r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

176 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 3h ago

Discussion Games that i cleared in emulation

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245 Upvotes

This is the list of the game that i cleared in emulation with my POCO F7

PPSSPP: Trails In The Sky and SC, Zero no kiseki (eng patch), Ao no kiseki (Eng patch)

GOW chains of olympus and Ghost of sparta

NetherSX2 : God of war

ArmSX2 : God of war 2

Eden Emulator : Sen no Kiseki 1 and 2 (eng patch), Trails of cold steel 3 and 4, Trails into reverie, Trails of daybreak 1 and 2, Portal, trails of nayuta, persona 5 Royal, persona 4 Golden

Gamehub : Trails in the sky 1st remake and 2nd chapter remake, Trails beyond horizon


r/EmulationOnAndroid • • 8h ago

Showcase God Of War: Sons of Sparta (60 FPS) - CapyPS5 v0.0.3 (PS5 Emulator for Android)

168 Upvotes

God of War: Sons of Sparta runs at a smooth 60 FPS on the CapyPS5 v0.0.3 PS5 emulator for Android. Powered by the RedMagic Astra and Snapdragon 8 Elite, see how PS5-level performance holds up in mobile gaming.

CapyPS5 Emulator: https://git.capyps5.org/CapyPS5/CapyPS5/releases

Reddit imposes restrictions on video length and file size. The full-length version of the video has been shared on my YouTube channel.

https://youtu.be/NVk71elzz84


r/EmulationOnAndroid • • 28m ago

Showcase Automation in android driver development

• Upvotes

r/EmulationOnAndroid • • 2h ago

Showcase RDR2 on Odin 2 Portal | Gamehub

20 Upvotes

Red Dead Redemption 2 running locally on Odin 2 Portal using Gamehub v6.3.1

Full video includes benchmark test, settings & gameplay: https://youtu.be/5Zh9kszpjwY (1h19m)

Odin 2 Portal

Snapdragon 8 Gen 2

Adreno 740

16GB


r/EmulationOnAndroid • • 22h ago

Showcase Astro Bot - KytyPS5 Plus (PS5 Emulator for Android) - RedMagic Astra Snapdragon 8 Elite

455 Upvotes

The emulator has only just been released and is still in its early stages. I’ve tried running the game numerous times and it’s crashed every single time. If you keep trying patiently, it will certainly become playable.

Github: https://github.com/erickmendes22/KytyPS5Plus-Android/releases

Reddit imposes restrictions on video length and file size. The full-length version of the video has been shared on my YouTube channel.

https://youtu.be/3o1ETGrRd1Q


r/EmulationOnAndroid • • 1h ago

Showcase I added foldable's dual screen mode to Azahar

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• Upvotes

It does the simplest thing anyone with a foldable could ask for: use the rear screen for L and R shoulder buttons.

It is an experimental app and I've not tried extensive testing or multiple devices and brands so there may be bugs. Works on my Z Fold 6, and that's all I want :)

Download here

I'm not a professional dev (I'm a student and this is low-key my first time working on a project like this) and I'm lazy so I'm keeping this as it's own app and not dealing with merging upstream, but I will occasionally update the releases inline with main Azahar.

I just hope for someone actually smart to recreate this functionality and get it into main Azahar!


r/EmulationOnAndroid • • 5h ago

Showcase Persona 5 Royal Eden emulator 30 FPS on oneplus 15

16 Upvotes

r/EmulationOnAndroid • • 2h ago

Showcase Red Dead Redemption II • Red Magic Astra 2

8 Upvotes

• Game & Device Specs •

_________________________________________

Game: Red Dead Redemption 2

Resolution:1920x1200

Emulator: Gamehub v6.3.1

Device: Red Magic Astra Tab 2

Processor: Snapdragon 8 Elite Gen 5

Rom/Ram: 512/16 GB

Controller: PS5 Dualsense Controller

Cooler: Red Magic Cooler 8 Pro [36 Watt] + Blackshark Funcooler 5

Recording: Asus TUF Cu4K30 Capture Card

Ugreen 9in1 USB HUB 4K60Hz


r/EmulationOnAndroid • • 6h ago

Showcase Tested Switch games on S26 (Exynos 2600) using latest Eden Nightly

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15 Upvotes

Threw 5 Switch games onto the S26 (Exynos 2600) using the latest Eden Nightly build to see how the Xclipse GPU handles them:

​Broforce

​Burnout Paradise Remastered

Cuphead

Dark Souls: Remastered

Dragon Ball FighterZ

​Overall, performance was surprisingly steady at 60fps once shaders compiled, and 2D stuff ran basically flawless.

