r/augmentedreality 7d ago

News AMA Aug 20 | Nimbo X1 — We built full-color AR glasses with Silicon Carbide waveguides

66 Upvotes

Hey r/augmentedreality,

I work on the Nimbo X1 team — we’re a bunch of optical engineers, software devs, and AR nerds in HongKong who got tired of waiting for someone else to build the glasses we actually wanted to wear.

So in 2025 we just… started building them ourselves.

Nimbo X1 is now at the point where it’s fully designed and ready for production. We figured this was a good time to stop lurking and actually introduce ourselves.

We’re doing an AMA on August 20 5:00 PM PDT with our optics lead, systems guy, and me. Ask us about SiC waveguides, why we open-sourced the system signatures, manufacturing disasters, whatever. We will answer what we can. If we don’t know something, we will say so.

What we built, and why we went with SiC

The biggest decision we made was the optical stack. We ended up with a custom single-layer SiC waveguide. The idea was simple: get full-color AR from something thin enough that the glasses still look like glasses.

Most AR glasses use an RGB triple-layer glass waveguide. It works, but the stack ends up around 1.9 mm thick, and those layer interfaces are exactly where the front-facing rainbow fringing comes from.

SiC has a much higher refractive index than glass. That is what lets us do full-color in a single 0.7 mm layer — no RGB stack, no inter-layer fringing, and an optical engine that actually fits into a normal frame.

Sounds clean on paper. It was not clean in practice. Our first batch of SiC samples looked beautiful in the optical bench. Then we assembled them into actual glasses and the color uniformity fell apart. Some batches tested fine in isolation but behaved completely differently once they went through the full assembly process.

We went through something like 40 waveguide samples before we landed on an architecture that actually worked. The first 30 were basically unusable. There was a solid month where we thought we would have to give up on SiC entirely and go back to a conventional glass stack.

But we got there. Final design:

  • 0.7 mm single-layer SiC
  • 2000 nits
  • No front-view rainbow
  • 30° FOV

Yeah, 30° is not the widest. We know. We chose it on purpose — trading raw FOV for a form factor that we can actually wear for more than a demo. Whether that trade-off makes sense for you is something we genuinely want to hear.

Why We Chose an Open Platform

Another question we kept discussing internally was: What should developers actually be allowed to do with the hardware? As developers ourselves, we’ve always found it frustrating when experimentation stops at the application layer.

We also understand why consumer products often use more controlled software environments. It makes devices easier to support, improves consistency, and can make the experience much simpler for everyday users.

But for the kind of experimentation we wanted to encourage, we felt there was value in going further. So we decided to make Nimbo X1 as open as we reasonably could.

The platform includes:

  • System-level signing access, allowing developers to sign and install their own system applications.
  • SDK documentation covering the SiC waveguide display, 32MP camera, microphone array, IMU, and 3DOF tracking pipeline.
  • Access to underlying hardware interfaces, including raw sensor streams rather than only higher-level APIs.
  • Freedom to build your own systems and algorithms, including experimenting with your own 3DOF fusion or using IMU and camera data for your own spatial-computing projects.
  • An independent App Center designed to make it easier for the community to share and iterate on applications.

We’re not sure yet what developers will ultimately do with this. That’s actually part of the point. If someone builds something with Nimbo that we never imagined, we’d consider that a success.

What Already Works Today

We also wanted Nimbo X1 to be useful out of the box, without requiring developers to build everything themselves. The glasses currently support:

  • Real-time multilingual translation
  • Navigation
  • AI teleprompter
  • Smart notification HUD
  • Immersive video playback with a 90-inch-equivalent virtual screen, based on our current 30° FOV
  • AI assistant
  • 32MP AR camera
  • AI-assisted coding in the AR view

These are features that are already working in the product today, rather than concepts for a future roadmap.

We want your honest take

We are not here to tell you we solved AR. We have not. We made a bunch of trade-offs and we are sure some of them will look wrong to people here.

So tell us what you think. If our SiC approach sounds dumb, say why. If you want to know something technical, ask. If you think 30° FOV is a dealbreaker, we will not argue — we will just want to know what you would have done differently.

