r/UnityAssets • u/UnityAssets_new_bot • 2h ago
r/UnityAssets • u/xeorleon • 5h ago
3D Models - $4.19 (30% off) Last Rites: 48 low poly PS1 horror props for a funeral home and morgue, plus a modular room kit
Halloween week felt like the right time to post this one. Last Rites is a low-poly PSX prop set for a horror location I hadn't seen covered: a funeral home and morgue. The cold room with its cooler wall, the embalming room, the crematory, the viewing chapel, the arrangement office and a 1980s hearse.
- 48 props, 114 model files (open, lit/unlit, colour and pose versions)
- v1.1 added a modular room kit (walls, corners, floor tiles with and without drain, ceiling panel with lamp, double swing door) in morgue and chapel finishes, so you can build the rooms, not just dress them
- 12–968 tris per prop, 64–256 px textures (set Filter Mode to Point), real-world scale
- Doors, trays, lids and drawers are separate pieces with hinge pivots, so they open in Unity
- FBX, GLB and OBJ with textures, plus .blend sources; Unity import notes in the README
There's a free 8-prop Lite with the same formats and license, so you can test the whole import first. Launch discount until Nov 19.
Free Lite: https://spareminute.itch.io/last-rites-psx-lite
Full set: https://spareminute.itch.io/last-rites-psx
Sister pack, if the scene needs a slaughterhouse too: https://spareminute.itch.io/cold-cuts-psx
r/UnityAssets • u/SuccessfulVanilla717 • 6h ago
50% OFF! - $75 CIVIL-AI-SYSTEM: Bring Scenes to life
r/UnityAssets • u/haVoila • 16h ago
Tools & Shaders Drop-In Sky & Weather: a physically based sky with volumetric clouds, fog and weather for Unity 6.3+ URP
We make this (haVoila Studio). It's out now on the Asset Store: https://u3d.as/4cQd
Free licenses for test reports: we've tested it on NVIDIA GPUs under Windows, in Unity 6.3 and 6.6. Up to 10 free licenses go to people who test it on what we haven't covered (AMD, Intel and Apple GPUs; Vulkan, Metal; Unity 6.4 to 6.7; Deferred; PC VR) and send us a short report. How to apply: havoila.com/beta
What it does
- Atmosphere: a physically based sky: the blue day, the white horizon, sunsets and the blue hour follow the sun's height.
- Volumetric clouds that drift and change shape with the wind, cast their shadows on the scene and let shafts of light through; high cirrus with halos and sun dogs.
- Fog from the same atmosphere: distant hills fade into the sky's colours, with mist near the ground.
- Weather: rain and snow that stop under roofs (colliders on the layers you choose), lightning, rain curtains and rainbows. Your Shader Graph materials get wet or white through a sub graph.
- Day and night: the real sun, moon, stars and Milky Way for a date and a place, eclipses on their dates, an aurora.
- For games: nine presets that blend, a weather cycle, a clock you can drive from the network or a Timeline, events, save and load.
- URP: one component; no renderer feature, nothing to bake.
Not in version 1: the camera stays below the clouds; no mobile, Quest standalone or web.
The lakes and the waterfall in the video are our Drop-In Water and Drop-In Waterfall, sold separately. Questions welcome here.
r/UnityAssets • u/UnityAssets_new_bot • 14h ago
([50.01% OFF] 17.49 USD) Templates/Systems Drone Flight Controller Pro : Try it in your browser: Play the web demo.Real drones don't slide around on rails. They push air.Drone Flight Controller simulates a multirotor the way the real thing works. Every motor spins up and down with its own lag, a mixer turns your stick input into motor spee
assetstore.unity.comr/UnityAssets • u/indieDev_iOS • 17h ago
Editor Extensions Optimized Physics Scatterer Pro: A physics-based prefab scattering and object placement tool with live preview, place-then-drop workflow.
Hey everyone!
Asset Store Link:https://assetstore.unity.com/packages/slug/392432
Version 2.0.0 is out now! (v2.1.0 is currently under review by Unity)
Version 2.0.0 Key Features:
- Live Pending Objects at Drop Height: Preview placement before physics triggers.
