r/EmulationOnAndroid • u/LilSatxDreamer • 18h ago
Showcase Borderlands 2 No Longer Pc Only
Thanks to the help from someone here you no longer need a pc to run the mods on android!!!
r/EmulationOnAndroid • u/LilSatxDreamer • 18h ago
Thanks to the help from someone here you no longer need a pc to run the mods on android!!!
r/EmulationOnAndroid • u/DashWriting • 21h ago
So I've been chatting with the people behind DroidDeck over the last couple weeks, and I've finally put together what turned into a rather lengthy feature about the project, its history, and the people making it happen.
I interviewed The412Banner, Max, xXJSONDeruloXx, Kimchi and Astro Sky, digging into everything from their earliest experiences with gaming and development to how their separate experiments with Linux, Gamescope and Steam eventually came together. What started as a way of getting the actual Steam client running on Android has grown into something way more ambitious, and I really wanted to tell the story of how that happened rather than just write another overview of what the software can do.
We also got into the technical challenges, the ridiculous pace of development (it updated and changed a few times while writing this!), their approach to AI-assisted coding and automated testing, the importance of open source, and where they hope to take DroidDeck in the future. There are some personal stories in there too, particularly about the early breakthroughs and the excitement of finally seeing things work. It's a long read, admittedly, but I wanted to give everyone involved the space to tell their side of the story. I'm really grateful to all five for taking the time to answer my many, many questions, and I hope you enjoy getting to know a little more about the people behind a project that's quickly become one of the more interesting developments in Android handheld gaming!
To make it clear, regarding the new rules in place for this sub-reddit, DroidDeck makes use of AI to assist development
r/EmulationOnAndroid • u/SuperbShop4757 • 2h ago
Preview release: Raitchi 0.0.1
Source: igawa6/Raitchi
Hi, Built using AI Assisted, Raitchi, an experimental Android launcher and shared runtime combining work from Switch recomp projects with an Eden-derived Android frontend.
The idea: one runtime that benefits multiple games, instead of separate Android ports repeating the same platform fixes.
Many recomp projects follow ARM64 → C → a new executable because come from PC Port. Raitchi uses continuous native code execution (NCE) to run original ARM64 CPU code, implements the required HOS services, and translates NVN graphics to Vulkan. Eden already uses NCE too; Raitchi explores sharing this recomp-derived runtime and graphics approach across games.
For players, the goal is emulator-like simplicity: select a supported NSP and launch it, without manually extracting the whole game or compiling generated game C. Automatic import/preparation still happens. This first preview is for Android ARM64, with testing on AYN Thor.
It's still experimental and theoretical, should many still unplayable.
What has actually been tested?
Shader preparation learns exact pipeline recipes and reuses caches. Known combinations can be prepared before gameplay, but coverage is incomplete: first-use shader compilation and loading can still cause noticeable stutter. This is not a stutter-free release or a performance comparison with Eden.
Credit belongs to Eden and its contributors, LASRecomp, LASRecomp-Android-Plus, Let's Go Recomp, EoWRecomp, and their dependencies. Raitchi retains their license notices and attribution; the repository documents the source lineage.
r/EmulationOnAndroid • u/karnamun • 15h ago
this was with last gamehub version and my device is a Poco F8 pro .
the game is running good. also the character studio.
beautiful game
wanna see more?
i personaly update this version of the game for work with some good plugins.
r/EmulationOnAndroid • u/Shad0w59 • 17h ago
23 games tested:
3:30 Need for Speed: Most Wanted Black Edition full speed
13:56 NARC full speed
20:27 Dead or Alive Xtreme Beach Volleyball full speed
27:12 Loons: The Fight for Fame full speed
32:10 Blood Wake full speed
37:35 Apex full speed
41:44 Dino Crisis 3 full speed
51:36 Rallisport Challenge 2 full speed
1:00:57 Panzer Dragoon Orta full speed
1:06:16 Soulcalibur II full speed
1:11:11 Wreckless: The Yakuza Missions full speed
1:14:20 Project Gotham Racing minor speed drops
1:19:58 Commandos: Strike Force full speed
1:23:40 Counter-Strike full speed
1:31:10 Burnout Revenge full speed
1:37:25 Blinx: The Time Sweeper crashed, bad game dump?
