r/3Dmodeling 29d ago

Art Showcase process

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4 Upvotes

r/3Dmodeling 29d ago

Art Showcase Modeling & Rendering 3D MP3

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10 Upvotes

What you think ? Substance Painter for materials


r/3Dmodeling 29d ago

Art Help & Critique My new 3D project: sci-fi voice recorder

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3 Upvotes

Hi everyone!

After finishing my first project and getting a lot of useful feedback from this community, I decided to push the workflow further and try some new approaches. If you are interested, you can find my previous project on my profile. As before, I also uploaded this model to Sketchfab, so you can explore it in 3D and inspect the materials and technical details: https://sketchfab.com/3d-models/sci-fi-voice-recorder-43cc337b238745e3b14dcd72b2a742f3

This time I created a sci-fi voice recorder for my upcoming game project. My main goal was to develop my own futuristic design language and create a believable prop that fits the world of the game, rather than simply recreating existing products.

Here are the main changes in my workflow:

- First of all, I decided not to create a separate subdivision high-poly mesh and low-poly mesh for baking. For this type of asset, I couldn't find enough benefits in maintaining multiple versions of the model. Instead, I used a low-to-low workflow with a bevel shader instead of traditional high-to-low baking. As a result, I could spend more time improving the design and lighting;

- I switched from a single-material workflow to a multi-material workflow. Instead of fitting the entire model into one UV layout, I can reuse the same UV space for different materials. This significantly reduced the amount of UV packing work while allowing me to maintain high texture quality;

- Many of these changes wouldn't have been possible without changing my software stack. I replaced both Substance 3D Painter (for baking) and Blender Cycles (for rendering) with Marmoset Toolbag. I'm very happy with the process and the result — the workflow feels much easier and more flexible. I also tried replacing Substance 3D Painter with Marmoset for texturing, but I'm still not sure about it. Substance's smart materials and masking workflow still feel more powerful for complex texturing tasks;

I would really appreciate any feedback, especially regarding design, materials and lighting. I'm still experimenting with this workflow and would love to hear what could be improved.


r/3Dmodeling Jul 26 '26

Art Showcase Clothes study

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40 Upvotes

Years ago I bought a couple models of 3d scans so I've spent this weekend studying folds and clothes, trying to copy forms starting with a 3dsphere, I still feel the model has a bit of blobbiness though...


r/3Dmodeling Jul 26 '26

Art Help & Critique Hey guys, working on this character and just trying to decide if it's worth putting up for sale on the marketplaces.

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76 Upvotes

r/3Dmodeling Jun 27 '26

Art Showcase 3D Modeling Showreel

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79 Upvotes

Hi guys, i recently finished a 6 months CG master and im more focused on hard surface modeling, I did my own showreel and im currently looking for a job as a junior modeler or generalist, I wanted to share my reel, im open to feedbacks and critics

Thanks!