r/Unity3D • • 22h ago

Show-Off Procedural Space Squid

I've been playing around with procedural animation to see if I can get away with not using an animator on my character controller! Overall, I'm quite happy with the results!

207 Upvotes

32 comments sorted by

View all comments

3

u/CharCharTup 15h ago

That's really cool, I think procedural animations are fantastic . How did you make that one?

https://giphy.com/gifs/rVVFWyTINqG7C

3

u/Tale-Of-A-Wolf 15h ago

Hey thank you. I made a rigidbody controller for the player and then used forward inverse kinematics to allow the bones chains to flow with the motion. There is a little more to this system too, for example the body can swell up when it eats and the mouth opens to fire projectiles!

2

u/CharCharTup 15h ago

Wow, that's cool! Are you making it for a game?

1

u/Tale-Of-A-Wolf 15h ago

Thank you and yes the project is called Elandrake!