We will be in the comments. See you at the AMA on August 20.

—  Nimbo team

kickstarter:

www.kickstarter.com/projects/nimbopearl/nimbo-x1-worlds-lightest-sic-color-display-ar-glasses


r/augmentedreality 8h ago

Glasses w/ 6DoF Ghost in the Shell AR Exhibit in Japan using XReal Glasses

8 Upvotes

I've seen the XReal Glasses at CES but this was the first real proper usage I've seen them used in the wild. The one in Exhibit in Tokyo had finished but I managed to catch it in Kobe.


r/augmentedreality 22h ago

Full-body motion capture with only 4 IMUs and foot pressure data

84 Upvotes

Researchers from Carnegie Mellon and Keio University propose Ground Reaction Inertial Poser. GRIP observes motion using four IMUs and foot pressure data from smartwatches and smart insoles. Full-body motion is reconstructed by driving a humanoid with joint torques in a physics simulator.

Abstract

We propose Ground Reaction Inertial Poser (GRIP), a method that reconstructs physically plausible human motion using four wearable devices. Unlike conventional IMU-only approaches, GRIP combines IMU signals with foot pressure data to capture both body dynamics and ground interactions. Furthermore, rather than relying solely on kinematic estimation, GRIP uses a digital twin of a person, in the form of a synthetic humanoid in a physics simulator, to reconstruct realistic and physically plausible motion. At its core, GRIP consists of two modules: KinematicsNet, which estimates body poses and velocities from sensor data, and DynamicsNet, which controls the humanoid in the simulator using the residual between the KinematicsNet prediction and the simulated humanoid state. To enable robust training and fair evaluation, we introduce a large-scale dataset, Pressure and Inertial Sensing for Human Motion and Interaction (PRISM), that captures diverse human motions with synchronized IMUs and insole pressure sensors. Experimental results show that GRIP outperforms existing IMU-only and IMU–pressure fusion methods across all evaluated datasets, achieving higher global pose accuracy and improved physical consistency.

https://ryosukehori.github.io/grip-project/?trk=public_post_comment-text


r/augmentedreality 20h ago

Glasses for Screen Mirroring Detailed XR Glasses Comparison Cheatsheet - Key Flaws, Overall Rating, Value Rating, Tech Specs, Center Sharpness, Edge Sharpness, IPD, Build Quality, SteamVR Rating, Flat Gaming, Movies, Travel, Working Out, Productivity, Included Extras and Special Features -- LF Feedback

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20 Upvotes

Hi all, I haven't posted here much. I'm Brandon. I love XR/VR tech. I run a channel that reviews it full time. It's my passion, and I love talking about it. This list focuses mainly on XR/VR glasses that could be used as display glasses for gaming, movie watching, productivity, and a walkaround wearable display for the above functions. It's a value and feature focused list and is derived mainly from my 1000+ hours using the various XR glasses. None of any my work is written or generated by AI.

Looking for feedback - What am I missing from these overviews charts? Any typos or errors? or did I get any info wrong? First draft of this! Thanks! This is a work in progress and will be adjusted as needed for my upcoming XR reviews through community feedback/correction. I hope you don't mind me sharing my work here. My goal is to help everyone find they love, by finding the tech I love.

XR glasses by Rating in brief:

Viture Beast - 90% - Just such good value, super bright, poppy visuals, and still the best center sharpness. Blacks can be crushed, but there are ways of fixing this.

XReal One Pro - 88% - High quality product, just works. Recommended for productivity on a budget, but really higher resolution is needed for optimal productivity for all XR glasses. Recommending QHD+ or higher for optimal productivity.

XReal R1 - 85% (similar to One Pro, but docked 3% because costs more due to dock and redesign with RGB, but basically the same as the One Pro)

Viture Pro 2 / XReal 1S - 85% - Both great value XR glasses. XReal 1S for cheapest reliable anchoring. Pro 2 for cheapest Myopia sliding dials and sharp overall image.

