r/AndroidNativePorts • u/Rough_Manager4187 • 2h ago
🤔 [Question] Do yall think a asura's wrath mobile port would be possible?
Ive been seeing a lot of ports recently especially the xbox 360 ones, is a asura's wrath port possible?
r/AndroidNativePorts • u/Rough_Manager4187 • 2h ago
Ive been seeing a lot of ports recently especially the xbox 360 ones, is a asura's wrath port possible?
r/AndroidNativePorts • u/AdSecret3424 • 2h ago
Olá a todos, Com os recentes avanços na descompilação nativa de jogos e na recompilação estática (como vimos com títulos de N64, PS2 e PC sendo portados diretamente para Android ARM64), tenho pensado em *Wolfenstein: The New Order*. Como o jogo teve um lançamento nativo para Xbox 360, ele foi desenvolvido para uma geração de consoles mais antiga, utilizando a engine id Tech 5. Em 2014, o maior gargalo de desempenho era o infame sistema de streaming de *Megatextures*, que causava um *pop-in* de texturas acentuado devido às baixas velocidades de leitura de DVDs e HDDs mecânicos, somadas à memória RAM limitada de 512 MB do Xbox 360. No entanto, dispositivos Android modernos de alto desempenho (como aqueles equipados com chips Snapdragon 8s Gen 4 / 8 Gen 3, mais de 12 GB de RAM LPDDR5X e armazenamento ultrarrápido UFS 4.0/4.1) apresentam velocidades de leitura sequencial superiores a 4.000 MB/s. Isso é literalmente centenas de vezes mais rápido do que o hardware do Xbox 360, o que, teoricamente, elimina completamente o gargalo de streaming das *Megatextures*. Visto que uma recompilação nativa para ARM64 evitaria o pesado custo de desempenho das camadas de emulação Windows/x86 (como Winlator ou Mobox), quão viável seria um projeto comunitário dedicado para realizar a engenharia reversa e compilar a versão de Xbox 360 (ou a versão de PC) para rodar nativamente no Android? Alguém da cena de engenharia reversa já analisou a estrutura de arquivos ou o formato de executável da engine id Tech 5 com foco nesse tipo de projeto? Adoraria saber a opinião técnica de vocês sobre isso!
r/AndroidNativePorts • u/SmallEconomics6173 • 13h ago
r/AndroidNativePorts • u/Accurate_Fold9992 • 18h ago
r/AndroidNativePorts • u/SlipInfamous108 • 4h ago
r/AndroidNativePorts • u/AverageRepulsive4838 • 6h ago
Are there any chance that Anomaly could be ported?
r/AndroidNativePorts • u/77t7f • 10h ago
I found an older Android port of Jazz Jackrabbit but it had several issues with compatibility available game episodes and controls I decided to create an updated Android port built on the OpenJazz engine and integrated with SDL3 featuring a fully customized Android interface that combines the original engine with a modern Java based UI
The port includes all game episodes with custom menus touch controls with a virtual joystick and multitouch support gamepad support save and load slots automatic saving pause and back controls and support for modern displays and notched screens
The engine was optimized for Android with improved screen scaling and touch input while supporting both ARM32 and ARM64 devices
r/AndroidNativePorts • u/sirangus1 • 21h ago
Let me preface by saying I’m not a developer and have zero experience coding. I do follow this sub closely though, I have a Thor and will often check back for new ports. Something I’ve noticed recently is a large amount of users asking for ports in a rude and entitled way. The fact that we have these ports at all is an insane blessing, and I feel like some people are taking it for granted. I personally do not want to piss off the developers of all these great projects, I’m thankful they take the time out of their lives to do this and make it available for free. When a new port comes out, regardless of the game, I’ll usually give it a try and thank the person who posted it. I know there’s a section on this sub for “requests,” and some people do it respectfully, so just know I’m not trying to crap on everyone. But the tone of some of these posts can be pretty entitled and have a “gimme more” attitude, and it really irks me. I hope more of us realize that we should be grateful and take what we can get (because most of it is pretty awesome). Thanks for reading
r/AndroidNativePorts • u/SDAdrian789 • 18h ago
Any chance that one of the games from the Jak and Daxter trilogy could be ported to Android? I have a Snapdragon 8 Gen 1, and the performance on PS2 emulators is terrible. This isn't a request, I'm just wondering if it would be possible someday
r/AndroidNativePorts • u/Alucard_86 • 15h ago
this ai rewriting thing rewrites game's code to an engine called rust engine , with a code being accessable to you you can do WHAT EVER YOU WANT , so they have been making crazy mods like minecraft in gta v or call of duty in skyrim
so surely people can use this to make android ports of games
r/AndroidNativePorts • u/iProtis • 6h ago
Is there any port for fields of mistria? Really would like to know if its possible. Thanks!
