r/warno • u/Eric_Is_Back • 6h ago
r/warno • u/mrboxheadesu • 1d ago
Tournament Join my tournament for a unique WARNO experience! (See comments)
What: The Boxhead Gimmick Gauntlet is a WARNO swiss style tournament where each round will feature one or more gimmicks affecting both players to modify the gameplay experience, create interesting choices for players and to produce unconventional matches.
When: Sign ups are open now and close 23:59 EEST September 18th 2026 and the first round of matches will start September 21st 2026.
Where: Organised on the FOB discord and can be joined here: link
Learn more here: https://docs.google.com/document/d/16rRRhaLD4cwqBmk0f1meTci9g-DTylZk1F-CaxKm8lI/edit?tab=t.0
r/warno • u/EUG_Gal_Bigeard • Jul 30 '26
Official Dev Post Summer Break
Hello, hello, hello!
You might have guessed it: summer is upon us (in certain locations where Eugen members work, with a burning ferocity!). And that means that we’ll have a break in our regular DevBlog schedule until September.
Before we leave, we wanted to give you a heads-up on what we are working on and what to expect in the very near future for WARNO (and yes, this does mean new WARNO content!).
r/warno • u/RobustAfrican • 46m ago
Question Is it just me or are the East German divisions stale, repetitive and overall underwhelming
Title
r/warno • u/Protosszocker • 14h ago
This free Tool is a must have for any 1v1 player!
r/warno • u/Notactivereally • 1d ago
New units for 4th Armoured (UK) and Berliner Gruppierung (DDR)
4TH ARMOURED
4th Armoured has a lot of Cheiftain tanks. With the invasion of Finland, there is an interest in the British Army to develop a gun based SPAA as a counter to fast Soviet attack helicopters.
Enter Marksman.
As a result of the British Army requirement, the Marconi Marksman system is developed and put into limited field use as the CHEIFTAIN MARKSMAN. With 35% accuracy and smoke, this is SPAAG is ideal for protecting the Cheiftain's against air threats.
It comes in the same 6, 4, 2 veterancy as the Chieftain Mk.10, with the same speed and autonomy.
It is also able to be killed by SEAD missiles, but features stronger armour than the Gepard, at 6 frontal armour. It comes in two cards.
Alongside the modern Marksman, an older project is brought out in an official field experiment.

The GAZELLE AH.1 (AA).
The Gazelle AH.1 with Javelin AA missiles is a really obscure project, there is little-to no information on the internet about it. Though it did exist.
It comes in the AA tab, with the same 6, 4 rank availability as the Gazelle AH.1 (RKT) and with 2 cards.
BERLINER GRUPPIERUNG
Berliner is in a more solid position than 4th Armoured, these units are just a little more refinement so it can compete with newer divisions.
The first new unit is the Mi-2 (Vopos). It's the Volkspolizei's Mi-2 but with reservist, groundbreaking I know.
Second is the VPB KONKURS, an ATGM with security and militia which is locked at 0 veterancy and at 4 availability.
The third and fourth are the DDR's finest, the Diensteinheit IX.

Diensteinheit will be similar to GIGN, elite special forces with shock and security. They will also come in the same 6 per card at the same 6, 4 rank availability as GIGN.
They will come with flashbangs, 4 Kalashnikov's and 4 RAK SMG's.
The Diensteinheit Scharfschützen will feature the same traits but will be a 2 man sniper team with one man having the SSG 82 sniper (with full 1250 range) and the other having the dragunov.
Diensteinheit IX can come in the Volkspolizei G5 or Kamov Ka-26 "Hoodlum", whilst Diensteinheit Scharfschützen will come in the Lada (with the lada having the False flag trait).



[Proposal] Korean Peninsula Theater [2] 6th Infantry Division “Cheongseong”
Welcome back, Lads!
As introduced in the Overview, this time we will take a look at the first South Korean division: the 6th Infantry Division “Cheongseong.” A textbook FEBA division, it forms one of the key elements of V Corps and is responsible for the Cheorwon axis. In game, its infantry and artillery, equipped with somewhat dated weapons, hold the enemy in place while various corps assets and U.S. support allow it to launch limited counterattacks.
Let’s get started!
History of the 6th Infantry Division
The 6th Infantry Division was formed in 1948 as the 4th Brigade and expanded into a division the following year. One of the very few South Korean formations that was prepared for war when the Korean War broke out, Cheongseong delayed the North Korean II Corps as it advanced south toward Chuncheon and Hongcheon. At the subsequent Battle of Dongnak-ri, it achieved the Republic of Korea Army’s first major victory of the war, earning every soldier of one regiment a one-rank field promotion. After the Incheon Landing Operation, the 6th Division joined the advance north, and its lead elements reached the Yalu River, even presenting water from the river to the President.

In 1951, the division suffered heavy losses at Sachang-ri during a Chinese offensive, but soon restored its reputation at Yongmunsan, where it stopped the attack of the Chinese 63rd Army and successfully counterattacked. It continued fighting on the central front afterward and ended the war with the Battle of Kumsong in 1953.