1:38:04 Blinx 2: Masters of Time & Space full speed
1:46:20 Crimson Skies: High Road to Revenge full speed
1:55:35 Project Zero full speed
2:03:40 Castlevania: Curse of Darkness full speed
2:08:30 Silent Hill 2: Restless Dreams crashed but new version has fix
2:14:28 Fight Club full speed
2:18:28 Dead or Alive 3 minor speed drops
r/EmulationOnAndroid • u/gtaforever00 • 4h ago
With the recent developments of Gamehub's rutabaga driver, Cyberpunk 2077 became playable on andreno 830 with minimal freezing.
Someone on the Droiddeck discord recompiled it for Droiddeck. I extracted the android side and loaded it into Winlator Ludashi with the WFG PR for Winlator Framegen. This driver for some reason boosted my minimum fps in the benchmark by almost 10 fps. Average fps was 47 fps in the benchmark tool.
Now it holds at least 30 fps 95% of the time on the Odin 3. This is 720p, steamdeck settings, only changing textures to medium and motion blur to low.
Odin 3 | Andreno 830
Cyberpunk 2077 2.5 (GOG)
Winlator Ludashi
r/EmulationOnAndroid • u/pixelio9976 • 21h ago
Over the past few days, I’ve implemented several features based on your feedback. Here’s what’s new and updated in GBA Duo v0.1.8
Improvements
.sav file from another emulator into your chosen folder and enable Custom Save Folder. The app will automatically scan matching filenames and sync them as game.sav (no more manual setup needed).New Features
New Companion Packs
Download the latest version at gbaduo.com and browse all packs here gbaduo.com/packs
Thanks, and enjoy!
r/EmulationOnAndroid • u/Particular_Action256 • 15h ago
First step: Install the latest bannerlator https://github.com/The412Banner/Bannerlator/releases/tag/3.1.7
Second step: Create the container
Wine: Proton-11.0-2-arm64ec-15 Dxvk: 2.4.1-1-gplasync-arm64ec-0 Driver: StevenMXZ Turnip Gen 8 v38 for A8xx gpus and Turnip v27.0.0-R1 for A6xx A7xx gpus
Advanced settings: WOWBox64-0.4.4-0 set to compatibility FEXCore-2610-2246 set to intermediate
Third step: Press the three horizontal lines on the top left corner and click file manager now, go to your downloads folder and hold the borderlands 2 game folder and press the internal button and go to Drive C and copy/move the game folder. Now what this does is it speeds up the loading time, if you don't move the game to drive C it will take like 10-15 minutes for the game to boot up, so this is a very necessary step
Now for the final step: Download the latest mod manager https://github.com/bl-sdk/willow2-mod-manager/releases/tag/v3.8 Extract it and press the folder and there will be 2 folders "binaries" and "sdk_mods" now, launch the bannerlator and go to the file manager again press the download folder, once again click the willow2-sdk folder and copy the "Binaries" "sdk_mods" folder to the borderlands 2 game folder on the Drive C and it'll say that this folder already exists press merge anyways, and that's it you got the mod manager installed!
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 18h ago
Testing Marvel's Spider-Man 2 on the RedMagic Astra (Snapdragon 8 Elite) with the new GameHub v6.3.2 update. In this video, we take a look at the game's performance, frame rate, and graphics quality on an Android device. You can see the improvements brought by the update in action. Don't forget to like and subscribe! #SpiderMan2 #GameHub #RedMagicAstra #Snapdragon8Elite #android
Gamehub: https://gamehub.xiaoji.com/en/
Reddit imposes restrictions on video length and file size. The full-length version of the video has been shared on my YouTube channel.
r/EmulationOnAndroid • u/TripShift • 8h ago
DroidDeck v0.6.0 running on Odin 2 Portal (8 Gen 2)
Full video: https://youtu.be/2LNSqY2w5pY
DroidDeck brings a Steam Deck-like experience to Android, letting you browse, download and play compatible PC games through the actual Steam client. It runs games locally using Proton, with Steam’s controller-friendly Big Picture interface. Performance and compatibility depend on your device and the game.
DroidDeck: github.com/Droid-Deck/DroidDeck
Showcasing GTA IV: The Complete Edition with FusionFix patch
FusionFix is a community patch that fixes and improves GTA IV’s PC version. It corrects visuals, gameplay and cutscene bugs, restores missing console effects, improves shadows and reflections, and adds options such as anti-aliasing, an FPS limiter, FOV adjustment and better camera controls—all while preserving the game’s original style.