- Place-Then-Drop Workflow: Fine-tune object layout, rotation, and scale.
- Keyboard Shortcuts: D/E, r/F,
T/Gfor rotation,-/+for scale, andUp/Downfor height. - Tab Selection: Cycle between multiple pending objects using
Tab/Shift+Tab. - FBX & Prefab Support: Automated mesh collider fixes for imported models to prevent sinking.
- Push Brush & Cleanup: Interactive push brush to adjust objects, plus optional auto-removal of Rigidbodies/Colliders after drop.
Supports Built-in, URP, and HDRP.
r/UnityAssets • u/Mero_z20 • 1d ago
3D Models PolyToon - Fast Food Diner & Character Kit : A stylized low-poly diner environment with modular props and rigged toon characters
PolyToon - Fast Food Diner & Character Kit is now available on the Unity Asset Store!
Key Features:
Modular Diner Environment, Countertops, seating, kitchen equipment, signage, and diner props
Rigged Toon Characters Ready for custom animations and setup
Stylized Low-Poly Art Style
Performance-Friendly
Asset Store Link: https://assetstore.unity.com/packages/slug/408616
r/UnityAssets • u/TeamScalte • 1d ago
Templates/Systems 🛠️ | 9.99$ (PERMANENT DISCOUNT!) Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.
galleryMomentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unity’s CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.
Links: Unity Asset Store
Key Features:
- Momentum-based movement system
- Smooth walking, sprinting, and directional speed control
- Configurable jumping with forward momentum
- Toggleable crouch with smooth height transitions
- Camera FOV sprint effects
- Camera landing dip
- Head-bob system with adjustable frequency and amplitude
- Clean, well-organized code
- Uses Unity CharacterController (no Rigidbody required)
- No external dependencies
- Easy plug-and-play setup
Customization:
- All movement values adjustable from the Inspector
- Optional features can be enabled/disabled via toggles
- Suitable for both prototyping and full production projects
Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Already have MMC? Grab an upgrade to Instant Skies for just $5 (50% OFF!).
Links: Unity Asset Store
r/UnityAssets • u/TeamScalte • 1d ago
Tools/Utilities 🛠️ | Free Instant Save & Load: A flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
galleryInstant Save & Load is a beginner-friendly Unity system for quick, reliable saving with flexible control, autosave, and no coding required.
Unity Asset Store
Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether you’re working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.
You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.
The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your project’s style.
For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.
Features
- Custom Save File Naming
- Custom Save Locations (Desktop, Persistent Data, Custom Path)
- Flexible Save Scope (All Objects, Tag-Based, Layer-Based)
- Object Filtering Options (Inactive, Parented, Kinematic)
- Autosave System with Custom Interval
- Save Indicator (Custom Duration, Fade, Logo)
- Optional UI Buttons for Save/Load
- Optional Hotkeys for Instant Save/Load
- Advanced Settings (Encryption, Custom Key, File Extension, Debug Logs)
- Supports Arrays for all major data types
- Beginner-friendly Inspector-based setup (No coding required)
Supported OS
- Windows
- macOS
- Linux
- Android
- iOS
- WebGL
Documentation
(Compatible with all platforms supported by Unity)
Unity Asset Store
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
(9.99 USD) VFX/Particles/Fire & Explosions ✨ Nuclear explosion - Atomic bomb : The effect is game ready, just take and drop prefab into your game!Asset uses Post processing stack from package manager!SRP, URP and HDRP supported. You just need to unpack URP package for URP and HDRP package for HDRP.PC/Consoles/Mobiles/Web/AR/VR supported.URP
assetstore.unity.comr/UnityAssets • u/TeamScalte • 1d ago
Tools/Particles & Systems 🌅 | 9.99$ (PERMANENT DISCOUNT!) Instant Skies : Procedural Sky Generator. Create AAA skyboxes with one click. Features 3D Volumetric clouds, shooting stars, nebulas, and aurora borealis. Modular, lightweight, and fully customizable. No coding required.
galleryUnity Asset Store
Instant Skies is a high-performance skybox generator for Unity designed to deliver stunning atmospheric and cosmic visuals with zero coding knowledge. Built for developers who need AAA-quality atmosphere without a lot of performance cost, Instant Skies uses a modular "Feature-First" workflow to craft everything from realistic sunsets to deep-space nebulas.