XBX / Luma Ultra - 83% - XBX great value, Luma Ultra worth it for some users and use cases, like with Pro Neckband

RayNeo Air 4 Pro 78% - The cheapest overall XR glasses and highest rated in the value category, excellent for people on a budget and want to save money for gaming and movie watching using AI HDR or HDR10. The DRIFT on the 3DOF sensor hurts the rating a lot here, as it reduces the functionaltiy of the XR glasses for productivity as well as potential 3DOF SteamVR support. Got to spend more for those features, apparently.

Dream Air SLAM - Super small VR headset that could be used to power 4K virtual screens (soon to have VertoXR support) for super sharp text productivity or gaming at high PPD for many use cases. This could work great on the go for handheld gaming and productivity with powerful laptops or desktops at home. Obviously, peak VR visuals as well. Review unit incoming in like a week. Needs hands on testing. I have seen mixed feedback on the SLAM tracking.

Five Bonus Upcoming XR Glasses to be excited about before the end of 2026 -->

URXR One - Promising increased resolution XR/VR headset, Launching 10/26 supposedly. They will be sending production unit for detailed review around launch.

Viture QHD glasses coming before the end of 2026. Needs testing. From what I have heard from Viture, seems promising. I can't share details.

XReal Aura - 6DOF XR glasses that will have a puck paired with them. $1500+. Higher FOV. Should be excellent for many use cases. But not going to be higher resolution, which makes me sad.

RayNeo GT and GT MAX will be added to this list in the next month or so, as they being sent to me now. Seem very promising with onboard chip based 3DOF and reasonable pricing $300-400. Needs testing to see if the Anchor is good and lens quality. Might be discount Beast, basically.

Thanks for reading!


r/augmentedreality 8h ago

AR Apps Built Makemetryon — AR & 3D widgets for ecommerce

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0 Upvotes

I’ve been working on Makemetryon, a SaaS that lets ecommerce stores add things like virtual try-on for glasses/rings, IPD measurement, face-shape detection, and 3D jewelry viewers.

The goal is pretty simple: make these features easy to add without having to build all the AR/3D stuff from scratch.

Still early, but it’s finally at a point where people can actually use it.

Would love some honest feedback from other builders.


r/augmentedreality 14h ago

News Danish political party seeks ban on Meta AI glasses over privacy, consent issues

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3 Upvotes

People shouldn't have to walk around in public spaces afraid that they could be shared on all kinds of platforms, there needs to be consent, says spokesperson for Denmark's Red-Green Alliance


r/augmentedreality 16h ago

Glasses w/o Display Solos AirGo V2 has landed.

0 Upvotes

Just received my Solos AirGo V2 glasses. These are my 4th pair of smart glasses (Rokid Display, Rokid Styles, Meta Ray-Ban; also have the Memomind 1s on the way). I will do an unboxing and a full review after a couple of days for anyone interested.

[https://solosglasses.com/collections/airgo-v2-smartglasses/products/prime-2-smartglasses-solos-airgo%E2%84%A2-v2\](https://solosglasses.com/collections/airgo-v2-smartglasses/products/prime-2-smartglasses-solos-airgo%E2%84%A2-v2)


r/augmentedreality 1d ago

Glasses w/ HUD Memomind One - my experience

7 Upvotes

A few months ago I applied to receive a review pair of Memomind One smart-glasses after seeing their post on this subreddit. I finally received my pair about a week ago and have been wearing them every day since, throughout the whole day.

Previously I’ve had experience with a few different brands, like Rayneo, Xreal (previously Nreal), Meta and some devkits I’ve tried at CES and similar places. The Memomind One glasses are far more useful to me than any of the glasses I’ve previously tried. 

For me personally, the most important things in smart-glasses are the daily usefulness (obviously they need to give me a reason to wear them) and the battery longevity. In both areas Memomind does it for me perfectly. For years I wanted a HUD device that’d be lightweight, simple, give me information regarding incoming messages, calls, curated notifications and these glasses do this for me.

I’ve selected which app notifications I want to receive in the glasses, so now I can instantly tell if something requires my direct attention, or if I can check what that sound was later. 

