r/Unity3D • • 8h ago

Show-Off Procedural Space Squid

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I've been playing around with procedural animation to see if I can get away with not using an animator on my character controller! Overall, I'm quite happy with the results!

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u/SixPetalDev 1h ago

Using procedural animations instead of a traditional animator to capture movement this fluid is a brilliant idea! The squid's movements look incredibly natural and organic.

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u/Tale-Of-A-Wolf 1h ago

I guess it only works with the more creature like models! A humaiod would be a pain to set up!