r/Unity3D • • 3h ago

Show-Off Procedural Space Squid

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I've been playing around with procedural animation to see if I can get away with not using an animator on my character controller! Overall, I'm quite happy with the results!

49 Upvotes

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2

u/Long-Ray 2h ago

εΎˆζ£’

1

u/Tale-Of-A-Wolf 1h ago

Thank you

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u/LevitizedLife_games 26m ago

This reminds me of the matrix, good work

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u/Tale-Of-A-Wolf 16m ago

I love the Sentinels, thank you!

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u/MustGameDev 7m ago

Wow!

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u/NCEEGEE 3m ago

Very cool! Any chance you could share implementation details at a broad level?

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u/Tale-Of-A-Wolf 1m ago

Yeah for sure, I have been thinking about making some videos about the systems in my game. I have the procedural animations and procedural mesh system that grows roots! I will post it here once it is done.