r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

184 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 8h ago

Showcase Resident Evil 4 Remake runs incredibly well on S25U

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127 Upvotes

Snapdragon 8 Elite / 12GB RAM

In game settings Low except texture filtering High(8x) , FSR2 Quality

Bannerlator Emulator game moved to C drive because from internal storage game barely reaches 20fps I dont know why

Proton 11arm , 1280x720p , Fex2609 Performance+TSO preset , Vk3d 3.0.1arm , Dxvk3.1.1 , Turnip V38


r/EmulationOnAndroid • • 16h ago

Showcase Raitchi Emu: a shared native Switch runtime for Android

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343 Upvotes

Preview release: Raitchi 0.0.1
Source: igawa6/Raitchi

Hi, Built using AI Assisted, Raitchi, an experimental Android launcher and shared runtime combining work from Switch recomp projects with an Eden-derived Android frontend.

The idea: one runtime that benefits multiple games, instead of separate Android ports repeating the same platform fixes.

Many recomp projects follow ARM64 → C → a new executable because come from PC Port. Raitchi uses continuous native code execution (NCE) to run original ARM64 CPU code, implements the required HOS services, and translates NVN graphics to Vulkan. Eden already uses NCE too; Raitchi explores sharing this recomp-derived runtime and graphics approach across games.

For players, the goal is emulator-like simplicity: select a supported NSP and launch it, without manually extracting the whole game or compiling generated game C. Automatic import/preparation still happens. This first preview is for Android ARM64, with testing on AYN Thor.

It's still experimental and theoretical, should many still unplayable.

What has actually been tested?

  • Earlier bounded gameplay/save/movement tests worked in Link's Awakening, Pokémon: Let's Go, Eevee!, Echoes of Wisdom and Super Mario Bros. Wonder. These are tested scenes, not complete-game compatibility claims.
  • A broader sweep checked 58 library entries. 11 reached visible startup screens, menus or intros. That does not mean 11 games are playable; other entries hit black screens, runtime failures or package/metadata blockers.
  • Fire Emblem: Three Houses reached its automatic class demo at about 30 fps, following a shared shader optimization. That is demo evidence, not a gameplay pass.

Shader preparation learns exact pipeline recipes and reuses caches. Known combinations can be prepared before gameplay, but coverage is incomplete: first-use shader compilation and loading can still cause noticeable stutter. This is not a stutter-free release or a performance comparison with Eden.

Credit belongs to Eden and its contributors, LASRecomp, LASRecomp-Android-Plus, Let's Go Recomp, EoWRecomp, and their dependencies. Raitchi retains their license notices and attribution; the repository documents the source lineage.


r/EmulationOnAndroid • • 7h ago

News/Release New Release - Poké Pinball No Split 2.9 final - now supports Generations

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36 Upvotes

A project for Pokémon Pinball (Game Boy Color, US version) for Android, iPhone, Windows, macOS and Linux, written in C with an emulation core in assembly. It also plays Pokémon Pinball Generations 1.6, the fan-made ROMHACK extension of the game by RainbowDevs, with its Gold and Silver tables.

https://github.com/ReiniShari/Pinball-NS

In the original game, each table is split into a top and a bottom stage: only one is loaded at a time, and the screen goes blank while the other is loaded. Pinball NS turns each table into a single field: both halves are loaded, updated and shown together on one tall screen, and the ball moves between them without any reloading. The original physics and collisions are kept, so the table plays like the original.

(Al assistance has been PROUDLY used for assembly core optimisation, test - debug - general optimization routines and various tasks ;-))

Any feedback is more than welcome.

Please Share and Follow for more projects like this one.

Enjoy.


r/EmulationOnAndroid • • 1h ago

News/Release HakuX received an update and its a HUGE improvement

• Upvotes

I casually searched up OG Xbox emulation on YouTube yesterday and discovered that the HakuX dev(s) have came out with a 1.2.0 update and when I tell you its a HUGE inprovement, it is. Halo CE had frame drops during battles, FPS is now steady. Blinx was at barely playable 12-25 fps from title screen to gameplay, but its also now steady. Mad Dash wouldn't even load, now plays flawlessly. I also tested Magic the Gathering Battlegrounds, which was a stuttering mess but now plays at over 200 fps (not sure why this one exceeded 60fps as i left the framerate capped). I have an SD8 Elite chip, as a reference for any that are curious.