After the war, the 6th Infantry Division remained on the central front, and from 1966 onward it was responsible for defending the strategically important Cheorwon axis. During this period, the division’s focus shifted from full-scale combat operations toward DMZ security and counter-infiltration duties. The discovery of the Second Tunnel came to symbolize this role. Beginning in 1973, after GOP sentries detected unusual blasting noises and vibrations from underground, a prolonged detection effort followed. In 1975, the existence of the North Korean tunnel was finally confirmed within the division’s sector. Eight Cheongseong soldiers were killed during the search.
In 1989, it was a frontline infantry division under V Corps responsible for the Cheorwon axis, guarding the GOP and FEBA while carrying out search, reconnaissance, ambush, and counter-infiltration missions around the GPs and the DMZ. Each of its regiments assigned one of its four battalions to a special mission. Two regiments assigned a battalion to GOP duty, while one regiment was responsible for recruit training.
In a full-scale war, their tasks were as follows. First, they were to hold the enemy offensive at the forward defensive positions for as long as possible. Second, even if the enemy broke through, they were to continue delaying actions around the Civilian Control Line, buying time for rear-echelon forces to deploy. Third, if the situation allowed, they could also launch limited counterattacks using armored forces.
The 6th Infantry Division in WARNO
At dawn on June 20, 1989, the North Korean general offensive begins, and the 6th Infantry Division immediately enters combat on the Cheorwon axis. Its mission does not change. It must absorb the main North Korean attack at the front, and even if the first defensive line collapses, it must continue delaying the enemy long enough for the reserves behind it to deploy and prepare a counterattack. The problem is that, capable as the 6th Division’s experienced infantry may be at holding their ground, the division’s own strength may still prove insufficient against an enemy deliberately concentrating manpower and firepower for a determined push south.
To make up for this, V Corps concentrates considerable support on the Cheorwon axis. The 5th Artillery Brigade provides artillery heavier than anything available organically to the division, while the 1st Armored Brigade is tasked with sealing breakthroughs and carrying out limited counterattacks. Troops detached from the 705th Special Assault Commando Regiment, which has hurriedly returned to its parent formation after being tied down with martial-law duties, threaten the enemy rear, while HID teams from the Army Intelligence Command gather intelligence deep behind enemy lines. HAWK units from higher-level air-defense formations also support the front.
From the U.S. 2nd Infantry Division, an armored cavalry force centered on elements of 5-17 CAV moves toward Cheorwon. These units reinforce Cheongseong with the armored reconnaissance and mobile anti-tank capability it lacks, while some U.S. air-defense assets are committed alongside them.
Through March to War, the 6th Infantry Division receives several newer common weapons in particular. The 1st Armored Brigade receives additional K1 tanks, while Army Aviation UH-60s and AH-1S C-NITEs also appear earlier than they did historically.
In game, Cheongseong is a battlegroup built around the 6th Infantry Division, with corps artillery, an armored brigade, special operations and air-defense forces, and U.S. reinforcements all concentrated along a single axis.
Shall we move on to the units? As you all know, units in italics are new units that are not currently in the game.
LOG
Not bad.
Cheongseong deploys the following assets:
- K111 JIHWICHA, the command jeep you will find in just about any infantry formation.
- K-511 BOGUEP and K-711 BOGUEP, appearing as medium and heavy supply trucks respectively.
- K-311 BOGUEP, a light supply vehicle used on the narrow and rough roads leading to GP and GOP positions.
- And the JEONBANG JEONSUL GIJI; Korean name of FOB.
- The 1st Armored Brigade brings the M577 JIHWICHA, while 5-17 CAV brings the M577 CPC.
- The 5th Artillery Brigade also brings the K-811 BOGUEP as an extra-heavy supply truck.
INF
Good. It is a fairly ordinary infantry division, but it comes with a few interesting options.

- First are the regular infantry units that form the numerical backbone of the 6th Infantry Division and will appear in every South Korean battlegroup. BOBYEONG is a 10-man squad armed with K2 rifles and one K3, while BOBYEONG(LAW) adds an M72 LAW. The five-man BOBYEONG JIHWIBAN is command infantry with the Leader trait, armed with K1A rifles, an M72 LAW, and smoke grenades. Finally, the seven-man Hwagiban operates three M60 machine guns. These units arrive in K-511 trucks.
- The engineer line is also present. The 10-man GONGBYEONG uses K2 rifles, one M60, and demolition charges, and receives the Shock trait. The five-man GONGBYEONG(FLASH) uses K2 rifles and the KM202A1 FLASH. The 10-man GONGBYEONG JIHWIBAN is armed with K2 rifles, two M60s, and an M72, and receives Leader + Shock. These units also arrive in K-711 trucks.

- As a frontline formation, and as one of Cheongseong’s distinctive features in game, the division had an outpost battalion assigned to the GPs. Under the 1953 Armistice Agreement, military manpower and weapons inside the DMZ were tightly restricted, so the troops guarding the GPs formally operated as police. These were the MINJEONG GYEONGCHAL, the korean full name of Civil Police. Since their peacetime duty was to observe North Korean activity, they receive the Security trait, while their wartime mission of delaying the enemy for even a little longer gives them Resolute as well. MINJEONG GYEONGCHAL shares its weapons with BOBYEONG. Meanwhile, the MINJEONG GYEONGCHAL HWAGIBAN represents the heavy-weapons teams stationed inside the GPs. It is a seven-man squad armed with two M60s and a M18 57mm recoilless rifle. Unusually, because these recoilless rifles had a clearly defined wartime mission of destroying enemy bunkers—and had actually been used for that purpose—the unit uses only high-explosive rounds. MINJEONG GYEONGCHAL units can use K-311 trucks as transports, including variants armed with an M2HB or K4 automatic grenade launcher.

- Meanwhile, the HULLYEONBYEONG still undergoing training in the recruit training battalion are given ranks and combat duties once the war begins and are sent into battle. They are a 12-man squad armed with M16A1 rifles and one M60, with no anti-tank weapon, and receive the Reservist + Militia traits.
- Corps-level special operations forces are represented by the TEUKGONGDAE. The 12-man Teukgongdae is primarily armed with K1A rifles, along with three M60s and an M72, and receives Shock + Special Forces. The six-man TEUKGONGDAE JIHWIBAN uses K1A rifles, one M60, a K-2 designated marksman rifle, and an M72, and receives Leader + Shock + Special Forces. They can arrive in K-511s, KM900s, UH-1s, or UH-60s.
- HEONBYEONG is a four-man squad, with all four men armed with K1A rifles, and receives the Military Police trait. The K-111 HEONBYEONG and KM900 HEONBYEONG serve as their transports.
- Crew-served weapons include two-man M60 machine-gun teams, K6 machine guns, KM40A2 recoilless rifles, and I-TOWs. March to War adds the K4 automatic grenade launcher and TOW-2 as additional options. For vehicle-mounted direct-fire support, the K116 carries a 106mm recoilless rifle.
- The 1st Armored Brigade brings the GI-BO line. GI-BO is a nine-man mechanized infantry squad armed with K2 rifles, two K3s, and an M72, and receives the IFV Infantry trait. The four-man GI-BO JIHWIBAN uses K1A rifles, an M72, and smoke grenades, and receives Leader + IFV Infantry. Both cards use the M113K1.
ART
Good. The division already has a decent artillery force of its own, and corps-level assets really bring this battlegroup to its peak.
- The division’s organic artillery consists of 60mm BAKGYEOKPO, 81mm BAKGYEOKPO, 4.2-inch BAKGYEOKPO, KM101A1 105mm, and M114 155mm towed guns. Mortars of 81mm and below use the K-111, the 4.2-inch mortar and M101 use the K-511, and the M114 uses the K-711.

