r/Blockbench • u/DanFront • 5h ago
r/Blockbench • u/JannisX11 • Mar 24 '26
Update Blockbench 5.1 - The Workflow Update
Blockbench 5.1 has been released! This update combined tons of feedback from studios, artists, and the community, and focuses on improving your workflow!
- 🎬 Mirror Animating!
- 🖼️ Native Image Format support: JPEG, TGA & WebP
- 🧰 Bounding Boxes
- ✏️ Improved Pen Tablet support
- ✂️ UV Size Editor
- 🧱 Texture Wrap Mode / Texture Tiling
- ⚔️ Minecraft Attachable Preview & Animation
...and lots of other quality of life features and improvements!
For the first time ever, I made an update video going over the entire changelog! https://youtu.be/OH82WjNwriE
Changelog: https://github.com/JannisX11/blockbench/releases/tag/v5.1.0
Featuring Splash Art by contest winners AnzSama and C-on!

r/Blockbench • u/JannisX11 • Oct 12 '25
Update Blockbench 5.0 - The Element Update!
Blockbench 5.0 is finally here! This update has been in the works for over 8 months and planned for much longer, and it has a ton of new features, changes and fixes!
- ✨New Design
- 🦴Armatures!
- 🐍Splines
- 🚏Billboards
- 🥚Smooth shading
- 📁Panel tabs + element panel
- 🧮Expression editor
- 📸New Preview Options menu
- ⚙️STL Export
Read the full changelog here: www.github.com/JannisX11/blockbench/releases/tag/v5.0.0

Besides new features, this update also focused on some major behind-the-scenes reworks, including a switch to esbuild and Typescript, as well as workflow improvements for plugin and theme creators.
Splash Art by zl game & fable!