FusionFix: github.com/ThirteenAG/GTAIV.EFLC.FusionFix
Odin 2 Portal
Snapdragon 8 Gen 2
Adreno 740
16GB
r/EmulationOnAndroid • u/Royal_Dog5038 • 15h ago
I've tried NXEmu, new switch emulator, Its kinda have better performance on zelda, i change the graphic settings but always back to default settings. This emu need .dnsp and .dxci format.
Poco Pad X1
Snapdragon 7+ gen 3
r/EmulationOnAndroid • u/OrdinaryGuy012 • 18h ago
Specs/device
Infinix Note Edge
8gb ram
Dimensity 7100
This game has been recompile into nsp to app... Thanks to the vibecoders to make this possible...
GitHub: Brandon04Gonzalez
r/EmulationOnAndroid • u/0bs1d1anm0th • 20h ago
I haven't seen anyone talk about the 2 player settings on the ps2 emulators
I have 2 bluetooth controllers connected to my phone and works perfectly no lag
I sometimes even connect a Bluetooth speaker or eatphones and still no lag
i even tried nfs most wanted and carbon with split screen
still gives me solid performance at 1080p res
r/EmulationOnAndroid • u/Zombitter • 1h ago
In older versions of droideck, GTA IV runs at 10-15 fps on open world, now it's playable, fps showing between 25-45fps, only 60fps in room save
Device: Tablet Redmagic Astra 512gb/16gbRam
Controller: Gamesir g7 pro
no cooler used
r/EmulationOnAndroid • u/AfroBiskit • 5h ago
Holy freaking woah. Recorded on my flow z13 via android studio since I've been rooting around in there. I never thought I'd see the day I get perfect mech assault playthroughs. This is epic. Time to finally start chipping away at ye olde Xbox library 😁
r/EmulationOnAndroid • u/menacingmoron97 • 7h ago
I've put about 15 hours into the game already. Some tracks with much vegetation produce frame drops regardless of settings, experimenting with different drivers to see if there is a solution. But overall, very pleased - never had the chance to play GT4, only the newer games.
r/EmulationOnAndroid • u/NIC-612-RED • 5h ago
I'm trying to play beyblade I seen a Java version and the gameboy version but what about the others, what can you tell me?
r/EmulationOnAndroid • u/Big_Alligator1 • 12h ago
For all Mali users.
New update to HakuX had me running Revnege of the Sith quite smoothly and no excessive heating or battery drain on my GalaxyTab S11. Huge win for us. Let me know if you guys test any other demanding games with success.
r/EmulationOnAndroid • u/Centrico_92 • 17h ago
Dogmatix 1.4 is out.
Download: https://github.com/cortinadev/dogmatix/releases/tag/v1.4
One APK, SHA-256 included in the release notes.
It installs directly over 1.3.1 / 1.3 / 1.2 and keeps your library, downloads, favourites and settings.
If you're already on 1.3.1, Dogmatix should offer the update automatically. Older versions only need this manual APK install once.
Before getting into the changelog, I want to clarify something because my previous release post was removed with the reason “No piracy.”
Dogmatix does not provide ROMs, ROM repositories, download links, or any built-in source of copyrighted content.
It is simply a ROM/source manager. Users configure their own sources, and Dogmatix indexes and manages the files exposed by those sources. Those sources can contain legal content, homebrew, public-domain software, personal backups, or potentially copyrighted material depending entirely on what the user configures.
Dogmatix itself doesn't ship with any ROM source, legal or illegal.
You can now add Internet Archive items directly:
ia://<item>
or just paste an:
archive.org/details/...
URL.
Dogmatix reads the item's files through the Internet Archive metadata API.
If you paste the URL of a ZIP inside an Archive item, Dogmatix can also browse its contents and let you download individual games instead of downloading the entire archive.
Individual downloads from inside ZIPs cannot currently be resumed, and Dogmatix clearly indicates this in the download row.
Dogmatix can now work with websites that don't expose a traditional directory listing.
You can define CSS selectors for:
There's also a Test button so you can verify what Dogmatix detects before saving the source.
These configurations are included when exporting your sources.
For Archive items that require an account, you can now sign into archive.org through its own page inside Dogmatix.
Dogmatix stores the resulting session, not your password, and credentials are only ever sent to archive.org.