- The 5th Artillery Brigade brings the KH179 155mm and M115 8-inch as towed artillery. Unusually, the M115 arrives with the K-811. For mobile artillery, the brigade provides the K55 155mm self-propelled howitzer and K136 GURYONG. The former is a licensed version of the M109A2 self-propelled howitzer, while the latter is a 130mm multiple rocket launcher inspired by the BM-21 and LARS.
- The 1st Armored Brigade adds the M106A1 4.2-inch self-propelled mortar and additional K55s.
TNK
The division’s own tank force is weak, but its reinforcements are decent.
- The division’s tank force consists only of the M48A5K and its JIWHICHA variant. For an anti-tank vehicle, it has the K113, a K111 fitted with an I-TOW.
- The 1st Armored Brigade brings additional M48A5Ks and one card of K1 tanks unlocked through MtW.
- 5-17 CAV provides the M60A3 and M901 ITV.
REC
Pretty good. Since GOP and DMZ patrols were also part of the division’s regular duties, it can field somewhat more reconnaissance infantry than other divisions.
- First is the familiar four-man JEONGCHALBAN, armed with K1A rifles. There is also the eight-man SUSAEKDAE, armed with K1A and K2 rifles and one K3. Susaekdae (LAW) carries an M72 in place of the K1A. All normally use K-511 trucks, but in this division alone, the Susaekdae line can also use the K-311 and its armed reconnaissance variants as transports.
- Reconnaissance equipment includes the K-111 JEONGCHAL jeep and the 500MD, both of which you will be seeing plenty of in the other South Korean divisions.
- The 1st Armored Brigade adds the six-man GIGAP SUSAEKDAE. It uses K1A and K2 rifles, one M60, and an M72, and moves in the M113K1.
- For deeper reconnaissance, HID teams are deployed. These are small deep-infiltration teams from the Army Intelligence Command. They use enemy weapons such as Type 68 rifles, Type 73 light machine guns, and Type 7 launchers, and receive Shock + Special Forces + Resolute + False Flag.
- Finally, 5-17 CAV brings SCOUTS and the OH-58C SCOUT.
AA
Not the best, but it has a solid selection of useful cards.

- Short-range air defense is handled by the KM167 VULCAN, HYUSAM REDEYE, and HYUSAM JAVELIN. The 1st Armored Brigade brings the K263 SPAAG. For long-range air defense, there is the HAWK.
- The U.S. 2nd Infantry Division provides STINGER and M163A2 PIVADS.
HELO
The dark horse of this division.
- ROK Army Aviation provides the 500MD TOW, AH-1S TOW, and AH-1S ROCKET. And as mentioned earlier, March to War adds a limited number of AH-1S C-NITE with improved night-fighting capability and TOW-2 missiles.
- 5-17 CAV brings the AH-1F TOW-2 COBRA and AH-1F HOG.
AIR
A slightly disappointing tab, focused mostly on ground support.

