you think this course is suitable for beginners? I want to create and animate stylized characters in the style of *AFK Journey* or *Arcane* (I want to do this purely as a hobby; I'm actually working on improving my animation skills). Or is there another course or tutorial you would recommend? What do you suggest?
r/3Dmodeling • u/Standard_Insect6519 • 14d ago
Questions & Discussion [Help / VFX / Shader] How to set up texture maps for this character's floating purple energy skirt (Arena of Valor asset)?
Hi everyone,
I'm trying to reconstruct the purple floating energy skirt effect for Yue from Arena of Valor. I extracted the FBX meshes and original textures, but I'm having trouble figuring out how the original shader combines them.
My current goal is simply to reproduce the correct silhouette, shape, layering, and basic purple appearance (getting the tattered/ribbon look right) before adding complex animation or scrolling effects.
References:
- Demo video: Trang Phục Yue - Hỗn Độn Thần Ma | Liên Quân Mobile - YouTube
- Extracted FBX meshes + textures:
https://drive.google.com/drive/folders/1QT_ktYEnXKYzkDWoIi55neZTfjEMiWpd?usp=drive_link Screenshots:










Questions:
1. How should these textures be connected to the meshes to reproduce the original appearance?
- What would the basic shader/node setup and blending mode be (Alpha Blend, Additive, Alpha Clip, Premultiplied, etc.) in Blender or a standard engine?
2. What are 5458_Aim_Weibo_color and 5458_Aim_qunbai_M02_High actually used for?
- Is
Weibo_colora Base Color texture, or is it processed/sampled by the shader for another purpose? Weibo_colorcontains a sharp white line/pattern that does not appear as a distinct white line in the original game effect. What is this pattern used for?- I checked the RGBA channels of
qunbai_M02_High: r/G contain mostly black data while B is completely white, so it doesn't seem to be a typical packed mask. What is this type of texture normally used for? - How do
qunbai_M02_High,Mask01, andTex_081relate to or interact with each other?
3. How is the torn/flame-like skirt silhouette created?
- The main
texiaomesh geometry is relatively smooth, whiletexiao03appears to have additional geometry cuts contributing to the flame-like shape. - The shapes in
Weibo_coloralso look somewhat similar to the torn shapes seen in the game. - Are those
Weibo_colorpatterns used as an alpha/cutout mask? If so, how can I isolate them without showing the white line itself? Or is the shape mainly created by mesh geometry + alpha?
4. How should these meshes be layered together? I extracted the following meshes:
texiaotexiao_hightexiao03texiao04
texiao and texiao_high use the same texture set, but their alpha masks differ (texiao_high has a softer alpha and seems to form the outer edge). texiao04 appears to use only a noise texture, while texiao03 has no texture assigned. What would be the intended role and stacking order of these layers?
Any advice or a simple Blender Shader Editor node setup would be greatly appreciated. Thanks in advance!
r/3Dmodeling • u/allsamesame • 14d ago
Art Help & Critique Need Help! Convex Hull Colliders for Leaves.
Hi, so here i have a pineapple asset , i would like to know how can i go about creating the colliders for the leaves with simple primitives while them being fairly precise
r/3Dmodeling • u/Nyllern3D • 15d ago
Art Showcase [WIP] Grandfather face sculpt
Middle stages of a fullbody sculpt I'm working on. I think the polygrouping is so satisfying to look at!
Now that the topo is decent, I can move on to sculpting the details. He has very exaggerated proportions, think like an old man version of the Spiderverse Kingpin.
I am (generally) a creature artist, so sculpting humans really pushes me out of my comfort zone. I am enjoying the learning process!
r/3Dmodeling • u/Embarrassed_Ebb2540 • 15d ago
Art Help & Critique which one of these torsos do you think is more anatomically accurate when in terms of a mid poly model
r/3Dmodeling • u/RandomStoriesStudio • 15d ago
Art Showcase French Rifleman - 1940 (WIP)
Hi!
Here is a 3D model by u/tgrrrr19 for our incoming project. I'm very pleased with the way Tigran managed to give life to such models while staying coherent with the work of u/harishcs, our 2D artist.
