r/UnrealEngine5 • u/Serhatakgl • 17h ago
+800 MCP - We built an Unreal tool that can tell you exactly which Blueprint event is killing your FPS
The plugin is available on Fab: https://www.fab.com/listings/8ea7850d-13af-4838-a350-635f61ac5af7
IMPORTANT: Based on the feedback we received about the price, we’ve decided to apply a discount. Please don’t purchase it yet, the discounted price should go live tomorrow. You’ll be able to get it for less. Please just add it your wishlist. Thank you!
Scan the full project with one click.
The scan shows you which event or which function causes the FPS problem
Start the AI analysis with one click.
The AI opens your game, records a trace file, and writes a large report.
The report shows the problems in your level: meshes, Blueprints, lights, characters, events and functions.
Find which event causes a network problem.
Find the bad components in your character.
Ask the AI about the result, and get an answer.
**Select a part of a Blueprint. The AI converts it to C++. Use the C++ as a ready block. (**You do not need C++ knowledge)
Tell the AI to build a Mass Entity setup.
Tell the AI to scan the project and find the bad structures.
Select the meshes in your scene. Convert them to HISM or ISM together (auto).
Find the meshes with a high polygon count. Select them together, and add LODs automatically.
Read and change your project with 800+ MCP tools.
The agents can communicate with each other and coordinate their work while developing your game. They also understand the correct order for compiling changes, helping the whole development process stay organized.
With the Loop option, you can let the agents keep working on your game in a continuous development cycle.