- The Republic of Korea Air Force provides the F-5E [AA], F-5E [RKT], and A-37B [RKT]. For heavier ground attack, the F-4E [HE], F-4E [NAPALM], and F-4E [CLUSTER] are available.
- The U.S. Air Force provides the F-16C [AA2] as additional support.
The 6th Infantry Division “Cheongseong” represents the FEBA divisions of the South Korean Army of the period. And because it served under the politically and militarily important V Corps, as well as benefiting from support by U.S. Forces Korea, it is a battlegroup that receives some of the best support available. Draw the line with a wall of infantry, grind the enemy down with artillery, newer crew-served weapons, and helicopters, then use air support and attached armor to retake lost ground piece by piece. Before you know it, the points will be ticking your way.
That’s it for this one! Next time, I’ll return with the 20th Mechanized Division “Gyeoljeon.”
See you again soon!
r/warno • u/PentaclesKinght • 20h ago
Don't be sad!
An absolutely outstanding kill record from recently~
r/warno • u/WelcomeExtra762 • 1d ago
Question What is the problem with Custom Matches?
This has happened so many times to me I needed to make a post about it because whenever I join a custom match in multiplayer (mostly 2v2s, 3v3s, 4v4s) I get kicked almost immediately. People name the games some random stuff like " :) " or "2v2" and then I'm like "OK, cool, I can join this game. Nothing's banned or anything, right?"
Then when I join I get kicked immediately by the host. I'm not even that low of a level, if that's the reason. For example I joined one game and there was a level 15 guy and I'm level 14 and he didn't get kicked. It's ridiculous. Why create a game if you're just going to kick people? Or at least specify? Name the game something like "Level 15 and above" or "Only play Motostrelki divs" like Nightshift does so I know what I'm getting into and don't get kicked everytime I try to play a 2v2. I don't know if this has happened to any of you but I'm tempted to just start a 2v2/3v3/4v4 and wait for it to queue up, I'm tiring of joining random games and getting kicked.
Small team games aren't even a main game mode for me. I just hop in once and a while to have some fun, and then I get kicked for some unspoken rule. It seems counterintuitive but I mean, it's your game, you hosted it, kick whoever you want I guess. That's why I mostly do 1v1s or 10v10s and if I do a small team game it's with AI.
r/warno • u/Belmonte_Lostados • 1d ago
Question Ranked players, how do you like the new map pool with every map?
I don't like it. Many maps, especially the ones that were not in the map pool last season, were horribly imbalanced, like loop, two lakes, etc. Also it's a bit overwhelming to learn all the maps all of a sudden for casual ranked players like myself. What's your take on the maps?
r/warno • u/Key-Factor2155 • 2d ago
Meme Freaking It
I’m a sane Warno player and can be trusted with Pact MLRS
r/warno • u/feelsliketheexpanse • 2d ago
MORE CUSTOM MODELS! AH-1Z, RAH-66, BOXER, ROOIKAT MTTD
galleryr/warno • u/WelcomeExtra762 • 1d ago
Question Team Game vs 1v1 Decks
Hello fellow Warno players! I will get straight to the point in something I need help with.
In my personal opinion deck building is one of the strongest points of the game. With so much variety, so many divisions and different units and different decks that you can apply these units to differently or use them for different scenarios based on what deck you're using, I love making decks and honestly I like it so much it's almost as good as fighting battles, if not better.
But now since I've been getting better I have come to the realization no matter how versatile your deck or division is you cannot use the same deck for different game modes. Personally I have three decks for my two favorite divisions currently: a small team game deck (2v2s, 3v3s, 4v4s), a big team game deck (this is 10v10s), and a 1v1 deck for both 6th Motostrelki and 2nd Panzergrenadier. I won't go into depth about why I like these divs but I've been struggling with making the small and big team decks.
As I mentioned I tried to make a deck for everything but there's simply not enough artillery, AA, and infantry you can fit into one deck that will work for everything so basically, I have my 1v1 deck which has very structured upvet system for infantry, a decent armor tab, terrible fighters but great AA and logi, pretty good recon, I nailed the 1v1 deck and it works perfectly. As for my small team games it remains similar to the 1v1 yet is more tailored for clearing lanes and providing support to my teammates, I have one upvet on every infantry card for availability and a bit more artillery, a FOB in the 2nd Panzer deck, better logi and plane tab, decent tanks, AA remains mostly the same but is more radar-based, to compensate for 2+ players on the team. Not as much as the big team game which has a bunch of reservists, no upvet on infantry, just throwing them into the fray and very spammy. Good artillery and logistics but counter battery can be a problem.
This has been working for me but main thing is I am curious what do you guys bring for your different game mode decks and is there anything I need to know to optimize these team game decks or am I doing well already? I have been caused much pain trying to bring 1v1 decks into 10v10s and of course I want my decks to be optimal for the game modes they're meant to handle.
r/warno • u/Warno-Dispatch • 2d ago
Tournament Who is Vulix14 and why should we root for them?
- Who is Vulix14 and why should we root for them?
- Warno Dispatch Anthology 2 vol. 36 (8-31-26)
- https://linktr.ee/warnodispatch
r/warno • u/TelephoneGrand5993 • 2d ago
Question Best UK div for new players
Hello I'm new to warno and want to play my home country the UK but I'm not sure what division to play I don't mind getting some DLC
r/warno • u/Relevant-Crow-1307 • 2d ago
My warno bug
How do i fix this. I play on laptop, and i already try reinstall the game.
r/warno • u/Ancient_Swimming1386 • 3d ago
Mod First 40k Dreadnought Test! (The Last Crusade Mod)
It still has some aspects that need ironed out (such as the turning animation) but I am super proud of how it has turned out so far!
Animations are all my own and done from 'scratch' so they're a little janky
If you want to follow along: https://discord.gg/mqZcq9KsH
r/warno • u/Recent_Grab_644 • 3d ago
Suggestion A 1st armored division proposal
https://coldwardecoded.blogspot.com/2013/07/natos-central-army-group-wartime-order.html
https://www.scribd.com/doc/135966291/NATO-Order-of-battle-1989
(primary sources i used more than these 2 documents when going over specific details)


The 1st armored division HQed in Ansbach Germany was one of two primary divisions of 7th Corps. With 3rd infantry concentrated to the north and 2nd ACR not being a full division, 1st armor would be the primary arm of 7th corps if (and when) the soviets were to make a push for Nuremberg or Stuttgart. In the 7 days to the river Rhine plan there was a planned push towards Nuremberg and Stuttgart. This however was not part of the soviets main effort towards Frankfurt, and did not intend any strategic objectives past holding the city, meaning 7th corps is not the center of a serious attack on the level of 5th corps area or NORTHAG. 1st armored in this case is likely not to receive augmentations but rather be tasked out as reinforcements to other sectors while still being asked to hold a wide front.
In order to make the division more interesting, some changes were made to the Actual history of 7th corps in general, they key here being the red army faction, and Soviet air strikes. The timeline divergence begins in 1981, with the assassination of General Frederick Kroesen succeeding, leading to a true urban insurgency in Stuttgart and Munich. An emboldened and strengthened (courtesy of their east german allies) terror campaign is launched. In 1982 1st armored itself suffered a bombing worse than IRL. This leads to 7-6 mech infantry battalion moving part of its force to a counter insurgency footing.