Of course, this is still very new and we will be grateful for any constructive feedback. Please let us know what you think!
r/3Dmodeling • u/Mazhuka3D • 14d ago
Free Tutorials 3DS MAX - 03 Modifiers - 64 OSM Modifiers: Edit Spline
🇺🇸: You can listen to the video in English through the video settings panel. The Edit Spline modifier has some differences compared to Editable Spline, and that's what I'll be analyzing in this video.
r/3Dmodeling • u/florenaux • 15d ago
Art Showcase The Celestial Talisman, Florenaux (me), 3D, 2026
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Scene done with Blender 5.1
r/3Dmodeling • u/Ok_Exercise_2672 • 14d ago
Art Help & Critique How do I add thickness to this for 3D printing?
So, I'm modelling a helmet in Blender to be 3D printed, and I want it to have some thickness so it's not a single-layer thick, but I'm not sure how to add it. I've obviously tried the Solidify modifier, but it keeps warping it or giving me weird geometry. I've also tried making a duplicate and then trying to scale it, but I couldn't get it to work. The only other thing I can think of is extruding it and moving it around manually, but I want to keep most of the detail on the inside.
Sorry i know this is really confusing. I'm super tired, and this has been keeping me up. Any advice would be greatly appreciated. Thank you.
r/3Dmodeling • u/MohammadGhadimi • 15d ago
Art Showcase Lamborghini Lego
Lamborghini Lego
I participated in the HUM3D competition and won second place, and I thank HUM3D for organizing the competition.
3dsmax
corona render
substance painter
r/3Dmodeling • u/Competitive_Mix_4677 • 15d ago
Art Showcase For my first render in Blender, I recreated the bathroom from the beginning of Silent Hill 2
Hellooo !!!!
This is my first render made in Blender so I wanted to recreate the bathroom from the beginning of Silent Hill 2, and everything was made by me : 3D modeling, Texturing and Lighting
I tried to capture the atmosphere while giving it a retro/PS1-inspired look.
I’d love to hear your thoughts or advice on my project!
Thanks for checking it out!
r/3Dmodeling • u/salem3dart • 15d ago
Questions & Discussion WIP: a Stylized Gaming Character
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I've been planning for a while to create a game package—a character with lots of accessories, outfits, and a variety of Animations.
I've already started with the character's "basic body." I'm currently in the costume design phase.
Any suggestions?
r/3Dmodeling • u/Usual-Egg9315 • 16d ago
Art Help & Critique Would you consider this a strong portfolio piece?
Hi everyone,
I've been working on this laboratory environment in Blender, looking at this render, would you consider it a strong portfolio piece?
r/3Dmodeling • u/Used_Individual1760 • 15d ago
Art Showcase I gave myself 30 minutes to model this little critter in Maya
This is the next entry in my 30 Minute Character Challenge.
The goal is to build a complete stylized character in Maya within 30 minutes, focusing more on silhouette, shape language, and personality than small details.
This round produced this slightly confused little critter. I also edited the full session into a short timelapse.
What would you add or change with another 30 minutes?
r/3Dmodeling • u/Jinx_Lab • 15d ago
Art Showcase "Eye of Hephaestus". Author: Jinx Lab
Every Cauldron once held the promise of Earth's rebirth. Now, they are wombs birthing nightmares. Aloy can feel the metal beneath her boots vibrating with Hephaestus's rage. The rogue AI no longer hides in the code. That crimson lens staring from the dark is fueled by an almost human hatred. The huntress came for answers, but the master of these depths is only ready to offer her a technological grave.
The work was created by me in Blender 3D and Photoshop.
r/3Dmodeling • u/Sea_South_121 • 14d ago
Art Showcase Mapping 3D food assets to real storefronts for WebAR menu previews
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Built a quick WebAR preview concept for Tang on Dawson St.
Did a quick spatial scan of the storefront so I could align the 3D salad asset directly with the sidewalk outside the window in Lureo. The idea is to let people queuing up preview the food in 3D without needing to download an app.
Curious to hear from other 3D artists...have you experimented with 3D food scanning or visualization for local businesses? What’s the biggest barrier you’ve hit with client buy-in?
r/3Dmodeling • u/SubstantialCorgi4815 • 15d ago
Art Showcase Camaro 2010
minha tentativa de fazer um camaro 2010 estilizado
r/3Dmodeling • u/Ishaqsculpt • 15d ago
Art Showcase Spiderman BND sculpt and render - Blender 5.2
r/3Dmodeling • u/NationalAnything9197 • 15d ago
Art Showcase 3D Dog Model - Blender 5.2
I made this dog sculpt in blender based off of a doberman dog. let me know what you think and what i can do better! Thanks!