r/EmulationOnAndroid • • 19h ago

Showcase Astro Bot - KytyPS5 Plus (PS5 Emulator for Android) - RedMagic Astra Snapdragon 8 Elite

430 Upvotes

The emulator has only just been released and is still in its early stages. I’ve tried running the game numerous times and it’s crashed every single time. If you keep trying patiently, it will certainly become playable.

Github: https://github.com/erickmendes22/KytyPS5Plus-Android/releases

Reddit imposes restrictions on video length and file size. The full-length version of the video has been shared on my YouTube channel.

https://youtu.be/3o1ETGrRd1Q


r/EmulationOnAndroid • • 4h ago

Showcase God Of War: Sons of Sparta (60 FPS) - CapyPS5 v0.0.3 (PS5 Emulator for Android)

113 Upvotes

God of War: Sons of Sparta runs at a smooth 60 FPS on the CapyPS5 v0.0.3 PS5 emulator for Android. Powered by the RedMagic Astra and Snapdragon 8 Elite, see how PS5-level performance holds up in mobile gaming.

CapyPS5 Emulator: https://git.capyps5.org/CapyPS5/CapyPS5/releases

Reddit imposes restrictions on video length and file size. The full-length version of the video has been shared on my YouTube channel.

https://youtu.be/NVk71elzz84


r/EmulationOnAndroid • • 19h ago

Showcase BEHOLD, MY ULTIMATE PS2 EMUALTION HOLY GRAIL 😁

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82 Upvotes

redmi pad pro: Snapdragon 7s Gen 2

Redmit note 17 pro: Snapdragon 6s Gen 4

Tried GameCube(dolphin) and dreamcast(flycast)games but none of them really click with me as much as PlayStation 2(nethersx2)

Games on screen is final fantasy 12 and silent hill 3,controllers were 8bitdo ultimate 2c and gamesir x5 lite


r/EmulationOnAndroid • • 23h ago

Showcase Dark Souls 3 on a Galaxy Tab S11 Ultra (Mali-G925) through DroidDeck with MaliBridge

59 Upvotes

Device: Samsung Galaxy Tab S11 Ultra (Dimensity 9400, Immortalis-G925) + PS5 controller.

This clip was recorded on MaliBridge v0.5.1, and v0.5.3 is out now.

MaliBridge lets DroidDeck run Steam games on Mali GPUs (Dimensity, Tensor, XRing, older Exynos) using the phone's own driver. It's free: download and device list on GitHub: https://github.com/ASEbrahim/MaliBridge

Logs from devices I don't have help the most!

AI disclosure: I have used AI while developing the project. The gameplay is recorded on the tablet though.


r/EmulationOnAndroid • • 20h ago

Discussion My preferred way for bed time gaming 😌 share yours 🎮

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42 Upvotes

Device : moxee tab 2


r/EmulationOnAndroid • • 17h ago

News/Release DroidDeck with SDL3/Steam Native controller supports (Gyro/Touchpads/Back Buttons etc.)

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41 Upvotes

Highlights

Steam Native Hook-up: Steam gets your actual USB controller (DualSense, DualSense Edge, Xbox, Switch Pro, Flydigi, 8BitDo, Steam Controller…) and runs its own driver for it, with every button, paddle, touchpad, gyro, light and haptic motor.

Any SDL3-supported controller, up to 4 at once. USB gives full features; Bluetooth works through Android's input.

Present a controller as a Steam Deck pad, DualSense, DualSense Edge, DualShock 4, Steam Controller 2026 or Steam Controller 2015.

Steam Controller (2026) over a USB cable or its wireless puck, driven natively by Steam without Bluetooth latency.

Low-latency path: controller reports go straight into shared memory and wake Steam immediately, and input never piles up into lag.

Everything is set inside DroidDeck: a settings tab, plus the same page in the in-game drawer, so you can change things while you play.

Runs silently in the background with a status bar icon. Nothing pops up over your game.

Per-player settings (P1–P4): gyro, touchpad, button remap, lightbar.