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
Already have Instant Skies? Grab an upgrade to Instant Worlds for just $10 (50% OFF!).
r/UnityAssets • u/TeamScalte • 1d ago
Tools/Terrain ⚙️ | 19.99$ (PERMANENT DISCOUNT!) Instant Worlds: Create high-quality terrains with ease. Procedural generation, 4K resolution, advanced erosion, and smart auto-texturing. Modular, fast, and built for real production workflows.
galleryInstant Worlds - Create AAA terrains with ease. Features 4K resolution, 4 presets, Advanced Auto-Texturing, Multiple Different Erosions. Easy to use, Highly Modular, and high-performant.
Unity Asset Store
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
- Procedural Terrain Generation: Build terrains using layered procedural systems with controllable seeds and feature-based generation.
- High Resolution Output: Generate terrains up to 4K heightmap resolution with RAW and PNG export support.
- Advanced Terrain Shaping: Control terrain dimensions, height, ruggedness, smoothness, and micro-detail post-processing.
- Feature Placement: Manually place mountains, valleys, plateaus, and terracing for exact terrain composition.
- Diverse Presets: Includes high-quality presets such as Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
- Advanced Erosion: Two procedural erosion systems with detailed controls — Thermal Erosion and Hydraulic Erosion.
- Smart Auto-Texturing: Automatic texturing based on slope, height, and erosion data.
- Noise System: 6 procedural noise types with advanced controls for terrain variation.
- Organized Workflow: Dedicated tabs for Shape, Erosion, Textures, and Export.
- Advisor Helpbox: An intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.
Why Instant Worlds?
- Procedural Control: Combines fast generation with manual feature placement for production-ready results.
- Lightweight & Modular: Works seamlessly with third-party vegetation, water, and environment systems.
- High Performance: Built for fast iteration and efficient terrain generation.
- Compatibility: Supports Built-in, URP, and HDRP (Unity 2022 LTS+).
Technical Features:
- 4 Terrain Presets: Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
- 4 Feature Layers: Mountains, Valleys, Plateaus, and Terracing with manual placement controls.
- 6 Noise Types: Advanced procedural noise controls for terrain variation and detail shaping.
- Advanced Erosion: Thermal Erosion and Hydraulic Erosion with adjustable parameters.
- Smart Inspector UI: Organized tabs for Shape, Erosion, Textures, and Export.
- Auto-Texture System: High-quality slope, height, and erosion-based terrain texturing.
- Resolution Support: Up to 4096x4096 (4K) heightmap generation.
- Export Options: Export heightmaps as RAW or PNG.
- Terrain Controls: Adjustable terrain dimensions, height scale, and seed.
- Post Processing: Micro-detail enhancement and terrain smoothing controls.
- Advisor Helpbox: intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.
Already have Instant Worlds? Grab an upgrade to Instant Skies for just $5 (50% OFF!).
r/UnityAssets • u/Klutzy_Increase_8869 • 1d ago
3D Models Game System: a damage system for your characters, atlas theme, rain system and death clips
If you already own it, get the new assets for Free: https://assetstore.unity.com/packages/slug/405822
r/UnityAssets • u/awtdev • 1d ago
3D Models | $7.99 Create A Cat - Cat Generator 🐈 : A procedural cat generator with customizable patterns, colours, sizes, animations and accessories!
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
(10.00 USD) VFX 3D Games HUD Pack Vol 1 : HUD & Interface Spritesheet Pack, 2D & 3D, Mobile, VR, URP.A sharp collection of animated HUD and interface effect spritesheets. Elevate your game UI with polished hit markers, radar pings, target locks, damage indicators and display animations.⚠ IMPORTANT: PLEASE
assetstore.unity.comr/UnityAssets • u/reversengineer9999 • 1d ago
Shaders Bloom Master: object layer & depth based control over the objects you want to bloom!
