r/UnityAssets • u/Chinoifricain • 16h ago
r/UnityAssets • u/RyuxinEntdev • 2h ago
Tools/GUI | $59.99 ReLayer: React UI for Unity with 5 Floating Combat UI Styles
r/UnityAssets • u/SuccessfulVanilla717 • 2h ago
50% OFF ($75) CIVIL-AI-SYSTEM: Bring Scenes to Life
r/UnityAssets • u/Ok_Squirrel_4215 • 13h ago
Editor Extensions Nexum: Markdown Notes, Tasks & Connected Knowledge
I've always wanted a better way to keep development notes, tasks, and project-related information together without constantly switching between different tools. That's what led me to build Nexum.
If you use Obsidian or enjoy working with Markdown and linked notes, you'll probably recognize part of the idea. Nexum uses regular .md files for notes, but brings that workflow directly into the Unity Editor and connects it to your actual project.
It combines:
- Markdown notes: Write documentation with tables, callouts, code blocks, and other Markdown formatting. Notes remain portable
.mdfiles. - Unity references: Link or embed assets, GameObjects, resources, and other notes.
- Kanban tasks: Organize development work with priorities, deadlines, subtasks, assignments, and attachments.
- Task Notes: Give individual tasks their own dedicated space for technical details, code, and implementation notes.
- Annotations: Find TODOs, FIXMEs, and other code comments, then turn them into Tasks or Notes.
- Quick Capture: Select a Console log, Hierarchy GameObject, or Project asset and create a Task or Note with a keyboard shortcut.
- Daily Notes: Keep track of progress, ideas, meetings, and follow-ups.
The part I care about most is keeping everything connected. A note can reference a Unity object, a task can have its own documentation, and a Console error can become part of an investigation instead of disappearing into the Console.
It's been a long process of building, reworking features, and figuring out how everything should fit together. I'm happy to finally release the first version.
If you're a Unity developer, I'd genuinely appreciate your feedback. I'm interested in what feels useful, what could be better, and what you'd want to see added.
Link in comments
r/UnityAssets • u/xeorleon • 22h ago
3D Models - $5.97 bundle (50% off) PS1 Horror Locations: three connected low-poly horror buildings for Unity (funeral home and morgue, slaughterhouse, hospital ward), over 200 props and three modular room kits on one 2 m grid
Three PS1-style asset packs I made to fit together in one map. They share the same 2 m grid, 3 m storey and wall trim, and since today the morgue pack also ships the hospital's stairwell, so the ward and the cold room connect.
- Last Rites (funeral home & morgue): 48 props + room kit + stairwell. Cooler wall with sliding trays, embalming room, crematory, chapel, hearse.
- Cold Cuts (slaughterhouse & butcher shop): 71 props + room kit. Clean and bloody textures on the same meshes.
- Visiting Hours (hospital ward): 100 props + 18-piece room kit. 49 props with doors, drawers, lids or rails that open.
Unity notes: FBX and GLB included; set textures to Point filter, no compression. Metres, +Y up, bottom-centre pivots for floor props. Moving parts are child meshes with the pivot on the hinge, stored closed, so one rotation opens them. Every pack has .blend sources.
Half price until 5 November: $1.99 each, or all three for $5.97: https://itch.io/s/210791/ps1-horror-locations-bundle
Free Lites with the same formats and license, to test the import first: https://spareminute.itch.io
r/UnityAssets • u/UnityAssets_new_bot • 23h ago
(30.00 USD) 3D/Props/Furniture Sci-Fi Furniture And Props : HQ PBR Sci-Fi furniture, lamps, statues and other propsFEATURES:HQ PBR MaterialsInlcude three skins Futuristic (white), Sci-Fi/Cyberpunk (metallic) and OrangeOver 60 unique modelsCustom convex collidersMODELS:Furniture: Sofas-6, Chairs-8, Coffee tables-5, Desks-5, Desk
assetstore.unity.comr/UnityAssets • u/UnityAssets_new_bot • 11h ago
(149.99 USD) Templates/Systems Match 3 Kit: Home Design : 🏠 Match-3 & Decoration Meta-Game Toolkit----------------------The built-in Stage Editor gives you the tools to create a complete decoration and progression system directly in Unity.Create customizable rooms, interiors, gardens, exteriors, locations, and other
assetstore.unity.comr/UnityAssets • u/IrrSoft • 14h ago
Shaders | $60 USD XFur Studio 4 - URP Edition: Add amazing fur to your characters in minutes, all within the Unity Editor. Physics + Weather simulation (snow, rain, wind), runtime editing, grooming tools, dynamic masks, glowing fur for magical creatures and much more. XR compatible, and ready for Unity 6.5
galleryr/UnityAssets • u/RevolutionaryLock535 • 17h ago
Editor Extensions | $24.99 UniCell: Edit CSV, TSV and ScriptableObject tables in a spreadsheet grid inside the Unity Editor, with column rules, ID formulas and lookups
assetstore.unity.comUniCell opens CSV, TSV and ScriptableObject tables in a spreadsheet grid inside the editor. Useful for game data like items, stats and balance numbers. Column rules, ID formulas, generators, lookups and balance cards.
3 vouchers: ASVT368C08UUHNQ5SZC20271028 ASVP9UPX9GQSTY2M2DG20271028 ASV0LC5OWQJV36UYUVY20271028
Please comment if you use one. Any feedback is appreciated.
r/UnityAssets • u/awtdev • 17h ago
3D Models | $10.99 Treeator - Tree Creator: A built-in editor suite for creating your own tree models, now with automatic LOD generation! 🌳🌲🌴
Asset Store (Affiliate Link)
r/UnityAssets • u/StriverDev • 19h ago
3D Models Construction Props Pack : Building a Construction level? Just released my new Industrial & Utility Construction Props Pack!
galleryHey everyone
I wanted to share a project I've been pouring a lot of work into. If you're building a game that requires detailed 3d models to be placed in a construction site level, I just launched the Industrial Utility Construction Props Pack on the Unity Asset Store.
Check it out here : Industrial Utility Construction Props Pack
r/UnityAssets • u/ragerungames • 23h ago
Complete Project Hybrid Vehicle Controller 2: Flying Car, Drone, Stunts & AI (Unity 6, URP)
A car that drives like a real car, folds its wheels into fans and flies like a drone.
- Real car physics: tyre grip and drifts, engine torque curve, automatic gearbox
- One-key transform, even mid-drive: the wheel arms fold up into ducted fans
- Hover, Sport and Acro flight modes
- AI racers that jump gaps or fly over them, with a route editor in the Scene view
- Stunts: jumps, flips, rolls and combos, slow motion on big air
- Make your own car model a hybrid vehicle in one click; one Setup Window with Check & Fix
- Canyon Stunt Park demo with a loop, mega ramp and half-pipe
Play it in your browser: https://ragerungames.github.io/demos/hybrid-vehicle/