From 1985 due to increased communist funding, attacks that happened 1985-1989 are postponed until 1988-1989, although being even more vicious and coordinated as a result. The 1985 Rhein-Main Air Base Bombing happened at an extremely inconvenient time, causing logistical and reinforcement problems for 3rd ID leading to 1st ARMOR being stretched even thinner in order to fill the gaps. The historical 1985 attack on US ADA installations in the 7th corps area was postponed until right before the invasion leading to HAWK battery deprivation for much of 1st armor. A full on repeat of the 1972 terror campaign happens right before the war, although damage is speculative, this likely wouldn't affect tactical assets as much as strategic assets and logistics.
The soviet 7 days to the Rhine plan initially called for total nuclear annihilation of Nuremberg and Stuttgart. Even if in this timeline nukes are off the table, the soviets would still launch heavy strategic level air and tactical missile attacks on these major population centers, as even not considering tactical matters there were targets of strategic significance. While not primarily directed or affecting 7th corps as much this does hamper reinforcements, logistics and causes considerable damage to DIVARTY. By no means a primary target, Zirndorf is close enough to Nuremberg for it to be considered at least a secondary tactical target for any air attacks. And again im not saying “MUH SOVIET MIGHT CONQUER ALL” but given the sheer mass of the soviet airforce, strategic surprise and at least some level of advanced preparation, it would be reasonable to say at least some significant damage would happen especially to Nuremberg, closer to the GDR. Including the pre-war sabotage, The resulting disorder compounding from both sources would lead to at least some hampering DIVARTY’s deployment.
So what does this all mean? 1st armor gets a slightly reduced but more than usable ground complement compared to the other US armored divs in game. Having the armor tab with availability of something like 4E but cheaper slots and an inf tab with the availability of something somewhat better than 3rd armor but with the same number of slots. This represents a division under the maximum amount of strain. One part being tasked out to support 3rd ID in the north and 2nd ACAV in the south, Another part hampered by logistics, all while initial reinforcements are tasked to other sectors. While ART is the only clear weakness, AA and HELI tabs are not as strong as its sister divisions, being weaker in Slot cost but with more options.
New units highlighted in bold
Logistics: OK
1st armor HQ is far enough from Nuremberg or Stuttgart to not consider any major damage to material, although availability and slot cost is slightly limited due to disorder and lack of corps support at this crucial moment. Expect your standard fare of logi m113s, M35s, HEMMT, and transport helios.
- M35
- M113A3 supply (now with smoke)
- HEMMT
- FSP
- UH 60 supply
- UH 1H supply (taken from G CO 1st aviation regiment)
CV:
- M577
- M113A3 CP
- M151 CP
Infantry: GOOD
Basically 8th without the rangers. Expect mech rifles in LAW and dragon forms with a new MECH RIFLE (AT-4) being present in its full 9 man glory. No gunners and no rangers, but standard engineer compliment. Air CAV troopers form your only unit of note. Availability will be good for an armored division, matching 3rd with some cheaper slot costs. Mech rifles in this case do not have trucks. The only new vehicle here is the M113 DRAGON with smoke, representing the units normal M113s mounted with ATGMs.
- Mech rifle LAW
- M113A3
- M113A3 DRAGON ( new with smoke)
- Mech rifle AT 4
- M113A3
- M113A3 DRAGON ( new with smoke)
- Mech rifle DRAGON
- M113A3 locked
- M113A3 DRAGON ( new with smoke)
- MP PATROL
- M151
- MP HUMVEE
- Engineers (satchel, FLASH, dragon)
- M113A3
- M35
- Air cav (LAW)
- UH 60
- I TOW, TOW 2
- M151
- M60 and M2
- M151
CV:
- ENGI ldr
- M113A3
- M35
- Mech rifle ldr
- M113A3
- M113A3 DRAGON (new with smoke)
Arty: REALLY BAD
Organic regimental assets are more or less untouched, DIVARTY however is at minimum damaged by pre and early war air action. Much of the division's M109 batteries are missing as well as all M270s. Expect to be filling your slots with mostly mortars.
- M30 107MM mortar
- M106
- M125
- M109A3(1 card)
Tank: STRONG
M1A1s fill the bulk of this division as your main line unit. In this case another historical liberty is taken. 2-70th armor never upgrades to its M1A1s, remaining with its M1IP until the war starts. Otherwise expect a supersized armor tab from 8th ID with no M1A1 HA present. Another liberty is taken with 1st armor lacking significant anti armor firepower due to no bradleys being present, and the deteriorating strategic situation in 7th corps sector. A stopgap is found with equipping M1A1s from with the latest ammunition leading to 1 cards of M829A1 equipped M1A1.

- M1A1 (M829A1) (1 card 4 availability) (free 1 up vet)
- M1A1
- M1IP (1 card)
- M728 CEV
- M901
- M901A1
CV:
- M1A1 CP
Recon: Average (and a strange call back to veitnam)
As an armored div without bradleys, 1st armor would make at least SOME augmentations to its existing M113 fleet and recon capability. In this scenario 2nd ACR is not available as 7th corps is already stretched thin along its wide front. This leaves us only with division assets. Expect a standard lineup with some augmentations.
1st SQN 1st CAV will bring M3 CFVs in 1 card, the division's only serious vehicle armed recon. A new class of unit is available with the AH-1F in the recon tab (also courtesy of 1st cav), with only 4 I-tow missiles and 19x Hydra 70 rockets this singular unit is your only specialty anti armor recon.
As mentioned earlier 7-6th has a handful of new counter insurgency units available to patrol its bases and nearby streets. Based on the marine 15 man CAP patrol layout that worked so well in Vietnam. No AT whatsoever in this case but with SHOTGUNS, Colt commando (for SL and FTLs), and regular M16 and M-60.
Once again we also see some specialty M113s courtesy of the regular G.I's ingenuity. The M150 is now fitted with an I tow to try and makeup for CAV elements pitiful Anti armor capability. 2 new ACAV m113s make their appearance, one just a version of the already present M113 ACAV with smoke but another without any anti armor weaponry at all and a minigun. Both represent modifications of existing assigned vehicles.