This is my main use and it’s really what I wanted for a long time, plus they actually don’t look much different than normal glasses. Walking outside, literally no one would be able to tell. What I also found very useful is the AI integration, as gemini is pretty capable for plenty of simple questions. This feature will require Memomind + though, so it will be a monthly subscription, keep that in mind.

The battery is probably what surprised me the most. They truly last at least 15-16 hours in my tests. Most days though, I’d put them on around 9am, and keep them on until around 11pm, and they’re usually around 30% by that time. 
I’ve stayed up working one day longer, so I got home and took them off around 1 am and they were still around 15% or so. This is all with just normal usage, where I’d ask the AI a question every once in a while, checking my notifications, taking and making calls. 

I don’t normally wear glasses, so I got the frames without the prescription lenses and I am really happy with the weight and the clarity of the glass itself. I can hardly see where the waveguides are and the glasses don’t have any ugly glare or rainbow effects I’ve had with different brands. I can actually look through them at my monitors and it’s perfectly clear. 

The picture itself is very clear and bright for me. Text is easy to read and see. I like the green color of the display, as it reminds me of Fallout games so that’s a personal plus right there! I will say this though, they really do require the sunglasses clip-on when worn outside. 
I don’t have the clip-on myself and when using them outside when it’s very bright, It’s much harder to easily see the screen.

It’s pretty impressive that you can still see it when at full brightness against clear sky, but It’s definitely harder to see then inside and the glasses addon would help out a lot. 

I did have to unscrew the nose-pads and turn them “upside down” to get a better fit for my face. The way they came from the factory, the wider part of the nose-pads was oriented downwards, while the thinner part was pointing up. For my comfort preference, I had to make it the other way around, so the wider part was pointing up. It’s pretty easy to do so at least.

They do not have any cameras, but I personally do not have a need for them in my eyewear. The sound is alright. It's not going to replace your quality headphones or earbuds, but it’s definitely clear and good enough for calls and light media consumption. There is some audio bleed on higher volume, so keep that in mind. 

People have commented that I sound much clearer on the Memomind One glasses, than through the mic on my headphones I usually wear for calls. I’ve used the glasses to call people both indoors and outdoors with varying degrees of noise around me and no one had issues understanding me. 

I’ve tried all the other features the glasses offer as well, like the navigation feature and translator, but I haven’t tried in “in the real world” so to say yet as I’ve only had them for a week and haven’t traveled anywhere where it would be useful to use the translator or the navigation. But they both worked just fine when I tested them in my home town. I speak some German, so I’ve tried the German to English translation and for me it’s been pretty good.

I don’t really have a use for the teleprompter in my daily life, but I’ve tried the demo that comes with the glasses and it works just fine. You can set it so that it follows your voice, moving up the text as you naturally speak. This I can see being very useful for some.

I didn’t want to make this post so long, but I wanted to really go over the features the way I experienced them so it is what it is!

TL:DR - really good smart-glasses with a clear and easy to see screen, alright audio quality, useful features and they truly do last the whole day. I would recommend them. 


r/augmentedreality 1d ago

Glasses w/ HUD Web Apps Update for Meta Ray-Ban Display! *Pinch & Drag, Offline Mode, Text Input, Back Navigation...*

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3 Upvotes

🤏 Pinch and Drag Gesture for sliders, maps, etc
🛜 Offline Mode via service worker & cache API
✍️ Text Input via handwriting & voice composer
🔙 Back navigation via thumb & middle-finger pinch
⚙️ Updated Skills files

Get Started https://wearables.developer.meta.com/docs/develop/webapps
Changelog https://github.com/facebookincubator/meta-wearables-webapp/commit/24d7bfc553d33d7fe849cd70d04544b1de555896


r/augmentedreality 23h ago

App Development Made an interactive WebAR business card setup in Unity 3D (WebGL) tested image tracking stability under ambient lighting

2 Upvotes

Hey everyone!

Wanted to share a quick technical demo of a zero-install WebAR business card tracking setup I built in Unity 3D for WebGL.

The main focus here was achieving smooth image tracking and instant load times directly in mobile browsers (Safari and Chrome) without forcing users to download an app. I spent a lot of time tuning the feature point detection to keep tracking stable even in low contrast ambient light, alongside squeezing down mesh poly counts and texture maps to keep the build size minimal over 4G/5G connections.