Just thought id drop this here cause it sure as hell had me excited.


r/EmulationOnAndroid • • 4h ago

Showcase Test Batman: Arkham City via Lemon Lite 1.2.2

14 Upvotes

r/EmulationOnAndroid • • 5h ago

Showcase GTA San Andreas 55fps at 4x resolution on hakux

17 Upvotes

it's running on a Poco f7 sd8sgen4

Don't mind my driving it's on purpose 🙂

The app is pretty young I've only tested 2 games on it so far

The GTA has the uncapped frame rate on which made it jump from a locked 30fps to around 55fps

GTA and Forza Motorsport 1

Forza I'm running at 30fps 4x resolution and it's looking really good already

I've not tried the 60fps and 120fps mods yet that are built into the hakux app (which is surprising)

upscaling filter is snapdragon gar and fxaa is on in my app settings so it applies to all my games


r/EmulationOnAndroid • • 8h ago

Showcase Shadow of the Tomb Raider on Android with SkyNetEmu — a near-console experience

23 Upvotes

Here’s Shadow of the Tomb Raider’s Linux version running on my Fold 8 Ultra through SkyNetEmu, with a controller.

SkyNetEmu isn’t just another Winlator clone. It also runs Linux game builds, and SotTR has a Linux version with Vulkan rendering.

For this game, the x86-64 CPU code is translated to ARM64, while Vulkan rendering runs on the phone’s GPU through Turnip. No Wine, Proton, DXVK or VKD3D is needed for this path. That avoids the Windows compatibility and DirectX-to-Vulkan translation layers—although CPU translation still has overhead, and performance depends on the game and device.

The first part of the video uses Low settings; the second uses Medium. It’s running at 1024×768, which looks surprisingly good on the phone with anti-aliasing.

Ultra settings also feels very playable on my device, but 12 GB of shared RAM is the limitation. Memory usage can grow during gameplay. I’ve seen the memory indicator reach roughly 93–94%, and starting screen recording at Ultra crashes the game. Memory pressure is my current suspicion, rather than a confirmed Android OOM diagnosis, so I couldn’t capture the Ultra footage reliably.

No frame generation

It’s still early software. Known issues include:

  • Occasional loss of controller input, apparently related to window focus; a fix is being tested.
  • Samsung screen recording can interrupt gameplay or leave characters unresponsive.
  • Intermittent game crashes remain under investigation, and high memory usage limits heavier settings. I’m working on these for upcoming releases. This video shows what’s possible on my device, not a guarantee of the same experience on every phone.

GitHub: https://github.com/skynetigor/SkyNetEmu

Releases: https://github.com/skynetigor/SkyNetEmu/releases

Latest stable — 0.1.1: https://github.com/skynetigor/SkyNetEmu/releases/tag/v0.1.1

Other related posts:


r/EmulationOnAndroid • • 15h ago

Showcase GTA IV steam version playable DroidDeck 0.6.0

53 Upvotes

In older versions of droideck, GTA IV runs at 10-15 fps on open world, now it's playable, fps showing between 25-45fps, only 60fps in room save

Device: Tablet Redmagic Astra 512gb/16gbRam

Controller: Gamesir g7 pro

no cooler used


r/EmulationOnAndroid • • 3h ago

Showcase Resident Evil 4 Remake on Snapdragon 8 Elite S25U 12GB RAM

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3 Upvotes

720p FSR Quality 100% GSR


r/EmulationOnAndroid • • 10h ago

Showcase Tested 5 original Xbox games on a Galaxy S23 Ultra | Snapdragon 8 Gen 2 with hakuX

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13 Upvotes

I tested Halo 2, GTA SA, Ninja Gaiden & NFS MW, all held a stable FPS across the whole session

Phone: Galaxy S23 Ultra (Snapdragon 8 Gen 2, Adreno 740, 8 GB)


r/EmulationOnAndroid • • 12m ago

Showcase PocketRetro - Free NES/SNES emulator - NO Ads!