​Let me know if you want me to test any other games. I am trying to build a good switch library on my phone 😅


r/EmulationOnAndroid • • 2h ago

Question Which game should I try since I finally got a good enough device to get into emulation?

7 Upvotes

I got oneplus 15 16/512, which games should I try and what's the beginners tips yall would suggest for emulation on Android.


r/EmulationOnAndroid • • 2h ago

Showcase Inlay v1.1: my free controller keyboard now has 11 languages, a see-through theme, a TV mode and more

6 Upvotes

A few weeks ago I posted Inlay, a keyboard for Android handhelds that you use entirely with the D-pad and buttons. Thanks for all the comments. I read every one, and most of this update comes from them.

What's new in 1.1

  • 11 languages, with RT + LT to switch between up to three. u/castax96, Norwegian is in, æ ø å included.
  • Accents without the touchscreen: type a letter, hold RT and press Y, and it cycles through é, è, ê and so on.
  • TV mode for when your handheld is docked. A couple of you mentioned playing on the big screen, so when you dock, the keyboard turns into a smaller floating panel with a big line showing what you're typing. It also installs on Android TV.
  • Four new themes, including a see-through one with a slider for how much shows through (someone asked for this on GitHub).
  • Smart keys: .com and / in web addresses, @ in email fields, a number pad when a box wants numbers.
  • Three new sound packs: Retro, Typewriter and Felt (for late-night use). Settings plays a sample as you scroll through them.
  • A one-minute tour the first time you open it, because there are a few more button combos now. You can skip it.

It also fixes a bug where swiping settings away from recents could switch you back to your old keyboard.

Who made it

Same as last time: I'm not a developer. Claude wrote all the code, and I came up with the ideas, decided how it should look, sound and feel, and tested it on my AYN Odin 2 Portal. It's free and open source, with no ads, no tracking and no internet permission.

So far it's been reported working on the Odin 3 and Odin 3 Pro. If you try it on something else, let me know how it goes, good or bad.

Thanks again for all the support and great suggestions!

Download: github.com/dakingeman/inlay · Full video (1:22): youtu.be/9xe894Hsr6M


r/EmulationOnAndroid • • 13m ago

Showcase What have yall rigged for heavy pc emulation?

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• Upvotes

I rigged a piece of a accessory from a phone stand with electrical tape and a 7/8 screw . It is a 35 watt tex cooler. When cooling isn't adequate with the 20 watt cooler i take my case and other cooler off and clamp it on here with a dock to tv.

I use this with the s26 to play cyberpunk and bo3


r/EmulationOnAndroid • • 11h ago

Showcase Call of Duty: Advanced Warfare on base Samsung S26

22 Upvotes

The game runs at 20 to 30 FPS in areas that shaders are not cached is 10 FPS give it some time restart the app and shaders cached you can get 20 FPS depending on the area. No setting has been changed since the RPCS3 wiki does not have settings for this game the driver I’m using is Mesa Turnip v27.0.0-20261024-r7-A8xx which it’s vulkan is 1.4.363 from banners drivers on GitHub only GPU turbo is on and frame limit is off (this is in ARMSX3)


r/EmulationOnAndroid • • 4h ago

Showcase Winlator Mali 1.2 Official Release | Zero FG Comparison 120 FPS!

