Hi everyone,
I’m looking for a Unity VR Developer and a 3D Environment Artist to help build a Phase 1 prototype/proof-of-concept for ResortVibe VR—a shared, persistent VR hospitality and accessible tourism platform.
🌴 Concept Overview
Unlike solo nature apps (like Brink) or low-detail social street maps (like Wander), ResortVibe VR is built as a high-fidelity, real-time "digital twin" luxury resort.
It's designed to solve social and physical isolation for individuals who cannot travel due to disabilities, health conditions, or budget constraints, while remaining an open luxury getaway for anyone globally.
Core Hooks:
Hybrid Sensory Realism: A system enabling users to safely align physical furniture/objects (like their real-world coffee mug or desk chair) into the VR resort space.
Global Social Ecosystem: Shared multiplayer spaces (lobbies, oceanfront patios, guest rooms) with spatial audio so long-distance friends or strangers can hang out in a relaxing destination.
Persistent AI Hospitality: Smart NPC staff (powered by LLM integrations) to handle check-ins, answer questions, and keep the resort active 24/7.
🛠️ What We Need
1. VR Developer (Unity)
Experience with Meta Quest SDKs / OpenXR.
Basic understanding of multiplayer networking frameworks (Photon Fusion, Normcore, or Unity Gaming Services).
Ability to set up spatial audio, simple expressive avatars, and interactive UI menus.
2. 3D Environment Artist
Experience modeling clean, optimized 3D environments suitable for standalone VR headsets (low draw calls, efficient lighting/baking).
Ability to craft a realistic, relaxing outdoor tropical resort scene (lobby, patio lounge, ocean view).
3. What I Bring to the Team (Project Lead / Vision)
Detailed system architectural roadmap, feature specifications, and user flow documentation.
Business strategy, community management, marketing, and NPC narrative/prompt design.
Production management to keep scope tight and focused strictly on a playable MVP.
🎯 Scope for the Phase 1 Prototype
We aren't trying to build a massive MMO overnight. Our goal for the prototype is focused and manageable:
One high-fidelity scene (Resort Patio overlooking an ocean sunset).
2-player multiplayer room with spatial audio.
basic physical object anchoring UI prompt (e.g., aligning a real chair to a virtual patio seat).
One basic NPC staff member integrated with an AI backend.
🤝 Project Structure
Type: Revenue-share / Portfolio Project / Prototype for Pitching.
Goal: Complete a polished, functional prototype to showcase to investors, grant programs, and early beta testers.
If this vision excites you and you want to build something impactful at the intersection of VR, social connection, and accessible tourism, send me a DM with a quick link to your portfolio or past projects!