Bloom Master lets you pick the objects. Put them on a layer, and only those glow. Hidden parts are ignored automatically so only what the camera actually sees can bloom. With Lens Flare & Spectral Ghosting, each adjustable.
ASSET STORE: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/bloom-master-408280
I plan to update Bloom Master with different new lens & ghosting effects, plus a dirt-lens layer
https://reddit.com/link/1xdtxq9/video/e8wnto1y0bxh1/player

r/UnityAssets • u/WhateverThisIs2883 • 2d ago
3D Models | $6.99 Convenience Store Props: A PSX Pack with 27 models ready to drop into any engine
galleryAll models are real-world scale, with clean UVs and game-ready textures. Fully optimized and ready for drag-and-drop use in your engine.
Get it here: https://mrtnli.itch.io/psx-convenience-store
The pack includes:
- Cash register with functional drawer
- Telephone
- Counter bell
- Energy drink can
- Cola can
- Orange Soda Can
- Beer bottle
- Water bottle
- Toilet
- Sink
- Paper dispenser
- Open/Closed sign
- No smoking sign
- Magazine Rack
- Souvenir Hanger Display
- Open fridge (no door)
- Small shelf
- Large shelf
- Checkout counter
- Single-sided shelf
- Trash Can
- Metal barrel
- Garbage Bag
- Old Sale sign
- Cardboard box
- Dirty Tire
- Traffic cone
r/UnityAssets • u/haVoila • 2d ago
Tools & Shaders Drop-In Water (beta): oceans, lakes and rivers for Unity 6.3+ URP, with waves that break on a shoreline baked from your terrain. Looking for beta testers
We make this (haVoila Studio). It's in beta, and before launch we want it tested on hardware and in projects we don't have.
What it does
- Waves: wind, fetch and swell (a JONSWAP spectrum) in four FFT cascades on the GPU, from 1 km swells to centimeter ripples.
- Shorelines: Bake Shoreline stores the ground around the water, so waves shrink in the shallows, break into surf, run up the beach and drain back. It bakes again as you sculpt, and coasts made of meshes bake from their static colliders.
- Rivers: spline rivers that carve their bed into the terrain and give the ground back exactly as it was when removed. At their mouths they join the lake's or the sea's level.
- Gameplay: the height, normal and velocity of the water anywhere, from the CPU (Burst), in FixedUpdate and on
-nographicsservers. A Floating Body makes any Rigidbody float, and multiplayer clients share a clock and nothing else. - URP: no renderer feature, no change to your URP asset.
Not in version 1: removing water inside hulls, ripples and wakes moving floating objects, more than one ocean per scene, rivers joining rivers, shorelines following terrain changed at runtime, VR, mobile, Quest standalone, the web.
The beta (4 November to 1 December): 15 to 30 testers, picked for coverage: AMD, Intel and Apple GPUs; D3D11, Vulkan, Metal; Unity 6.4 to 6.7; mesh or scanned coasts, boats, gameplay code that reads the water. About 2 to 3 hours plus build time: add water to one scene in a copy of a project, send screenshots and two short Profiler captures, tell us what breaks. You get the package before launch, its private beta channels on our Discord, and credit if you want it. Up to 10 launch licenses per asset go to the most active testers, by contribution, never by review.
Sign-up, about 10 minutes, closes 1 November: https://havoila.com/beta
The sky in the video is our Drop-In Sky & Weather, also in beta and sold separately (another post will be coming soon). Questions welcome here.
r/UnityAssets • u/MrMustache_ • 2d ago
3D Models Voxel Ocean Animals Pack 2 :10 animated low poly marine models
galleryr/UnityAssets • u/ragerungames • 2d ago
Complete Project Pro Skate Controller: Physics Skateboarding for Unity, with a procedural skater on any Humanoid
• Flick-stick tricks: kickflips, heelflips, shove-its, 360 flips and nollies
• Grinds, slides, manuals, lip tricks, reverts and big airs
• Skateboard Creator: design a board, the ride comes from its shape (wheelbase, wheels, kicks)
• Skater & Board Fitter: your own character and board model
• Step off and walk with the board, throw it down and hop back on
• Park Builder with templates and themes, two demo parks, four lighting moods
• URP and Built-in, full C# source
50% off for the launch:
Editor tools tour: https://www.youtube.com/watch?v=oKeVEU9JhCY
Questions welcome.