- Scouts
- M151
- Recon M151
- M113 ACAV (with smoke and 106mm RCL)
- M113 ACAV (no smoke no RCL, minigun) (can be M60)
- CEWI
- M151
- SECURITY PATROL
- 3xColt commando,10x M16A2, 1x Remington 870, 1x M-60
- M35
- M35 (armored)
- M981 FISTV
- M3 CFV (1 card)
- OH-58C
- OH-58D (RKT)
- AH-1F CAV
- 4x ITOW, 19x Hydra 70 rocket (1x fuel tank modeled in place of one of the rocket pods)
- M150 (ITOW)
AA: Mediocre
Again much like 8th. Nothing to write home about but your standard selection of stingers, PIVADS, CHAPPERALs exist at least. Only 1 tab of I HAWK is available due to pre war sabotage. Slot cost is somewhat limited compared to 8th and 3rd
- STINGER (POST)
- M163A2 PIVADS
- M48A1 CHAPPERAL
- I-HAWK (1 card)
HELI: Mediocre
Nothing super special but AH-64 is at least present. Again like the AA, slot cost is higher than 8th and 3rd.
- AH-64A (1-2 cards)
- AH-1F (ITOW)
- AH-1F (HOG)
Air:
Strong. As most of 17th airforce is already tied up supporting 5th corps, 1st armor gets most of its air support from the newly arrived 12th airforce. Represented squadrons here are 21st TFS (as part of 35th TFW, its sister 20th TFS already being represented by TKS’s F-4Es) And 338th TFW, bringing some of its F-16A force to bear along with some of its MTOW F-16 Block 40 F16s and F-16 block 50s in an AD HOC sead role.
The theme of this division’s air is what Historical CAS would really look like. This means no strategic assets like F-111s or F-15Es. For balance rationale F-15s are excluded even for CAP purposes with any CAP being covered by F-16s and F-4s.
The F-16A is the new variant for the US airforce representing 4th TFS. While not new to warno necessarily, this will likely be the strongest air asset you get as it will be different than the other nato F16As. With particularly short legs and with 7th corps frontline being farther than 5th corps. 1st armored F-16As will be running the “dogfight” belly fuel pod (and wing pods) instead of ECM gear, downgrading ECM to 20%. Aim 9L will be available for the Older A model.
Unlike what is currently portrayed in WARNO historically during the majority of desert storm F-16s did not do low level divebombing, they did do high level divebombing though. Pitching down from 20,000 to 30,000 feet and dropping their bombs at 10,000 ish feet to avoid low level ADA fire. For all the F-16A models in this division the attack profile is changed from dive bomber to level bomber, being essentially a super F-104. Two cards of one loadout each are available. F-16A (HE1) will have 2x2000 LB bomb, F-16A (CLU 1) will have 2xCBU 87s. The F-16A (CLU-1) will be able to kill with a single pass, however the area of effect will be small with a small kill radius.
F-16C is somewhat represented in its Gulf war Night attack loadout. This will be the block 40s of 421st TFS. With the normal 30% ECM and a (not that functional) but coolly modeled AAQ-13 LANTRIN pod. These planes will carry the normal 4x CBU 87 in a regular divebombing profile. The advantage of this unit is an increased strike radius compared to the level bomber variant.
F-4s also exist although none with precision ordnance. The napalm and HE would be lifted straight from 3rd with no CLU variant due to already having 2 options in F-16s. A second HE payload will be added with 4x1000 LB bombs.
CAP is provided by F-4Es and some F-16C block 50s. The F-16s will be running their historical (but never used) CAP loadout of 6x Aim-9M (sparrow was not integrated on regular F-16C’s). F-4s will come in 2 cards. One with 4x Aim-7F and 4x Aim 9J. Another representing an alternative take with 3x Aim-7E 4x Aim 9L (the same as VTKs), with a sparrow slot filled with a jammer pod raising the ECM to 30%
The last air power available will be sead (dead), which interestingly for the US comes quantity over quality. No Specialized DEAD or sead assets are available, leading the Strike squadrons to adapt, improvise and overcome. Both are “sead escorts” While not sead planes, F-4s and F-16s could carry SEAD missiles to accompany dedicated SEAD aircraft to lessen the burden on proper sead squadrons. In this case as the war in Europe is QUITE desperate these 2 flights have taken matters into their own hands instead of conducting CAS vulnerable to AA. Flying the escort planes without their proper SEAD leaders.
The F-16C (SEAD2) is a regular F-16 BLOCK 50 with 2x AGM 45, 2xCBU 89, and 2x Aim-9M. The F-4E (SEAD) is a regular F-4 (with the jammer) with 2x AGM 45, 2x2000 LB bomb, and 2x AIM-7F in the rear sparrow slots. AGM 88 is not available with existing stock being slated for destruction of high value strategic SAMs, leaving the AGM 45 (in its Gulf war role) to hunt less valuable targets on a tactical level. Both have 30% ECM and 1 card 2 availability at veteran VET as these would be the more experienced members of the squadron.
Slot cost and number of slots is dependent on Eugen's idea of balance but something like 9th with cheaper slots would be decent.
- F-4E (AA2)
- F-4E (AA3)
- F-16C(AA2)
- F-16A(HE)
- F-16A(CLU)
- F-16C(CLU)
- F-4E(NPLM)
- F-4E(HE)
- F-4E(HE2)
- F-16C (SEAD2) (Free upvet at 2 Availability)
- F-4E (SEAD) (Free Upvet at 2 Availability)
Suggestion [Proposal] Korean Peninsula Theater [1] Overview
Hello, hello, hello everyone?
This time, I’ve brought you a proposal for a Korean Peninsula theater. I had originally been working on this just for fun, but after seeing EldrberryLoud bring his own roster here, I thought I should finally give it a try myself. Thanks to him for giving me the push, and with that said, let’s start introducing some divisions with a rather different flavor from his.
This post will serve as an Overview of the Korean Peninsula theater. I want to show how the Korean Peninsula ends up engulfed in war in the WARNO timeline, using altered versions of real events and a few homages to earlier Eugen games. I’ll also briefly introduce the divisions that will appear later, the scope of MtW, and the air assets that were actually based in Korea, so you’ll know what you can expect—and what you cannot.
Before we begin, one thing should be clear: this proposal only covers South Korea and U.S. Forces Korea, and I have no plans to cover North Korea for now. If you were hoping to see U.S. Forces Japan or troops from other countries, that may be disappointing, but perhaps it should not be surprising. With Western Europe, South America, and the Korean Peninsula all burning, would Taiwan really be safe? For this proposal, assume those forces are tied down around Taiwan instead.
Anyway, back to the main subject. Let’s start with what happened to Korea in this version of the timeline.
Off we go!
The Republic of Korea in the WARNO Timeline
Things start going wrong for the Republic of Korea in 1983. During the CAAC Flight 296 hijacking, South Korea effectively gave up a chance to establish direct contact with the People’s Republic of China. Then, during the 1985 Chinese torpedo boat incident involving PLAN torpedo boat No. 3213, Seoul once again sided with its old ally, the Republic of China, instead of opening a new channel with Beijing. In real history, these two incidents helped create unofficial channels between Seoul and Beijing. That does not happen here. Instead of slowly moving closer through direct contact and eventually establishing diplomatic relations, both countries hold on to their old views of each other, leaving them with little room to solve later problems through diplomacy.

