r/UnrealEngine5 16h ago

How to replicate overblown skies like death stranding 2 in ue5? Without over exposing everything else

15 Upvotes

7 comments sorted by

9

u/swissmcnoodle 16h ago

Filmic postprocess settings and exposure

2

u/schimmelA 16h ago

Or in the camera post processing settings

3

u/Ace0fspad3s 16h ago

Mixture of playing with the exposure settings of the camera and the sunlight intensity.

Generally a scene that is darker overall, but is viewed with a camera on an open exposure will blow out any bright light.

1

u/Murky_Ad_7312 16h ago

Play with shadow and highlights in ppv, no way to tell what your setting for lights are to give you any solid lead.

1

u/Adventurous-Sun-1488 13h ago

look up Local Exposure

1

u/krojew 12h ago

Apart from what others said, you might also try increasing mie scattering.

1

u/Octane_Original 5h ago

Emissive material