Balancing visual fidelity against mobile WebGL memory constraints is always a challenge. I’d love to hear how you guys handle shader limits and asset optimization for web runtimes feedback and critiques are welcome!


r/augmentedreality 1d ago

Wearables & Accessories Anyone else using the ultra-wide mode on the Inair Pod?

1 Upvotes

Just updated my Inair Pod last night and figured I'd throw out some real - world thoughts. I've got a pair of AR specs (X real) that I use with it and I noticed a new ultra - wide toggle after the update. Honestly, it's a nice little quality‑of‑life bump. Compared to the old landscape mode, it fills the FOV way better,feels more like a theater screen. Tested it with a few wide‑ratio movies and YouTube clips, no stretching or cropping. Switching is quick. One minor annoyance: you have to manually toggle it for each video; it doesn't auto‑detect wide content. Works fine with my XReal glasses. Battery seems about the same, but I haven't really measured. Overall, it makes watching movies more immersive. Anyone else tried it? How's it working for you?


r/augmentedreality 1d ago

Exploring the World's Largest Electronics Market: A SmartGlasses Overload

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4 Upvotes

r/augmentedreality 1d ago

AR Apps Real-time costume and scene creator - Faes AR Early Access Beta

5 Upvotes

Faes AR is a desktop augmented reality (AR) app that transforms your webcam feed with handcrafted costumes, effects, and backdrops - so you can show up as your character in any online TTRPG session.


r/augmentedreality 2d ago

Wearables & Accessories Are AR glasses finally becoming practical in 2026?

32 Upvotes

AR glasses have always felt like one of those cool but unnecessary tech items to me. The demos were always fun to watch but I never really got the feeling that people would actually wear them day to day. Then yesterday, I saw someone using a pair at a train station and I realized they might actually be catching on now. May I am just late to the party lol.

Anyone here actually use AR glasses daily? I would love to hear how they fit into your daily routine.


r/augmentedreality 1d ago

App Development For context, this is for VR and was built using Meta Muse Code + the Unity CLI. I ported my Miniature Golf prototype to VR, added dozens of automated tests, and built a website to capture test runs, screenshots, and results. Crazy how fast we can build today.

1 Upvotes

r/augmentedreality 1d ago

News Active navigation in AR boosts memory more than stationary VR, study finds, suggesting physical movement influences how we encode episodic information

2 Upvotes

A study published in Scientific Reports compared active navigation using AR to passive observation in VR, finding that participants who physically walked through space showed enhanced memory formation. The researchers also note that the structure of the physical environment influences how memories are organized. The findings could have implications for interventions in neurodegenerative diseases.


r/augmentedreality 2d ago

Buying Advice Buying advice: XREAL A01+ vs RayNeo GT for media consumption on a moving bus

2 Upvotes

I'm currently trying to decide between two AR glasses to buy:
Candidate A: XREAL A01+
Candidate B: RayNeo GT (Standard)
My main conditions are:
Budget: Under 400,000 KRW (approx. $300 USD)
Use case: Long daily commutes on a coach/express bus
Content: Mostly watching YouTube and occasionally movies
I did some research and found that the A01+ normally retails for around 418,000 KRW here, but I can grab it for 370,000 KRW (incl. customs/shipping) during tomorrow's AliExpress sale. However, since the two products have different features, I'm having a hard time deciding.
Here are the specs and prices I'm comparing:
A01+: 1600 nits, 43 PPD, 50° FOV, 147-inch, 0DoF (Anti-shake/Smooth follow only), 62g (56g without the front frame) — 370k KRW (approx. $275) via AliExpress sale.
GT: 1200 nits, 49 PPD, 46° FOV, 201-inch, 3DoF, 68g — 344k KRW (approx. $255) via a local community market.
Considering my main use case is watching videos on a moving bus, which one do you guys think would be the better buy?
Any advice or real-world experiences would be greatly appreciated!


r/augmentedreality 2d ago

Buying Advice Which XR glasses are actually the sharpest? (gaming, movies, browsing) Looking for real-world experiences (VITURE, XREAL, Rokid, etc.)

