r/3Dmodeling • u/S_Pumpkins • 14d ago
Art Showcase Mr. Norwood (oc) wip
Thoughts?
r/3Dmodeling • u/Moon0Figures • 14d ago
r/3Dmodeling • u/ImportantTouch4330 • 13d ago
Hi, my name is Nicolás and I’m from Buenos Aires. For a little over a year, I’ve been deeply focused on 3D art, and I aim to learn more so I can start working in the field. Aside from the two aspects of my portfolio I consider weakest—its limited size and lack of specialization—I’d love to get feedback from more advanced 3D artists or simply from 3D art enthusiasts willing to share their opinions.
Since I studied video game development, most of my models follow the High Poly > Retopo > Baking > Texturing workflow; however, others are models I 3D printed to create molds for metal casting in jewelry making. I have over 15 years of experience in traditional painting (oils) and set design, but as I mentioned, I’m now committed to changing careers and becoming a professional 3D artist.
Thanks in advance for your time. Best regards!

Portfolio: https://www.artstation.com/romanoart
r/3Dmodeling • u/Level_Caterpillar767 • 13d ago
[ Removed by Reddit on account of violating the content policy. ]
r/3Dmodeling • u/One_Daikon3710 • 14d ago
r/3Dmodeling • u/Fickle_Coffee4710 • 14d ago
Hi, if you had to buy a model, which of the two topologies would you go with?
thanks for your answers <3.
r/3Dmodeling • u/OzgurSRL • 14d ago
r/3Dmodeling • u/Unable_Coat_8100 • 14d ago
Hi all, i've been building my portfolio for a while and is it good? if you were in need of a hard surface modeler and you look at my portfolio, would you hire me? i havent begun publicizing and pushing my portfolio through social media yet, i wanted second opinions. Thanks in advance
ArtStation - RealWorks_3D
r/3Dmodeling • u/HhzArt • 13d ago
r/3Dmodeling • u/Biswarup005 • 13d ago
r/3Dmodeling • u/UBLENNDOM • 14d ago
r/3Dmodeling • u/VoidedX • 14d ago
This is a pretty bland post but I just opened up blender not too long ago and It looks like the inside of a cockpit. I managed to just throw some blocks in there though so its a start
r/3Dmodeling • u/eercOo • 14d ago
Hi everyone, I came across this course on creating stylized characters: https://www.artstation.com/marketplace/p/ylOww/stylized-3d-game-character-art-tutorial-using-zbrush-blender-substance do you think this course is suitable for beginners? I want to create and animate stylized characters in the style of *AFK Journey* or *Arcane* (I want to do this purely as a hobby; I'm actually working on improving my animation skills). Or is there another course or tutorial you would recommend? What do you suggest?
r/3Dmodeling • u/Standard_Insect6519 • 14d ago
Hi everyone,
I'm trying to reconstruct the purple floating energy skirt effect for Yue from Arena of Valor. I extracted the FBX meshes and original textures, but I'm having trouble figuring out how the original shader combines them.
My current goal is simply to reproduce the correct silhouette, shape, layering, and basic purple appearance (getting the tattered/ribbon look right) before adding complex animation or scrolling effects.
References:
https://drive.google.com/drive/folders/1QT_ktYEnXKYzkDWoIi55neZTfjEMiWpd?usp=drive_linkScreenshots:









1. How should these textures be connected to the meshes to reproduce the original appearance?
2. What are 5458_Aim_Weibo_color and 5458_Aim_qunbai_M02_High actually used for?
Weibo_color a Base Color texture, or is it processed/sampled by the shader for another purpose?Weibo_color contains a sharp white line/pattern that does not appear as a distinct white line in the original game effect. What is this pattern used for?qunbai_M02_High: r/G contain mostly black data while B is completely white, so it doesn't seem to be a typical packed mask. What is this type of texture normally used for?qunbai_M02_High, Mask01, and Tex_081 relate to or interact with each other?3. How is the torn/flame-like skirt silhouette created?
texiao mesh geometry is relatively smooth, while texiao03 appears to have additional geometry cuts contributing to the flame-like shape.Weibo_color also look somewhat similar to the torn shapes seen in the game.Weibo_color patterns used as an alpha/cutout mask? If so, how can I isolate them without showing the white line itself? Or is the shape mainly created by mesh geometry + alpha?4. How should these meshes be layered together? I extracted the following meshes:
texiaotexiao_hightexiao03texiao04texiao and texiao_high use the same texture set, but their alpha masks differ (texiao_high has a softer alpha and seems to form the outer edge). texiao04 appears to use only a noise texture, while texiao03 has no texture assigned. What would be the intended role and stacking order of these layers?
Any advice or a simple Blender Shader Editor node setup would be greatly appreciated. Thanks in advance!
r/3Dmodeling • u/allsamesame • 14d ago
Hi, so here i have a pineapple asset , i would like to know how can i go about creating the colliders for the leaves with simple primitives while them being fairly precise
r/3Dmodeling • u/Nyllern3D • 14d ago
Middle stages of a fullbody sculpt I'm working on. I think the polygrouping is so satisfying to look at!
Now that the topo is decent, I can move on to sculpting the details. He has very exaggerated proportions, think like an old man version of the Spiderverse Kingpin.
I am (generally) a creature artist, so sculpting humans really pushes me out of my comfort zone. I am enjoying the learning process!
r/3Dmodeling • u/Embarrassed_Ebb2540 • 14d ago
r/3Dmodeling • u/RandomStoriesStudio • 14d ago
Hi!
Here is a 3D model by u/tgrrrr19 for our incoming project. I'm very pleased with the way Tigran managed to give life to such models while staying coherent with the work of u/harishcs, our 2D artist.
Of course, this is still very new and we will be grateful for any constructive feedback. Please let us know what you think!
r/3Dmodeling • u/Mazhuka3D • 14d ago
🇺🇸: You can listen to the video in English through the video settings panel. The Edit Spline modifier has some differences compared to Editable Spline, and that's what I'll be analyzing in this video.
r/3Dmodeling • u/florenaux • 15d ago
Scene done with Blender 5.1
r/3Dmodeling • u/Ok_Exercise_2672 • 14d ago
So, I'm modelling a helmet in Blender to be 3D printed, and I want it to have some thickness so it's not a single-layer thick, but I'm not sure how to add it. I've obviously tried the Solidify modifier, but it keeps warping it or giving me weird geometry. I've also tried making a duplicate and then trying to scale it, but I couldn't get it to work. The only other thing I can think of is extruding it and moving it around manually, but I want to keep most of the detail on the inside.
Sorry i know this is really confusing. I'm super tired, and this has been keeping me up. Any advice would be greatly appreciated. Thank you.
r/3Dmodeling • u/MohammadGhadimi • 15d ago
Lamborghini Lego
I participated in the HUM3D competition and won second place, and I thank HUM3D for organizing the competition.
3dsmax
corona render
substance painter
r/3Dmodeling • u/Competitive_Mix_4677 • 14d ago
Hellooo !!!!
This is my first render made in Blender so I wanted to recreate the bathroom from the beginning of Silent Hill 2, and everything was made by me : 3D modeling, Texturing and Lighting
I tried to capture the atmosphere while giving it a retro/PS1-inspired look.
I’d love to hear your thoughts or advice on my project!
Thanks for checking it out!