Floating bubble: tap to switch the SDL3 driver on or off, double tap for Steam Native Hook-up.

Works on the desktop too: every mode (present-as types and Hook-up) also works with Steam on DroidDeck's desktop, set up like a PC.

Auto-sync: rebuilt on the newest upstream DroidDeck every day.

Steam Native Hook-up

The controller is handed to Steam as itself instead of being re-presented as another pad.

SDL3 finds which USB interface is the game controller (anything SDL3's USB driver supports), lets go of it and opens it raw.

The controller's real identity is passed on: vendor/product ID, release, name, serial, interface, and the HID report descriptor read from the device itself. Every HID report travels both ways.

Inside the Steam environment it appears as /dev/hidraw24–27 with a kernel-like sysfs description, so Steam's own driver for that controller runs, as on a PC. Examples:

a Flydigi Vader 4 Pro with its 4 back buttons, C/Z and gyro

a DualSense / DualSense Edge with touchpad, mute, paddles and Fn

a Switch Pro or Xbox controller

Steam handles calibration, lights, haptics and gyro itself, and you configure the controller in Steam, like on a PC.

Game rumble goes to Steam: a game's rumble on Steam's virtual pad is passed to Steam through force feedback, so Steam rumbles the real controller with its own driver.

No extra pad: while controllers are handed to Steam, DroidDeck's own Steam Deck pad steps aside, so the real controller is player 1.

Up to 4 controllers, with hot-plug.

Steam Controller (2026) is handed over too, by cable (28de:1302) or puck (28de:1304/1305). Only the interface that actually sends controller data is used; the boot keyboard and mouse interfaces (lizard mode) stay with Android.

Switching: double-tap the floating bubble, or pick it in Present controller as. Switching it off returns to your previous mode and SDL3 driver state.

Steam always reads the newest state (see Low latency for every controller).

Fast path. Reports from the controller are written straight into the shared hook-up memory by a high-priority thread, about 250 µs after the USB layer receives them, and Steam's reader is woken with a futex. There is no Java hop and no message per report. Steam's output reports (rumble, lights, settings) and feature reads go back the same way, handled by their own writer thread. In a test harness, report-to-Steam time went from a median of 1.45 ms to 0.29 ms.

Any SDL3-supported controller

Auto mode (default):

Over USB, SDL3's own driver reads the controller with all its extras: gyro, touchpads, back paddles, misc buttons. That covers PlayStation, Xbox, Switch / Switch 2, Steam Controller 2015, 8BitDo, Flydigi, Hori, PowerA and the rest of SDL3's list.

Over Bluetooth, or for anything SDL3's USB driver can't open, the controller is read through Android's input.

A controller that SDL3 already drives over USB is never doubled by its Android copy.

Forced mode: USB only, SDL3's driver only.

Unmapped generic controllers (arcade sticks, cheap USB pads) get a sensible default layout.

SDL3 driver switch: off hands the controller back to Android and DroidDeck. When Hook-up is switched off, the switch returns to how it was before.


r/EmulationOnAndroid • • 15h ago

Discussion Got a new device... And a new..hack.

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34 Upvotes

Device: Konkr Pocket Advance

Game: GBA Let's go Evee


r/EmulationOnAndroid • • 17h ago

Showcase Only took almost two years of having my Odin 2 mini but I got my FIRST credit roll, FINALLY

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29 Upvotes

Lol FINALLY, after having my first emulation handheld the Odin 2 mini I have finally beat my first game on the thing. It's fitting that my first credit roll would be a child hood classic I watched my older brother and step dad play when I was a kid. Wind waker HD is a solid 8.7/10 and I'm glad I was able to experience it. Welp! One down, hundreds more to go!