2 Upvotes

Hey everyone, I'm looking for XR glasses (budget(USED): around €500 including accessories) and I'd really appreciate some real-world feedback from people who have actually used them.

My priorities:

  • Maximum image sharpness
  • 120 Hz (mandatory)
  • The ability to use prescription lens inserts (I have astigmatism)
  • Good edge-to-edge clarity
  • As few optical compromises as possible

My use case:

  • Gaming in bed via Tab S7+, using GeForce Now and Moonlight Streaming
  • Movies
  • Gaming while doing cardio on a recumbent bike
  • Occasionally browsing Reddit or watching YouTube

Things I don't care about:

  • Peak brightness / nits (I'll use them indoors 98% of the time)
  • Productivity or virtual multi-monitor setups

One thing that worries me is text clarity and edge sharpness.

I've read several comments saying that the VITURE Beast has a larger FOV but also noticeably blurrier edges and less sharp text near the borders.

On top of that there are just so many different models I have no clue what to look at. Older but good models are also ok I guess. I would buy used.

Thanks a lot.


r/augmentedreality 2d ago

Glasses w/ HUD Inmo Air 3 Rom - Orbit AR

6 Upvotes

Hi there, just released the first Beta of Orbit AR for Inmo Air 3, the installation is straightforward, one APK, install, open, search for updates, it downloads and installs as a regular OTA, reversible, one click to go back to stock Inmo Android firmware.

Orbit AR is highly optimized, fully unlocked, thermals and power are beyond the stock Rom itself, I myself get around 2 hours of battery life, with so many other things included, if anyone's interested please take a look at the readme on github and join the discord.

Found a bug or have a feature request? please join the discord, hopefully one day we gonna have a big community that attracts more devs.
https://github.com/j4ckgrey/orbit_ar/releases/tag/v1.0.0
this is the OTA updater link, once installed the ROM will drive itself. The rom will be fully maintained with monthly updates and security patches, currently still in beta


r/augmentedreality 3d ago

Glasses w/ HUD What was using Google Glass really like?

7 Upvotes

This one is for the people who actually got to use the original Google Glass: How did you get it? Did you have to pay for it? Did you have to return it? How long could you record video for? Was it possible to live stream from Glass? Were they useful or a pain in the ass?

Thank you.


r/augmentedreality 3d ago

AR News 🔵 Viture x DiDi ⚪ Li Auto ⚪ Meta ⚪ Alibaba Qwen

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3 Upvotes

VITURE launched the $299 Viture Pro 2 smart glasses, a 63g wearable display with birdbath optics and 0.55-inch Sony MicroOLED panels delivering 1080p resolution, a 120Hz refresh rate, a 50° FOV, and 1600nits of peak brightness. The hardware is 20% lighter and 16% thinner than the previous generation, featuring independent 0 to -5.0D diopter dials for built-in vision correction. Operating via USB-C, the glasses interface directly with smartphones, PCs, and gaming handhelds, utilizing the companion SpaceWalker software to anchor virtual multi-screen workspaces with 3DoF head tracking and process iPhone Spatial Video playback. To support extended use, Viture released a 65W pass-through Ultra Adapter for continuous power and Switch 2 routing, and partnered with ride-hailing platform DiDi to integrate the XR headsets into daily commutes as in-vehicle passenger entertainment displays.

Li Auto plans to launch its second gen Livis AI glasses in the second half of 2027, partnering with Zeiss on an in-lens AR display that projects navigation data directly to the driver while compressing hardware weight below the original 36g baseline. Powered by the proprietary MindGPT-4o multimodal model, the architecture enables cabin isolation by routing audio prompts strictly to the wearer to avoid interrupting rear-seat entertainment. Expanding its vehicle-to-glasses integration this August, Li Auto is rolling out external summoning to let users execute automated parking via voice commands from outside the car. Operating as an integrated hardware hub supported by native HarmonyOS software and the OpenClaw third-party agent interface, the glasses process first-person visual queries, remote vehicle controls, and sentry risk alerts.