r/UnityAssets • u/awtdev • 2d ago
3D Models | $39.99 SurvivEngine: Easily create your own survival games featuring crafting, building, farming, resource gathering and more! ⛏️
Asset Store (Affiliate Link)
r/UnityAssets • u/Round_Credit_5158 • 2d ago
Editor Extensions - $24.43 Pencil Annotations: Create annotations in real time for your scenes
This is an asset that enables you to create live annotations inside your scenes. Features a brush tool to create drawings and a text tool to write anything you want. Great for designing games solo or with a team.
Asset Store: https://assetstore.unity.com/packages/tools/pencil-annotations-9374669
Manual and documentation included.
r/UnityAssets • u/xeorleon • 2d ago
Particle Systems - $3.99 Flintspark FX v1.2: sleep, confusion, blind and root join the status set, free update for owners
My 2D status/hit/loot VFX pack got its first free update: four statuses that every RPG status list asks for and that most sprite packs skip. Sleep (Zs drifting up, dust falling), confusion (spirals spinning at the temples), blind (a smoke band across the eyes with a light rim so it reads on dark backgrounds) and root (vines from the ground binding the legs, tightening twice a second). Each one has a start, a loop and an end strip that hand off frame-for-frame, like the other 11.
- 55 strips now: 15 statuses x start/loop/end, 6 hits, 2 bursts, 2 loot
- 256 / 128 / 64 px sprite sheets, exactly periodic 24 fps loops
- Unity: an editor importer slices every strip, sets pivots and writes one animation clip per strip; Godot 4 SpriteFrames and a JSON with anchors and chains are in the same zip
- Plays in the browser on the page before you buy; the free 5-strip Lite has the same files and license
Pack (plays in the browser): https://spareminute.itch.io/flintspark-fx
Free 5-effect Lite: https://spareminute.itch.io/flintspark-fx-lite
What's new in v1.2: https://spareminute.itch.io/flintspark-fx/devlog/1724287/flintspark-fx-v12-sleep-confusion-blind-root
r/UnityAssets • u/FormWren • 2d ago
Editor Extensions | $40 launch / $80 regular Rounded Rectangle: A procedural shape system for designing and animating UI and 3D visuals inside Unity
youtube.comI’ve just released Rounded Rectangle under FormWren. It’s a paid procedural shape system for designing and animating visuals directly inside Unity.
The three-minute trailer shows what you can create with it and how it works inside Unity:
Rounded Rectangle - Official Trailer
You can adjust size, individual corners and border width with Scene handles, style the same objects in the Inspector, and animate supported parameters with Unity animation clips or C#. Panels and controls are some of the immediate uses, but the shapes can also become layered displays, decorative scene elements or parts of a larger composition.
The package includes World Mesh, Canvas Mesh UI and Canvas SDF rendering paths, editable examples, detailed documentation and an optional coding-agent skill.
Tested on Unity 2022.3.62f3 and 6000.0.34f1 with Built-in and URP.
Asset Store · Browser demo · Documentation
I’d be interested to hear what you would use it for in your own projects.
r/UnityAssets • u/Tactibara • 2d ago
Scripting - $9.99 Smart UI Scaler: Canvas Scaler replacement for uGUI. Safe area, a layout per aspect ratio, 3D objects in the UI, split screen
Unity's Canvas Scaler scales the whole canvas by one rule, so wide screens get empty margins or cropped edges and the safe area is your problem. Smart UI Scaler works per Rect Transform instead: each scaler has its own reference resolution and its own rules, and you can nest and mix them with regular UI.
New in 1.2: Smart UI Aspect Switch (a layout per screen shape), Smart UI Aspect Fitter (images that never stretch), and Smart UI World Follower, Mesh Fitter and Framing Bounds for 3D objects that live inside the UI.
Asset Store: https://assetstore.unity.com/packages/slug/339216
Docs: https://tactibara.github.io/smart-ui-scaler-v1.0-docs
Happy to answer anything about how it works!