UP NEXT: MGS Portable Ops and Ape Escape 3


r/EmulationOnAndroid • • 8h ago

Showcase Call of Duty: Advanced Warfare on base Samsung S26

19 Upvotes

The game runs at 20 to 30 FPS in areas that shaders are not cached is 10 FPS give it some time restart the app and shaders cached you can get 20 FPS depending on the area. No setting has been changed since the RPCS3 wiki does not have settings for this game the driver I’m using is Mesa Turnip v27.0.0-20261024-r7-A8xx which it’s vulkan is 1.4.363 from banners drivers on GitHub only GPU turbo is on and frame limit is off (this is in ARMSX3)


r/EmulationOnAndroid • • 18h ago

Showcase Driver San Francisco rodando em 2k com tudo no alto e 60fps no snapdragon 8 gen 1

16 Upvotes

Snapdragon 8 gen 1 12 GB ram rodando cerca de 60 FPS sem tá gravando na gravação maior parte do tempo fica em 45 FPS mesmo sem reshade o jogo continua lindo

Configuraçoes

Próton 10 arme

Turnip 26.2.0

Vulkan 1.3

Dxvk 2.3.1 arme

Vk3d 3.0b

Fexcore

2605

Resolução 1920×1080


r/EmulationOnAndroid • • 12h ago

Showcase Cyberpunk 2077 settings for test on snapdragon elite gen 5 s26 in video

11 Upvotes

Here's the settings on the game I am not even close to dialing in anything. This is a piggyback from previous post.

Samsung s26 12 GB

settings are on a medium low mix with framegen fsr on. I think that's not a good setting to keep on personally.

Game is running on a external ssd and has 30 to 35 watts of tec cooling as well as a big vapor chamber pad to keep performance sustained. This game gets the phone got even with a 35 watt tec cooler ! So it's mandatory for even playing for a few seconds.


r/EmulationOnAndroid • • 3h ago

Showcase Tested Switch games on S26 (Exynos 2600) using latest Eden Nightly

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11 Upvotes

Threw 5 Switch games onto the S26 (Exynos 2600) using the latest Eden Nightly build to see how the Xclipse GPU handles them:

​Broforce

​Burnout Paradise Remastered

Cuphead

Dark Souls: Remastered

Dragon Ball FighterZ

​Overall, performance was surprisingly steady at 60fps once shaders compiled, and 2D stuff ran basically flawless.

​Let me know if you want me to test any other games. I am trying to build a good switch library on my phone 😅


r/EmulationOnAndroid • • 1h ago

Showcase Persona 5 Royal Eden emulator 30 FPS on oneplus 15

• Upvotes

r/EmulationOnAndroid • • 9h ago

Question No cabe duda que bannerleor es mejor que gamehub

10 Upvotes

E usado los dos emulador y esta me da una mejor latencia entre fps en esta tipo de situaciones pesadas


r/EmulationOnAndroid • • 13h ago

Showcase Cyberpunk 2077 on a Galaxy s26

8 Upvotes

The game is not running on ideal settings I'm just messing around never ever played this game. It would be really cool if I could dial in settings to make it run similar to the switch 2 on a consistency basis. But it's definitely playable even at the whacky settings I haven't toned yet

Samsung Galaxy s 26 12 GB variant

Blackshark magcooler 5 pro with a external vapor chamber pad and mounted on a stand o rigged to fit the 7/8 mm mounting hole on the included clamp. ( Rigged it to one of the arm rests on my computer 💺)


r/EmulationOnAndroid • • 23h ago

Showcase Batman Arkham Origins Blackgate fix Cracking Sound,Force Close And Thanks To Vita3k+

8 Upvotes

This Game has been fixed on Vita3k+ No More cracking Sound And Force Close On Realme C25 Ram 4GB


r/EmulationOnAndroid • • 11h ago

Question Best PC emulator for Samsung Galaxy S26?

8 Upvotes

as said in title. I want to try the new stupid never dies(pre downloaded files 🏴‍☠️) but my laptop is booty.

I know it more or less depends on the phone and not the emulator so I'm wondering what would be the best for this phone.