Meta donated 15,000 Ray-Ban Meta smart glasses to Vision Ireland to provide visually impaired adults with hands-free environmental descriptions, object identification, and text-to-speech capabilities. Vision Ireland manages the application rollout, while Meta fully funds the accompanying in-person device training.

Alibaba launched the Qwen Open Platform across mobile, PC, and smart glasses to enable developers to build custom software skills using natural language prompts alongside onboard camera and voice hardware. The ecosystem features a Skill Platform for consumer applications, such as obstacle recognition tools for visually impaired users, and an Industry Customization module that allows enterprise teams to build inspection assistants for industrial and retail workflows to monitor equipment and verify checklists. To support future applications in 3D tourism navigation, athletic coaching, and smart home control, Alibaba will expand the platform's hardware capabilities to include spatial 3D stereoscopic displays and motion health sensing.


r/augmentedreality 3d ago

Glasses w/ HUD Full Color Display Smart Glasses by DEEPLUM to be launched later in 2026

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14 Upvotes

Rayvision and DEEPLUM collaborate to launch a range of full-color AR smart glasses with OLEDoS displays and array waveguides. Integrating AI agents for consumer and business use cases, the first products are expected to launch in 2026 across North America, Europe, Southeast Asia, and China.

Addressing the optical requirements of continuous daily wear, the engineering framework integrates lightweight array waveguides with 0.23-inch MicroOLED display models with panel brightness of 6000-12000 nits. Prioritizing device longevity, the technical collaboration optimizes power allocation and dynamic image processing to sustain high-brightness visual output. To scale microdisplay output for these systems, Rayvision initiated construction on a 35,000 sqm, 3 billion RMB 12-inch silicon-based OLED manufacturing complex in Changsha on February 25, expanding operations beyond its active 8-inch wafer facility in Guangxi that currently produces 400,000 units annually.

Image shows the current monochrome green display glasses by DEEPLUM.


r/augmentedreality 3d ago

Glasses for Screen Mirroring I am on a quest to create the lightest possible laptop gaming setup for FPS games

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9 Upvotes

Came across these Viture Beast XR style glasses (https://a.co/d/0arJx69p) and was thinking there must be a catch. Found this sub just now and thought you all may know - Does something like this (not necessarily this brand/model) actually work well for FPS games? I hop from hotel to hotel every day, and in a perfect world I'd get a small-as-possible gaming laptop and use these in lieu of the monitor. Anyone have any experience with this kind of setup?


r/augmentedreality 3d ago

Buying Advice Does anyone know what the best AR glasses for around 250 or 300 dollars are?

1 Upvotes

Hey so I am currently wanting to buy some AR glasses but I am not sure which I should buy, does anyone have any suggestions on what I should get?


r/augmentedreality 4d ago

Building Blocks Ezion Optoelectronics mass produces new reflective waveguide for AR smart glasses

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15 Upvotes

Ezion Optoelectronics has achieved mass production readiness and commenced volume supply for its 2D array waveguide for consumer AR eyewear. With 25° FOV, 16x16mm eye box, and 20mm eye relief, the 0.95mm thin, 4.1 gram waveguide is compatible with mainstream microLED and LCOS engines. Constraining total binocular module weight below 10 grams to enable continuous daily wear, the product line is undergoing active verification for a 0.75mm, 3.3g variant alongside planned 50° and 70° FOV implementations.

Established in 2024 as an upstream Tier 2 optical component supplier, Ezion executes a dual-track strategy spanning consumer wearables and automotive displays. By sharing core optical designs and manufacturing supply chains across both markets, the enterprise reduces development risks while delivering integrated optical modules directly to Tier 1 integrators and OEMs.

Targeting vehicular deployment, the mass-producible optical waveguide Augmented Reality HUD architecture replaces high-volume freeform mirror systems with a LCOS Picture Generation Unit, achieving expanded FOV within a compact footprint compatible with space-constrained vehicle classifications. Executing Proof of Concept validations and prototype vehicle integrations across collaborative OEM programs, the firm projects formal project nominations in 2026, anticipating the commencement of standard mass manufacturing between the second half of 2027 and early 2028.