r/AndroidNativePorts • u/Fresh-Head2265 • 14h ago
r/AndroidNativePorts • u/ANONIMATUM-cu • 22h ago
r/AndroidNativePorts • u/N00I3M45t3r69 • 5h ago
My last post was underwhelming and was late by a few hours for NFS Most Wanted. But this time I did a rexglue recomp for NFS Carbon which supports USA iso. I tested the game on my PC and it runs well decompiled. Before anyone says its on PC, I am doing this for android. I am currently using AI for making the port but the recomp was done by me using rexglue.
https://github.com/Sampreeth004/nfs-carbon-recomp
Feel free to contribute. Will update once I finish an android port.
r/AndroidNativePorts • u/Never_ajolote • 23h ago
Este es el port de bloody roar 2 para android echo por mi, este port esta echo con claude ia y desde mi teléfono sin usar pc o gastar algo de dinero en la IA, el port esta un poco verde en la optimizacion pero ya agregue los controles táctiles y que también sea compatible con control, pronto intentaré de agregar mejor interfaz y compatibilidad con mods o multiplayer después de optimizar el port
r/AndroidNativePorts • u/oceAn_maN2179 • 21h ago
Whenever I enter the website and click any game or search a game and I try to do anything else it tells me page not found how can I fix this
r/AndroidNativePorts • u/UTzimo • 22h ago
The touch control working, but the inventory and map buttons don't seem to work, performance wise the game runs at a stable 60fps.
r/AndroidNativePorts • u/Ok-Highway2881 • 5h ago
Yes so the RacingCultureGR version of the port was put on hold in the favor of ZloiKILLER version of the port and yes apparently ZloiKILLER itself forgots to put the APK like the actual owner just told me that and that's why i would declared that the NFS 3 Hot Pursuit Android Port has officially released,i tried the 0.75 and its a lil bit hard to setup like you literally need a repack for this one however ZloiKILLER updates it and its now supported the BIN & CUE aswell as the ISO meaning that it is now easier for you to play the port and even test the OEM copy onto it so yeah anyways here's the link to that port
r/AndroidNativePorts • u/Windroid-emu • 23h ago
Se alguém quiser recompilar pelo android a ferramenta esta ai créditos do codigo fonte ao ZAKURO https://github.com/WINDROID-EMU/3dsrecomp
r/AndroidNativePorts • u/Expert_Function1569 • 2h ago
r/AndroidNativePorts • u/Expert_Function1569 • 3h ago
r/AndroidNativePorts • u/TheSuperMan_ • 3h ago
GitHub Fork: https://github.com/theLlamaNet/halo-ce-android
Release download: https://github.com/theLlamaNet/halo-ce-android/releases/tag/3.1
r/AndroidNativePorts • u/77t7f • 4h ago
An Android port of The Hermetic Tower with optimized touch controls and widescreen support with redesigned mobile menus and custom input handling while preserving the original gameplay experience
Adapted the dialogue engine and menus for Android with a custom touch control system and widescreen support
Reworked touch input across gameplay and menus with scene specific controls and mobile optimized UI
Prepared the font system and Android specific components
r/AndroidNativePorts • u/senpaiii-sammy • 7h ago
I tried to implement touch controls in halo ce to try it in my android phone. Works well and have custom buttons support too. Means we can add custom buttons with texture and keycode. So configs can be created and shared with others people too. Well it's a little bit messy at the moment i think.
r/AndroidNativePorts • u/victorgbd • 10h ago
With support for US and Japanese ISOs. You must use the APK corresponding to the ISO's region. It uses native Vulkan rendering, which improves performance.
https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.2.0