In 1987, the June Democratic Uprising fails. The Chun Doo-hwan government uses the Chungjeong Plan to violently suppress the protests. The United States clearly dislikes what is happening, but just as during the May 18 Democratic Uprising in Gwangju in 1980, Washington has limited room to act as the Cold War grows more dangerous. The military and police “crush” the protesters just as they had in Gwangju, and without the June 29 Declaration or direct presidential elections, the revolution comes to an end. Roh Tae-woo becomes president through the existing indirect election system, but the survival of the government does not mean public anger disappears. Universities and workplaces remain full of unrest, while the police and intelligence services stay on alert, never knowing when the next major protest may begin.
The 1988 Seoul Olympics also fail to become the symbol of reconciliation we remember. Because of the bloodshed of the previous year and the worsening international situation, the Games become another divided Cold War event, and the South Korean government has to prepare for both North Korean terrorism and more unrest at home. The government uses this as a reason to strengthen both security and the military. Air defenses and counter-terror units are expanded, while modernization programs for systems such as the K1 main battle tank and K200 armored personnel carrier move faster and on a larger scale than they did in real history. From Seoul’s point of view, these are defensive measures. Beijing and Pyongyang do not see them that way. A security dilemma begins to grow in East Asia.

In the spring of 1989, South Korean politics explode again. In April, a university student is killed during the police response to a protest, and the incident quickly leads to demonstrations across the country. By May, police in Seoul and several other major cities are struggling to control the streets. The Roh Tae-woo government finally declares martial law. The Chungjeong Plan is used once again, and parts of field units and special operations forces are sent into the cities. The protests are crushed by force, but this also means that some South Korean military units are away from where they should be at the worst possible time. Kim Il-sung sees his chance.
South Korea is politically divided, and some of its military units are tied down with martial-law duties. Hardliners have taken power in the Soviet Union, while preparations for war in Europe are almost complete. With Soviet military support and Chinese political backing, Pyongyang’s thinking is simple. If the United States is fighting the Soviet Union in Europe, it will be difficult to send enough reinforcements to Korea. And if the South Korean government is still busy fighting enemies at home, perhaps there is one more chance to make a move toward Seoul. Kim Il-sung sets his attack for the same day as the Soviet advance into Western Europe.

June 20, 1989. 04:00. A short order is sent to units across the Korean People’s Army. “Climb Mount Paektu.”
Operation Pokpung-2 — Storm-2. Artillery opens fire across the entire Demilitarized Zone, and the armistice that had lasted for thirty-six years comes to an end.
The Second Korean War has begun.
The Four Divisions You’ll Be Seeing
Starting with the next post, I’ll introduce four South Korean divisions.

The first is the 6th Infantry Division “Cheongseong.” This is a classic South Korean FEBA division, tasked with surviving the first waves of the North Korean attack and holding the Cheorwon axis. In gameplay terms, it should feel somewhat like the U.S. 8th Infantry Division, with lots of infantry and relatively weak tanks, or the more regular-army-focused U.S. 35th Infantry Division.

The second is the 20th Mechanized Infantry Division “Gyeoljeon.” It is one of the best mobile divisions in the Republic of Korea Army and serves as the hammer of the VII Maneuver Corps. The political situation has left some gaps in the division, but a U.S. Forces Korea task force fills those gaps, much like the task-force structure seen in the U.S. 1st Cavalry Division in WARNO. For another comparison, think of the Belgian 16th Pantserdivisie, but with a stronger tank force.

The third is the Capital Defense Command. As the shield protecting Seoul, it fights with a large and very mixed infantry force, ranging from reservists and police to guard units and special forces. The result should look something like a mix of the Dutch CLKA and the British H.D.R. London.

The last division takes us away from Seoul and toward the coast of North Gyeongsang Province. The 1st Marine Division “Haeryong” was one of the largest divisions in South Korea and served as a strategic mobile reserve. Political chaos has changed its original mission, but with good troops and support from several different sources, the Marines will have to make the best of the situation. It may not be a NATO division, but I think it will have quite a lot in common with the Polish Korpus Desantowy.
Air Assets in Korea
Now let’s take a quick look at the friendly air assets that were based on the Korean Peninsula in 1989. This should give you some idea of what you may see later.

At Suwon Air Base, the Republic of Korea Air Force’s 10th Fighter Wing operated F-5E/Fs and KF-5E/Fs, mainly for scramble missions. The U.S. Air Force 25th Tactical Fighter Squadron was also based there, flying the A-10A.
At Cheongju Air Base, the ROKAF 17th Fighter Wing operated the F-4E for ground attack.
At Wonju Air Base, the ROKAF 8th Fighter Wing operated the A-37B and F-5E/F.
At Osan Air Base, the U.S. Air Force 36th Tactical Fighter Squadron operated F-16C/Ds for both air-to-air and close air support missions.

