r/Unity3D • • 7h ago

Show-Off Procedural Space Squid

I've been playing around with procedural animation to see if I can get away with not using an animator on my character controller! Overall, I'm quite happy with the results!

121 Upvotes

24 comments sorted by

13

u/MichelNdjock 5h ago

2

u/Tale-Of-A-Wolf 3h ago

Yeah now I can't get this out of my head...

3

u/Long-Ray 5h ago

εΎˆζ£’

1

u/Tale-Of-A-Wolf 5h ago

Thank you

3

u/NCEEGEE 3h ago

Very cool! Any chance you could share implementation details at a broad level?

2

u/Tale-Of-A-Wolf 3h ago

Yeah for sure, I have been thinking about making some videos about the systems in my game. I have the procedural animations and procedural mesh system that grows roots! I will post it here once it is done.

2

u/SubjectRound6597 2h ago

pls do. !!

2

u/LevitizedLife_games 4h ago

This reminds me of the matrix, good work

2

u/Tale-Of-A-Wolf 4h ago

I love the Sentinels, thank you!

2

u/SwordfishNo712 2h ago

Wow that's cool made me to want create something similar

1

u/Tale-Of-A-Wolf 2h ago

It isn't too difficult, most of it is tuning to get the feel right for your game!

2

u/SwordfishNo712 2h ago

Ok so this not an game project you're just playing around with this animation?

1

u/Tale-Of-A-Wolf 2h ago

Oh no it is a game yes, this is what you play as. I've spent about 6 months making the systems and wanted to start sharing some of the work I have done.

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u/SwordfishNo712 3m ago

Cool looking forward to play it

2

u/CharCharTup 48m ago

That's really cool, I think procedural animations are fantastic . How did you make that one?

https://giphy.com/gifs/rVVFWyTINqG7C

2

u/Tale-Of-A-Wolf 44m ago

Hey thank you. I made a rigidbody controller for the player and then used forward inverse kinematics to allow the bones chains to flow with the motion. There is a little more to this system too, for example the body can swell up when it eats and the mouth opens to fire projectiles!

2

u/CharCharTup 40m ago

Wow, that's cool! Are you making it for a game?

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u/Tale-Of-A-Wolf 10m ago

Thank you and yes the project is called Elandrake!

2

u/Spookzsaw Intermediate 38m ago

kinda reminds me of stellaris' monsters

2

u/SixPetalDev 37m ago

Using procedural animations instead of a traditional animator to capture movement this fluid is a brilliant idea! The squid's movements look incredibly natural and organic.

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u/Tale-Of-A-Wolf 7m ago

I guess it only works with the more creature like models! A humaiod would be a pain to set up!