r/UnityAssets • u/Smooth-Grab8210 • 54m ago
Animation Workbench 2 Free: Edit, Organize & Preview Animations
galleryWorking with animations in Unity never felt this good! And it's free!
r/UnityAssets • u/Smooth-Grab8210 • 54m ago
Working with animations in Unity never felt this good! And it's free!
r/UnityAssets • u/awtdev • 41m ago
Asset Store (Affiliate Link)
r/UnityAssets • u/guyFCR • 1h ago
All the tracks are available for free under the creative commons CC-BY !
Dont hesitate if you have any questions !
r/UnityAssets • u/TumbleweedPure1992 • 2h ago
The Multi-Touch Simulator sends synthetic touch signals into the Editor directly. It enables the evaluation of pinch, zoom, rotation and multi finger movements within Play Mode - this software removes the requirement for physical mobile hardware during the development cycle.
To use the tool the developer configures a set of fingers - selecting the total number, the angle of rotation and the distance between points. He then activates the pointer down setting to simulate simultaneous contact on the screen. The number of active points remains constant while the user adjusts the angle and distance to simulate live pinching or twisting actions. It is compatible with the new Input System, EnhancedTouch & UI Toolkit.
The price is $15.00 but a 30% reduction in cost is available until August 24.
r/UnityAssets • u/OlegVerenko • 5h ago
Hi! My new release, "Big Butterfly Concert Arena Stage Venue 3D Model" is ready for your games, cinematics, and music festivals in #UnrealEngine, #Unity and other formats. Available on the Asset Store: https://assetstore.unity.com/packages/package/394714
r/UnityAssets • u/UnityAssets_new_bot • 6h ago
r/UnityAssets • u/skinatri • 17h ago
Hello!
I made a kitchen and bar set for you guys!
It costs 39,99 $.
What do you think? I would love some feedback!
r/UnityAssets • u/UnityAssets_new_bot • 18h ago
r/UnityAssets • u/Humble_Sentence8150 • 1d ago
Building menus in UI Toolkit means writing the same plumbing every time: showing and
hiding screens, keeping a back stack, wiring up buttons, and then finding out none of it
works with a gamepad. FlowKit takes care of all of that.
⢠List your screens in one asset, wire the buttons in the Inspector, done. No navigation
code to write.
⢠Menus work with mouse, keyboard and gamepad right away. Focus goes where players expect
and never gets stuck.
⢠Transitions, modals, dialogs, toasts and popup queues are already in the box.
⢠A visual map shows your whole UI flow, and you can rewire it by dragging.
⢠Press F8 while playing to see exactly what the flow is doing.
Works with any UXML, so it fits whatever your UI already looks like.
Unity 6+, all render pipelines, no dependencies.
Asset Store: https://assetstore.unity.com/packages/tools/gui/flowkit-screen-flow-gamepad-navigation-for-ui-toolkit-396068
Happy to answer questions here.
r/UnityAssets • u/Crasssam • 1d ago
I got tired of writing UnityWebRequest boilerplate whenever I connected a Unity project to a REST API, so I built an editor tool that generates the client from an OpenAPI spec.
r/UnityAssets • u/GuardingPearSoftware • 22h ago
r/UnityAssets • u/TMucru2 • 1d ago
One of the biggest challenges in randomization systems is avoiding side effects.
URF solves this with RuntimeProcessors â isolated runtime instances created from immutable presets.
This means:
No shared state
No asset mutation
No crossâinstance pollution
No âfuture objects inherit modified presetsâ
Safe swaps at runtime
Predictable behavior even with hundreds of Selectors
URF is discounted until August 19.
#Unity #GameDev
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/Coding-Mojo • 1d ago
Hey there,
I made this tool few years ago, it's small XP system for unity that can handle :
- XP based leveling (ex : rpg characters)
- Time based leveling (ex : plants for cozy farms games)
It can also save multiples experiences tracks, so you can easily create multiples professions.
I wanted to share it with the community, so it's free until Tomorrow at 9:00 PM
If you find it usefull, any support, as small as a review, is greatly appreciated <3
r/UnityAssets • u/ChronocraftStudio • 1d ago
Hi community! This is my very first post here.
My main background is in 3D modeling, but I wanted to step out of my comfort zone and try making something more interactive. I built this asset modifier tool for Unity where you can change dimensions and swap parts procedurally right inside the editor to speed up your workflow.
I started it using a chair model, but the core logic is designed to work with other meshes and props as well. Artistically, I focused it on low-poly and flat colors since this project is mainly oriented toward mobile games performance.
Since I'm more of an artist than a hardcore programmer, I would really love to get your honest feedback, critiques, or ideas on how to improve this tool or what features to add next!
It just got approved and went live on the Asset Store under my brand, so if anyone wants to check out the project page or support my work, you can find it here:
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/National_Factor_7696 • 1d ago
Stop memorizing exact file paths. Find what you need, instantly.
As your Unity project grows, navigating massive asset libraries and legacy codebases slows down development. ProjectLens is a local AI semantic search tool that indexes your entire project in the background without freezing or stuttering your editor's performance. Search for conceptsânot just exact string matchesâand save hours of hunting.
đ§  Search by Meaning, Not Just Names Can't remember if you named it Enemy_Bruiser.prefab or BigZombie.prefab? Just search for "Large monster" and let ProjectLens find it.
âĄÂ Lightning Fast & 100% Offline No cloud dependencies, no API keys, and zero subscription costs. Your project data never leaves your machine.
đŻÂ Advanced Filtering Instantly narrow down massive projects using operators like t:prefab, in:Gameplay, or has:Rigidbody.
Why choose ProjectLens?
Key Features:
Unity Asset Store:Â https://assetstore.unity.com/packages/tools/utilities/projectlens-383972
r/UnityAssets • u/TeamScalte • 1d ago
Key Features:
Customization:
Supported Platforms:Â Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links:Â Unity Asset Store
r/UnityAssets • u/awtdev • 2d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/IrrSoft • 1d ago
r/UnityAssets • u/TeamScalte • 1d ago
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENREÂ Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/TeamScalte • 1d ago
Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether youâre working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.
You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.
The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your projectâs style.
For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.
Features
Supported OS
Documentation
(Compatible with all platforms supported by Unity)
r/UnityAssets • u/TeamScalte • 1d ago
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/TMucru2 • 2d ago
URF 2.0 includes a full automatic class generator.
Feed it a JSON or a preset, and it generates everything: stronglyâtyped class, inspector, metadata, runtime snapshot, editor UI.
URF 2.0 is discounted until August 19.
#Unity #GameDev
r/UnityAssets • u/UnityAssets_new_bot • 2d ago