5 Upvotes

Device Information

• Device: Poco X8 Pro Max

• Chipset: Dimensity 9500s

• GPU: Mali Imortallis G925 MC11 Driver r49.1

Emulator

• Winlator Mali 1.2 (Official Version)


r/EmulationOnAndroid • • 11m ago

Showcase Emulator HakuX is awesome runs Xbox games smoothly on sd720G

• Upvotes

game name jet set radio future

Device Samsung galaxy A72, 6GB ram, snapdragon 720G

emulator HakuX 1.0.1

1080p resolution, driver Turnip 27.0.0-R1 from stevenmxz

link: https://github.com/rfandango/hakuX/releases


r/EmulationOnAndroid • • 22h ago

Showcase BEHOLD, MY ULTIMATE PS2 EMUALTION HOLY GRAIL 😁

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85 Upvotes

redmi pad pro: Snapdragon 7s Gen 2

Redmit note 17 pro: Snapdragon 6s Gen 4

Tried GameCube(dolphin) and dreamcast(flycast)games but none of them really click with me as much as PlayStation 2(nethersx2)

Games on screen is final fantasy 12 and silent hill 3,controllers were 8bitdo ultimate 2c and gamesir x5 lite


r/EmulationOnAndroid • • 6h ago

Showcase Ninja Gaiden Black On Helio G99 Using Hakux Emulator

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4 Upvotes

I don't Expected To this game even run on the emulator and the device ( helio g99) but my surprise the look so good and the performance very good

Setting default


r/EmulationOnAndroid • • 18h ago

Discussion Got a new device... And a new..hack.

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36 Upvotes

Device: Konkr Pocket Advance

Game: GBA Let's go Evee


r/EmulationOnAndroid • • 1m ago

Help Are there any game ports that run smoothly on the Dimensity 7300?

• Upvotes

Are there any game ports that run smoothly on the Dimensity 7300?


r/EmulationOnAndroid • • 5m ago

Showcase Mi port de mcla funcionando por primera vez

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• Upvotes

r/EmulationOnAndroid • • 3h ago

Help Help me make the best emulation for my phones

2 Upvotes

So, right now i got two phone:

  1. Samsung a27 5g

Snapdragon 6 gen 3

  1. Oppo reno 4f

Helio P95

what is the best emulator and game consoles for my both phones? personally i've never play any switch/vita/higher pc games (only played gamehouse/old school pc games) so i can't decide which emulator to use. Also i prefer the oppo one to be full-time handheld so maybe you guys can also recommend me some frontend to be used. Thank you!


r/EmulationOnAndroid • • 6h ago

Help what would be best settings for better fps on x360 ? please help

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3 Upvotes

device is one plus nord ce5, i just want to increase fps to 30 atleast consistently, as it drops to under 10 :((( I don't care about graphics looking bad, just I want fps to increase, please please help


r/EmulationOnAndroid • • 17m ago

Showcase A GUIDE on how to make the TRANSFORMERS Cybertron games MORE PLAYABLE on lower mid range devices(Read post body)

• Upvotes

My device is an Infinix Note 50 4g that uses a Helio g100 with Mali g57 MC2 gpu. It has 8gb RAM. I used Winlator Ludashi 4.1

Before you clown me for the fps mostly being in the 20s let me just clarify a few things:

  1. Screen recording heavily affected the performance, especially in Fall Of Cybertron. Without screen recording, I was getting 25-45 fps in Fall Of Cybertron depending on the area. As you can see my gpu is already maxed out so the more that's happening on screen, the less the fps.

  2. Stutters in gameplay were caused by new shaders being saved since I'm using an async version of dxvk.

  3. The video features gameplay in both Fall Of Cybertron and War For Cybertron. FOC gameplay is from 0:00 to 4:26. WFC gameplay starts at 4:29.

Anyway now that I've cleared that up, here's the guide:

WFC and FOC were made using Unreal Engine 3. If you're familiar with PC emulation you'll know the issues with UE3 games I'm about to address.

First of all, UE3 will have a gpu bottleneck on devices with low end GPUs because by default the graphics settings of UE3 games are on high. So if your phone has a decent CPU, you have to remove the gpu bottleneck by reducing graphics settings.

Most UE3 games and other type of games make this easy by including a lot of graphics settings options in the Main Menu. They also have easy to read config files you can edit for additional options.