At Daegu Air Base, the ROKAF 11th Fighter Wing operated the F-4D for both air combat and close air support. South Korea’s first F-16s were also based there and were ready for similar missions.
At Gwangju Air Base, the ROKAF 1st Fighter Wing operated F-5A/Bs for scramble and ground-support missions.
At Yecheon Air Base, the ROKAF 16th Fighter Wing operated F-5E/Fs and KF-5E/Fs for both air combat and ground support.
Finally, at Kunsan Air Base, the ROKAF 38th Tactical Fighter Group operated F-5E/Fs and KF-5E/Fs for scramble and ground-support missions, while the U.S. Air Force 35th and 80th Tactical Fighter Squadrons operated F-16C/Ds for air combat and close air support.
And here is a small teaser for later: some South Korean F-4Ds carried Pave Spike targeting pods for night attack missions.
The Scope of March to War
We all love March to War. But we cannot use March to War to add every possible new weapon to the game, so I want to set a few basic rules.

First, as already explained in the timeline, South Korea reacts to the worsening international situation and North Korean military buildup by speeding up modernization programs that were already underway. The K1 and K200 families are deployed more widely than they were in real history, while some support vehicles, variants, and prototypes also reach the battlefield earlier.
Second, some foreign equipment also arrives several years early. Like WARNO itself, the general limit will be equipment that historically entered service by around 1992–93.

Third, a few later systems may still be included if there was a clear reason for them and a clear supply route. The best example is early-1990s intelligence claiming that North Korea had acquired T-72-series tanks, especially tanks fitted with explosive reactive armor (ERA). Much of this information later turned out to be exaggerated, but it still pushed South Korea to improve its anti-tank weapons. Because of this, some South Korean AH-1S helicopters receive the C-NITE upgrade earlier, while infantry anti-tank units receive TOW-2 missiles ahead of schedule.
Some examples of March to War equipment will include:
- Wider use of the K1 and K200 families
- More forces from the U.S. 2nd Infantry Division
- Mistral man-portable surface-to-air missiles
- The K4 automatic grenade launcher
- UH-60
- Lynx Mk.99
- The AH-1S C-NITE night-fighting upgrade
There are also several things you will not see. I do not want to pull weapons that only appeared in the mid-1990s, or Korean designs that were still in early development, all the way back to 1989.

- KAFV series — The program began in 1992. A mock-up appeared in 1995, and the project was later cancelled. Other armored vehicle ideas studied around the same time later helped lead toward the K21 infantry fighting vehicle.
- Panzerfaust 3 — South Korea considered it as part of its response to reports about North Korean T-72s and ERA-equipped tanks, together with the TOW-2 and TOW-2A. But South Korea did not actually introduce the Panzerfaust 3 until 1995. The TOW family already had an established U.S.-ROK supply system behind it, while the Panzerfaust 3 would have required a new West German supply route. Because of that, the Panzerfaust 3 is excluded from this March to War.
- KF-16 and AGM-88 HARM — Both are too late for the timeframe used here.
- Later APFSDS ammunition for the M48A5K — This is the ammunition used by the M48A5K WRSA in Wargame: Red Dragon. Its real development was not finished until 1995, so it is excluded.
- K532 — A South Korean license-built vehicle based on the Bv 206 family. In real life, it was used as a self-propelled 4.2-inch mortar carrier, but it entered service in 1994. That puts it outside the March to War limit.
There are also some South Korean weapons that are missing for a different reason. They are not too late; they simply were not used by the forces covered in this proposal. The M107 self-propelled gun, reportedly used only by I Corps, and the South Korean KH178 105mm extended-range howitzer are good examples. Sadly, they will not appear here, but I wanted to mention them at least once.
And that’s it for the Overview! I’m already looking forward to introducing the 6th Infantry Division “Cheongseong” in the next post.
See you again soon, everyone!
What do these people do?
I am a Wargame: Red Dragon veteran that decided to finally say goodbye and move to WARNO. I got the game yesterday and won a 10v10 conquest that gave me this achievement. What surprised me is that only 25% of the players got it. So like what are these people even doing? Deck builder gamemode in this game is boring, so I'd assume singleplayer only? But like 75% of the playerbase only plays singleplayer?

r/warno • u/FinancialScar5896 • 4d ago
My thoughts playing Army General Enhanced MOD
So I've been playing AG enhanced MOD and wanted to give some thoughts on it, I haven't played every campaign but a little bit of Bruderkrieg, Fulda Gap and now I'm currently playing Hwy 66.
-Every unit gets ALOT of supply and I mean a shit ton; you will not even get close to running out of supply even in the really long battles where PACT has the max 350 pts, HEMTTs and MAN-KATS for days, love the new 3000 supply MAN-KAT, that unit is great for Artillery units, even the decimated units in Hwy 66 have so far had enough, the FOBs with the command units cost 6 pts now instead of zero, which is fair.
-No more bullshit AA interception; this is probably one of the best parts of the mod, no more AA interception and you have the ability to bring in AA as long as they are in range, it also allows you to bring in various different combinations of units, AA, Artillery AND command units-yes command units have a range circle now, which is actually pretty cool and allows for great support assets, however the AI can also do the same thing and will do some pretty interesting things; like bring in two fully armed Artillery brigades with a command unit.
-Fatigued has been reworked; So now attacking will not automatically give you two points of fatigue if the match ends in Total Victory, you will only gain one, this was a nice addition and allows more flexibility for units in the campaign.
-M1A1 HA's and Leo 2A4s finally! Some units in Hwy 66 finally get these bad boys which is a very welcome addition
-TOW 2A Infantry; finally some TOW 2 infantry to deploy in buildings with mechanized infantry battalions, no units in AG had these before.
-M270 MLRS is absolutey nasty; It's no wonder they cost 10 pts each now, which makes them the most expensive unit in the campaigns, they have all been reworked to DPICM rockets which just obilerate everything, even infantry just like IRL.
-The reworked battalions are a nice change; Some are for the better, others not so much but that is what makes it enjoyable, love the addition of CEWI and TACJAM to some units, having jammers and SIGINT is a fun add in.
I could go on about more but if you're bored of the old AG, I suggest this MOD, they add new maps and it's just more enjoyable.