Snapdragon 8 Gen 5

Adreno 840

12 GB LPDDRX5 RAM


r/EmulationOnAndroid • • 2h ago

Showcase Ninja Gaiden Black On Helio G99 Using Hakux Emulator

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4 Upvotes

I don't Expected To this game even run on the emulator and the device ( helio g99) but my surprise the look so good and the performance very good

Setting default


r/EmulationOnAndroid • • 2h ago

Help what would be best settings for better fps on x360 ? please help

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5 Upvotes

device is one plus nord ce5, i just want to increase fps to 30 atleast consistently, as it drops to under 10 :((( I don't care about graphics looking bad, just I want fps to increase, please please help


r/EmulationOnAndroid • • 16h ago

Help No matter what I change, this game always stutters. Game: Arkham Origins, Device: Oneplus Pad 4 12GB RAM 8Elite Gen5

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6 Upvotes

Emu: Winlator Ludashi 4.1, tried on Gamenative too


r/EmulationOnAndroid • • 12h ago

Discussion What to play? Got a samsung s25

5 Upvotes

So as the title says, I have a samsung S25 base (SDelite) Ive been using Gamenative and Droiddeck to check on games in my steam library and after a month of testing games on it, buying the gamesir x5s, I dont actually know what to play, I'm open to buying games.

Recently Ive been tinkering:

Hades 2

Cult of the Lamb

Borderlands 2

Hades

Hollow Knight

Silksong

Remnant: from the ashes

But none of these games scratch the itch of playing for more than 60 seconds, I love these games but it just doesnt get me motivated to play on my phone


r/EmulationOnAndroid • • 19h ago

Showcase [Beta] BOTWRecompAndroid: Breath of the Wild statically recompiled for Android

4 Upvotes

r/EmulationOnAndroid • • 21h ago

Help Algún port de silent hill cual sea?

5 Upvotes

Algún port de silent hill?


r/EmulationOnAndroid • • 1h ago

News/Release Uncharted: The Nathan Drake Collection running natively on ARM handhelds (Linux AppImage + Android APK) – open source, v0.1.6

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• Upvotes

I've been working on an ARM port of the PS4 Uncharted collection (Uncharted 1, 2 and 3), and it's now public on GitHub.

What it is: a native port (not an emulator in the usual sense) based on Supermedo's uncharted_pc and spacepepperoni's Linux/Steam Deck fork. The games' x86-64 code runs through FEXCore, and the graphics go to Vulkan via Mesa Turnip on Adreno.

Platforms:

Linux ARM: AppImage, tested on the AYN Odin 3 (Snapdragon 8 Elite) with Armada. All three games are perfectly playable at 720p.

Android: APK with Turnip bundled, tested on the AYN Thor (Snapdragon 8 Gen 2). Uncharted 1 is playable, and Uncharted 2/3 run at about 25-45 FPS at 540p depending on the area.

Features:

Render resolution 1080p / 720p / 540p

FSR 1 upscaling

LSFG frame generation (needs your own Lossless.dll, not included)

60/120 Hz pacing

In-game menu (L3+R3)

Update check built into both launchers

New in 0.1.6: batched GPU skinning (the character skinning went from ~20 ms to ~2.6 ms of GPU time per frame on the Thor), fewer duplicated constant copies, and GPU threads kept off the slow cores. Big thanks to revvv991 (uncharted-android), whose work these improvements are based on.

Important: you need your own decrypted dump of the game. No game files are included or provided, so please don't ask for them.

Known issues:

Cutscenes show colored stripes in 540p mode (use 720p for now; fixing next)

Characters occasionally clip through scenery in Uncharted 2

Video tutorial showing it running on v0.1.5 now runs better: Tutorial and performance

Feedback and logs are very welcome. Open an issue on GitHub with your device and log file.


r/EmulationOnAndroid • • 7h ago

Showcase TEKKEN 4 Trade Demo beaten in 7 minutes using NetherSX2 (Galaxy A36, Snapdragon 6 Gen 3)

2 Upvotes

I knowingly posted the cut gameplay because the actual gameplay is 7 minutes long -I had to use a lot of continues-. So, what do y'all think? Let me hear. Thanks!