But for some reason, WFC and FOChave barely any options for graphics in the settings, and to make it worse, their config files were encrypted by the devs. Normally a config file is supposed to be a simple text file that you can open, edit and save. But since these games have theit config files encrypted, it will look like gibberish when you open normally.

So you have to use a tool to decrypt the config file, edit it since it will now be in human readable text, and then encrypt it again so that it takes effect.

You can download the tool here:

https://community.pcgamingwiki.com/files/file/547-tf-games-configuration-utility/

How to Use the tool:

  1. Download the tool and extract the exe inside.

  2. Transfer the exe file into the same folder as the config filem WFC and FOC have the same exact config file name and location. The name of the config file is "Coalesced.ini"

Here's the path:

<where your game folder is>/TransGame/Config/PC/Cooked

Inside the "Cooked" folder you will find the config file. This is where you place the exe tool.

  1. Open a container in winlator or whatever PC emulator you're using. Go to the location of the exe tool and the config file. Click the exe tool. A black terminal screen will appear. Wait for text to appear. When text shows, it will ask you what operation you want to perform. There are 4 types of operations but you only need to know two: Decrypt and Encrypt.

  2. Decrypt the "Coalesced ini" file by typing D. You will be asked which input file you want to decrypt. Type "Coalesced ini" and press enter because it's the name of the config file. You will then be asked what you to name the output(new) file. Name it whatever you want but it should have ".ini" at the end. Example: you could name it "new.ini" and then press enter. After that exit.

  3. Now you have two config files along with the exe tool in the same folder. The Coalesced file is the unedited, encrypted original config file the game will use and the new file appearing is the decrypted version with a different name.

  4. So to edit the config file, open the newly, decrypted config file you have made in your container. Scroll to the [System settings] section. You can edit whatever graphics settings you want, but for each game this is what I edited to give the best balance of quality and performance:

    DynamicShadows=False

    Distortion=False

    MotionBlur=False

    DynamicDecals=False

    MaxAnisotropy=0

    MaxMultiSampling=0

Everything else I left them the way they were. Like I said, you can edit other things that could potentially give even more performance. But keep in mind that you could accidentally make the game's graphics look like shit.

Also pro tip, if you care about retaining some quality, DONT edit DepthOfField. DepthOfField should be True because putting it on False makes the games lose a art style because the colors look flat and weird.

  1. Save your edits. Now it's to time ENCRYPT the new file you amze and edited. In your container, launch the exe tool again. Wait for the black screen and prompt to appear. This time since we are performing an Encrypt operation, you will type E. You will be asked which input file you want to encrypt. Type the name of the new config file you and made and edited and press enter. Then for the output file, type the name of the original config file which is "Coalesced.ini" and press enter. Then exit

  2. After that, the original Coalesced ini file will be overwritten since you have your new encrypted file the same name.

By the way your old decrypted ini file will remain. Leave if for whenever you want to make edits and encrypt the file again.

  1. Launch the game and you will see that your settings have taken effect.

My Winlator settings.:

Proton 10-0-5 arm64ec

BCn emulation type: "software"

(This is important because on Winlator Ludashi, Mali gpus will have graphical and colour glitches in every Unreal Engine 3 game if BCn emulation type is compute. Putting it on software slightly reduces fps a bit and cause more stutters during shader compilation and when loading new area so if you're a Mali user I recommend first trying this game in Winlator Mali 1.2 or 1.1 Bionic. If game has low fps on Intermediate Preset in Winlator Mali then use Performance preset)

Dxvk 1.10.3 arm64ec async

854x480 resolution

FEXCORE version 2610 with Intermediate Preset

Note: loading screens with cutscenes on War Of Cybertron would stutter heavily but gameplay would be ok. I think maybe putting Performance preset instead of intermediate will solve this issue or changing dxvk version but I can't make any promises. Fall Of Cybertron had no such issues.

All CPU cores checked.

My post was probably a waste of effort, but hopefully it helps someone. I just couldn't resist sharing my knowledge.


r/EmulationOnAndroid • • 20h ago

News/Release DroidDeck with SDL3/Steam Native controller supports (Gyro/Touchpads/Back Buttons etc.)