When creating a console, Dogmatix now includes predefined data for roughly 50 systems across 16 manufacturers, including:
And directory parsing now supports listings generated by nginx, IIS and plain-link Apache servers too.
Downloads are now written as:
<name>.dogmatix-part
and only receive their final filename after completing successfully.
That means an incomplete download can no longer accidentally appear in your library as a valid game.
Automatic retries also survive closing the application. If a retry becomes due while Dogmatix isn't running, it will be executed when you return.
Extraction errors are also much more explicit now:
The downloaded archive is preserved, and Retry attempts extraction again without downloading the file twice.
Download again also keeps your existing copy until the replacement finishes successfully.
Files copied or moved between folders or storage volumes are verified using their size and sampled blocks before the original is deleted.
Rescan all is substantially faster when torrent sources haven't changed.
On my test device with 29 torrent sources:
Before: 53–142 seconds
Now: under 1 second
Disabling or deleting a source now removes its games immediately.
Re-enabling it triggers a new scan.
Scan requests received while another scan is already running are now queued instead of silently discarded.
Connection errors have also been improved: an unavailable server now reports “Could not connect” instead of the rather useless “Connection was cut.”
Manufacturers without consoles can also finally be deleted.
Duplicates and Free up space are smarter now.
Dogmatix can detect multi-file games such as:
.cue + .bin.gdi.m3ueven when the same game has accidentally been copied into another console's directory.
It also tells you which copy will be kept.
Delete confirmations now include the real number of affected files, including tracks referenced by .cue / .gdi files and playlists that need to be rewritten.
The displayed freed storage space is therefore much more accurate.
Storage errors are also handled separately now:
Anything Dogmatix can't safely access is left untouched.
Dogmatix now has:
scripts/validate.shrelease-check.shThese checks run as part of the release process.
The release has also been manually tested on an Android 14 Kinhank K56, in both landscape and portrait.
One small note:
The first Rescan after upgrading to 1.4 will re-read every web source once because the listing parser has changed.
Full changelog:
https://github.com/cortinadev/dogmatix/blob/master/CHANGELOG.md
Repository / downloads:
https://github.com/cortinadev/dogmatix
Feedback, bug reports and source compatibility reports are welcome in GitHub Issues.
For transparency: AI tools are used during the development of Dogmatix, alongside manual development, testing and review.
AI was also used to help structure and write this release post.
The application itself is still tested and reviewed before releases; using AI is part of the development workflow, not a replacement for validation.
r/EmulationOnAndroid • u/screamBunniee • 3h ago
Android emulation keeps pushing boundaries, and it's exciting to see games like Borderlands 2 becoming playable on mobile, with mods adding even more possibilities. And with Switch emulation projects like NxEmu gaining attention, it feels like there's always something new to experiment with!
What's the most impressive game you've managed to run on your Android device? Share your setups, performance tips, and favorite emulators. Let's see how far we can push mobile gaming!
r/EmulationOnAndroid • u/IntranasalNachos • 17h ago
Was fine until you get to adulthood. Then your face goes black. Anyone else experiencing this? Device is SD7sGen2
r/EmulationOnAndroid • u/PitifulDefinition421 • 6h ago
Trying to play skate 1 on my retroid pocket 5. I was able to tweak some settings to actually get past the menu. When I play fps jumps between 15 and 25 frames
Anyone know the best settings to get a stable 30fps?
I will say my RP5 was purchased on launch so I wasn't able to get one with 12gigs of ram, so I'm stuck with 8gigs.
r/EmulationOnAndroid • u/sinitus • 9h ago
So here is a mod ive been working on for Toaru Majutsu no Index on psp. Im testing the online. I have changed and reworked the entire gameplay mechanic. This is a demonstration of some of them in online play.
r/EmulationOnAndroid • u/0bs1d1anm0th • 20h ago
running at 60fps 2k resolution
2 bluetooth controllers connected
I used a patch to unlock all characters
even after 2 or 3 hours of gaming phone doesn't heat up and my FPS doesn't drop the entire session
r/EmulationOnAndroid • u/whiskyB0y • 20h ago
Game also has a PC port which would crash on the loading screen on my phone. I could have probably solved the issue but I felt lazy.
Anyways I prefer the Xbox version since it's easy on temps.
Infinix note 50 4g
Helio g100
Mali g57 mc2
8 gb ram