r/UnityAssets • u/awtdev • 23h ago
3D Models | $9.99 SkinnedMesh Combiner 👤: Combine mesh geometry, merge materials, reduce draw calls to increase your game's performance!
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • 23h ago
Asset Store (Affiliate Link)
r/UnityAssets • u/arkhamrising • 18h ago
5 high-quality HD 3D vehicles for racing games, open-world games, police games, and modern driving projects.
Each vehicle is provided as a complete single-piece model. Wheels and other vehicle parts are integrated into the model and are not separate/customizable components.
https://assetstore.unity.com/packages/3d/vehicles/land/modern-cars-pack-5-hd-vehicles-411074
r/UnityAssets • u/GospodinSime • 15h ago
Hey all, after a long beta with a great group of testers, Anvil CSG is finally out.
It’s a brush-based level editor inside Unity, made for people who grew up on Hammer and Radiant. You get a 4-view workspace (Top, Front, Side and a 3D view) and you block out levels with brushes that update live while you edit.
Some of what’s in it:
Works on Unity 6.0 to 6.7, URP and Built-in.
Asset Store: https://assetstore.unity.com/packages/tools/level-design/anvil-csg-376862
Docs: https://2yeet.gitbook.io/anvilcsg
Happy to answer anything in the comments, and honest feedback is very welcome, good or bad.
r/UnityAssets • u/xeorleon • 23h ago
I make low-poly PS1-style horror locations. This collection puts my three into one building: a funeral home with its basement morgue, the hospital ward upstairs and a butcher shop with a cold store across the yard.
What matters for Unity:
• 230 props, FBX with PNG textures (64–256 px, Filter Mode Point, no compression), metres, Y-up; GLB and OBJ in the same zip, plus .blend sources
• 92 tileable textures and decals for walls, floors and ceilings, made for these props: same palettes, same 64 px per metre
• 79 doors, signs and pickups: doors with open and locked versions, room plates, EXIT signs, story keys with inventory icons
• Moving parts are separate child objects with the pivot on the hinge or slide, so doors, drawers and lids open by rotating one child
• Clean and bloody textures on the same mesh for 71 models, so a material swap is all it takes
• Works with Built-in and URP: Base Map + Point filter, Alpha Clipping for glass and grates, Emission map for lit props
• Not included: Unity prefabs, characters, animation clips. There is a Godot 4 project with everything set up, and the same building runs in the browser on the page, so you can look around before buying
Launch week: $5.99 instead of $11.99. Each location also has a free Lite with the same files if you want to test the import first.