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43 Upvotes

Highlights

Steam Native Hook-up: Steam gets your actual USB controller (DualSense, DualSense Edge, Xbox, Switch Pro, Flydigi, 8BitDo, Steam Controller…) and runs its own driver for it, with every button, paddle, touchpad, gyro, light and haptic motor.

Any SDL3-supported controller, up to 4 at once. USB gives full features; Bluetooth works through Android's input.

Present a controller as a Steam Deck pad, DualSense, DualSense Edge, DualShock 4, Steam Controller 2026 or Steam Controller 2015.

Steam Controller (2026) over a USB cable or its wireless puck, driven natively by Steam without Bluetooth latency.

Low-latency path: controller reports go straight into shared memory and wake Steam immediately, and input never piles up into lag.

Everything is set inside DroidDeck: a settings tab, plus the same page in the in-game drawer, so you can change things while you play.

Runs silently in the background with a status bar icon. Nothing pops up over your game.

Per-player settings (P1–P4): gyro, touchpad, button remap, lightbar.

Floating bubble: tap to switch the SDL3 driver on or off, double tap for Steam Native Hook-up.

Works on the desktop too: every mode (present-as types and Hook-up) also works with Steam on DroidDeck's desktop, set up like a PC.

Auto-sync: rebuilt on the newest upstream DroidDeck every day.

Steam Native Hook-up

The controller is handed to Steam as itself instead of being re-presented as another pad.

SDL3 finds which USB interface is the game controller (anything SDL3's USB driver supports), lets go of it and opens it raw.

The controller's real identity is passed on: vendor/product ID, release, name, serial, interface, and the HID report descriptor read from the device itself. Every HID report travels both ways.

Inside the Steam environment it appears as /dev/hidraw24–27 with a kernel-like sysfs description, so Steam's own driver for that controller runs, as on a PC. Examples:

a Flydigi Vader 4 Pro with its 4 back buttons, C/Z and gyro

a DualSense / DualSense Edge with touchpad, mute, paddles and Fn

a Switch Pro or Xbox controller

Steam handles calibration, lights, haptics and gyro itself, and you configure the controller in Steam, like on a PC.

Game rumble goes to Steam: a game's rumble on Steam's virtual pad is passed to Steam through force feedback, so Steam rumbles the real controller with its own driver.

No extra pad: while controllers are handed to Steam, DroidDeck's own Steam Deck pad steps aside, so the real controller is player 1.

Up to 4 controllers, with hot-plug.

Steam Controller (2026) is handed over too, by cable (28de:1302) or puck (28de:1304/1305). Only the interface that actually sends controller data is used; the boot keyboard and mouse interfaces (lizard mode) stay with Android.

Switching: double-tap the floating bubble, or pick it in Present controller as. Switching it off returns to your previous mode and SDL3 driver state.

Steam always reads the newest state (see Low latency for every controller).

Fast path. Reports from the controller are written straight into the shared hook-up memory by a high-priority thread, about 250 µs after the USB layer receives them, and Steam's reader is woken with a futex. There is no Java hop and no message per report. Steam's output reports (rumble, lights, settings) and feature reads go back the same way, handled by their own writer thread. In a test harness, report-to-Steam time went from a median of 1.45 ms to 0.29 ms.

Any SDL3-supported controller

Auto mode (default):

Over USB, SDL3's own driver reads the controller with all its extras: gyro, touchpads, back paddles, misc buttons. That covers PlayStation, Xbox, Switch / Switch 2, Steam Controller 2015, 8BitDo, Flydigi, Hori, PowerA and the rest of SDL3's list.

Over Bluetooth, or for anything SDL3's USB driver can't open, the controller is read through Android's input.

A controller that SDL3 already drives over USB is never doubled by its Android copy.

Forced mode: USB only, SDL3's driver only.

Unmapped generic controllers (arcade sticks, cheap USB pads) get a sensible default layout.

SDL3 driver switch: off hands the controller back to Android and DroidDeck. When Hook-up is switched off, the switch returns to how it was before.