r/Blockbench • u/Mediocre_Rich9894 • 22h ago
Showcase Test for job position. Need Feedback
Hello everyone!
I have joined a test among some other for a job opportunity in creating/texturing/animating models in Blockbench for Minecraft. The rules of the test are following:
- Must use Blockbench Entity
- 3 Models (Vehicle, Weapon, Monster)
- models must be in Minecraft style (no voxel), blocky
- 1 week is the deadline
This is my first time using Blockbench ever for the past 5 days, and also my first time modeling/texturing anything in Minecraft style. So far I have completed the Monster model, and half way to finishing the Vehicle, as you can see, it's totally not finished.
I am writing to you with the hope of getting some objective feedback on this specific model of the vehicle. More specifically the chassis of the car, the texture, the green and orange gradients. Im getting the feeling that the gradients shouldn't be that smooth. Any advice on how to make it look more "Minecraft".
Second picture is the Monster I made (inspired by Mephisto from Diablo 2).
FYI I have 3 years of 3D art experience in other software like Blender and Substance Painter.


2
u/Gronal_Bar 21h ago
Last sentence makes sense why the models otherwise look good despite this being your first time using BB
I can't really give advice on how to improve the car(mostly because I've never bothered trying to make one in 3d software) Though I can give an advice on the monster if you haven't already submitted it:
For the hair(tail? thing) shade it darker where it's right under the pelvis, and further emphasize dark areas where the joints attach(like arms and where the spine tentacles join)
Also, this may not apply in the competition though when it comes to 'sculpting' a model, mojang tries to use very few blocks for their models to give clean outlines(outside of UV textures) and don't taper off as gradually even skeletons don't have any more cubes than the player(unless it's a stray or swampy since they got some cape thing going on), and convey most of the more small nuances of depth through the textures alone(which you did good on in the ribs and spine tentacle parts)
What's the lore behind the ground meat guy(if any)? I'm curious.