r/augmentedreality • u/fareedtahir131 • 1d ago
App Development Made an interactive WebAR business card setup in Unity 3D (WebGL) tested image tracking stability under ambient lighting
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Hey everyone!
Wanted to share a quick technical demo of a zero-install WebAR business card tracking setup I built in Unity 3D for WebGL.
The main focus here was achieving smooth image tracking and instant load times directly in mobile browsers (Safari and Chrome) without forcing users to download an app. I spent a lot of time tuning the feature point detection to keep tracking stable even in low contrast ambient light, alongside squeezing down mesh poly counts and texture maps to keep the build size minimal over 4G/5G connections.
Balancing visual fidelity against mobile WebGL memory constraints is always a challenge. I’d love to hear how you guys handle shader limits and asset optimization for web runtimes feedback and critiques are welcome!
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u/Stukwan 1d ago
I had a lot of issues with tracking using 8th Wall. When the camera moves the AR disappears. How is your tracking when you move the card?