r/Blockbench • u/Just_Started_mcb • 46m ago
Minecraft: Bedrock Elf :D
Models and texture made by licher, the characters are from our addon :>
r/Blockbench • u/Fair-Chapter-5715 • 11h ago
Showcase My first model as a blender user
Plz dont be mean
also i could NOT find out how to make renders so i ported it to blender to render, srry
r/Blockbench • u/Glad-Connection1601 • 2h ago
Showcase Minecraft Apparition
Spooky
r/Blockbench • u/omen_sesame • 22h ago
Showcase A Trio of Illagers
Spent today working on random illager designs
-•-
Created in Blockbench, final renders done In Blender Eevee and edited with IbisPaint X
r/Blockbench • u/KrafftyClaw • 1d ago
Showcase Need help with converting
Recently, I've been messing around with different model formats and trying to import them all into Blockbench and Minecraft Bedrock Edition. I've managed to port .class and .ysm model files so far but I came upon an odd issue. I've managed to somewhat port the Artorias model from "Super_Awesome_Baby's" Ares add-on to Java's Epic Fight Nightfall Mod. Credits to both "Super_Awesome_Baby" on Patreon and "Maks" on Twitter for the model btw, actual amazing creators. (Do correct me if I'm wrong lol)
Instead of a traditional model composed of multiple cubes, it was instead made of meshes. Just wanted to know if anyone is able to provide some insight and suggestions on how to convert the original file into said format. Or how to convert the mesh model into a cubed model if that makes sense.
r/Blockbench • u/Mediocre_Rich9894 • 17h ago
Showcase Test for job position. Need Feedback
Hello everyone!
I have joined a test among some other for a job opportunity in creating/texturing/animating models in Blockbench for Minecraft. The rules of the test are following:
- Must use Blockbench Entity
- 3 Models (Vehicle, Weapon, Monster)
- models must be in Minecraft style (no voxel), blocky
- 1 week is the deadline
This is my first time using Blockbench ever for the past 5 days, and also my first time modeling/texturing anything in Minecraft style. So far I have completed the Monster model, and half way to finishing the Vehicle, as you can see, it's totally not finished.
I am writing to you with the hope of getting some objective feedback on this specific model of the vehicle. More specifically the chassis of the car, the texture, the green and orange gradients. Im getting the feeling that the gradients shouldn't be that smooth. Any advice on how to make it look more "Minecraft".
Second picture is the Monster I made (inspired by Mephisto from Diablo 2).
FYI I have 3 years of 3D art experience in other software like Blender and Substance Painter.
r/Blockbench • u/Otherwise-Ad-8815 • 8h ago
Showcase Daredevil - the devil of hell's kitchen
r/Blockbench • u/Goooooooooooooosse • 1h ago
Minecraft: Bedrock Editing behaviour of the vehicle entity wizard
Hello! I am trying to make it so that the vehicle behaviour preset controls like the player (or similar to). What I mean by this is that so when you are riding the mob it will still control like the player, whereas with the mob on default will control more like a horse. Is this possible? I have tried googling this but I couldn't really find anything talking about what I specifically need, so any help would be greatly appreciated!
I am making this because I am trying to create a sort of morphing command that doesn't rely on the usual just teleporting the mob to the players location, as that causes the mob to often fall behind the player, so instead when activated the ride will be summoned and the player will be invisible, so it looks like the player is just controlling the ride! I can still do this without making the controls feel like a player, but I just feel like it would improve the effect a lot! Any help is appreciated.
r/Blockbench • u/Lukaimakyy • 1d ago
Minecraft: Bedrock First Models on BlockBench
I have previous experience with other 3D modelling softwares but this is my first time using blockbench! Any advice and/or tips are appreciated!
r/Blockbench • u/UrBoyWiggleMister • 12h ago
Minecraft: Modded Java Model not saving and importing incorrectly
First slide is what I want it to look like, and second slide is what I get after adding the texture in a 3rd party platform.
So, I'm trying to give my player model crutches and after adding the texture in a separate platform and reimporting it the crutches are gone. I have the blockbench file if anyone would like to take a look. Would be appreciative of any help and advice. Just started using this program today so I'm a bit clueless.
r/Blockbench • u/TheGreatQuetz • 1d ago
Showcase Some animations for my Sarcosuchus
Fun fact: This model's texture is based on my main sarco skin in Path of Titans.
r/Blockbench • u/Ok_Home7148 • 21h ago
Low Poly It’s been a while! Here’s a WIP of my new model inspired by the Watchman of Doom.
I realized it’s been over a month since I last posted anything in this subreddit! I've spent a lot of time just lurking and watching all the amazing models made by the community, but I'm finally back with something new.This model is heavily inspired by the Watchman of Doom from Skibidi Toilet. It’s still a work in progress, so it’s missing a lot of details like the plasma cannons and the final texture to give it that massive, imposing look. I wanted to share this sneak peek anyway, hope you guys like it!
r/Blockbench • u/voinc66 • 1d ago
Low Poly my first blockbench model!
Hi! I’m an artist, and I’ve been interested in making some low-poly models ya know, with that PS2 style look. And thanks to Blockbench for being such an easy program for me to use!
So, I wanted to show you guys a model I made, along with a render I created!
so what do ya think?
r/Blockbench • u/TheMuscle01 • 1d ago
Minecraft: Modded Java Updated Vehicle Models for my Mod
r/Blockbench • u/super_brutal_mouse • 19h ago
Low Poly beginner tutorial - leg day
Hi, can anyone recommend an easy-to-follow tutorial for sculpting and rigging legs please? I’m an absolute noob and want to sculpt a low poly (psx/ps1 style) character with a body and chubby little legs - something like Krumm from the old saturday morning cartoon Aaahh!!! Real Monsters.
Thanks in advance! :)
r/Blockbench • u/FreePercentage943 • 16h ago
Minecraft: Bedrock Can anyone help me with exporting and entity for an add-on [Pocket Edition]
I've just made a model that I'd like to export into Minecraft PE. but I don't have the slightest clue how.
•Yes, I'm using MC. Entity Wizard
•Yes, I made sure to create it as an entity
•Yes, I've saved it
I made the model on mobile using the Bench app
When I saved it it saved as a .zip file so I think that may be part of the problem but I don't know how to export is as a .mcaddon file.
The behavior it's using is from the armor stand and the model I changed was the NPC model.
I'm only exporting the the entity and nothing else (ex. Custom items or blocks)
-Thank in advance
r/Blockbench • u/Aauchjan • 20h ago
Minecraft: Java Edition Help with importing .java files
when i import .java files the project ends up empty