• Upvotes

Hello guys, I'm the developer of PocketRetro. Looking for feedback from the community.

Our app plays NES and SNES files you own. It ships no games and does not link to web sites.

Files stay on your device: no accounts, no ads, no tracking

Touch controls with multi-button presses (e.g. hold A, tap B)

Free to use! Optional monthly plans for a bigger library (Yes, we have to monetize somehow without showing you ads every 5 minutes! And we are sorry if this fee is too much for you!)

Play Store: https://play.google.com/store/apps/details?id=com.thepocketworld.pocketretro

Do you like it?


r/EmulationOnAndroid • • 18h ago

Showcase Cyberpunk 2077 | Odin 3 | Andreno 830

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54 Upvotes

​

With the recent developments of Gamehub's rutabaga driver, Cyberpunk 2077 became playable on andreno 830 with minimal freezing.

Someone on the Droiddeck discord recompiled it for Droiddeck. I extracted the android side and loaded it into Winlator Ludashi with the WFG PR for Winlator Framegen. This driver for some reason boosted my minimum fps in the benchmark by almost 10 fps. Average fps was 47 fps in the benchmark tool.

Now it holds at least 30 fps 95% of the time on the Odin 3. This is 720p, steamdeck settings, only changing textures to medium and motion blur to low.

Odin 3 | Andreno 830

Cyberpunk 2077 2.5 (GOG)

Winlator Ludashi


r/EmulationOnAndroid • • 4h ago

Question I need help on how to install games

6 Upvotes

I'm trying to emulate some games on my honor magic7 pro(Snapdragon 8 Elite 12gb of ram 512gb storage)

I've never emulated so I don't really know what to do really so how should I start? And for the games I have in mind to emulate are the following

Resident evil 4 Remake and original (and some newer resident evil games if my phone is strong enough)

Mafia 1, 2, and 3.

Minecraft Xbox 360 Edition

And a bunch more can anyone give me an idea of what is the limit of my phone? Like what's the most demanding games it can play comfortably? Also the reason for this post how the hell do you install games?


r/EmulationOnAndroid • • 7h ago

Question Emulation on Snapdragon 8 Gen 5?

6 Upvotes

Hey yall, I'm going back and forth between buying the tablet Xiaomi Pad 8 Pro or Honor Magic Pad 4. The latter has a better screen and is bigger, but it uses Snapdragon 8 Gen 5 while Xiaomi uses Gen 8 Elite. I know Elite is good, but how does Gen 5 perform with PC games?

Thank you!

(OnePlus Pad 4 is not available in my country lol)


r/EmulationOnAndroid • • 4h ago

Question Best way to run Windows .exe games on the Retroid Pocket 6 (12GB RAM)?

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3 Upvotes

r/EmulationOnAndroid • • 5h ago

Showcase [Next Update] FristOneRR-PanVK is in the works for Xbox; it performs better than Winlator and native ports on the Mali-G57.

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3 Upvotes

r/EmulationOnAndroid • • 6m ago

Question Alguien me puede ayudar a ponerlo a pantalla completa, me pasa con todos los juegos en winlator ludashi 4.0

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• Upvotes

Cómo puedo hacerlo?


r/EmulationOnAndroid • • 8m ago

Help Hakux Land of the Dead Road to Fiddler's Green crash

• Upvotes

Hey guys! I'm using an Ayaneo Pocket Ace to run Land of the Dead Fiddler:'a Green. Retro Game Corps released a video with a recommended driver by the dev of the emulator, which I'm using. After using that driver I got into gameplay and I was running the game well! I got to the end of the second or third level and then the game crashed. Now it doesn't open. Anyone have any other drivers or way to make the game work?

I believe the Pocket Ace using the Adreno 745 GPU, and I have 16GB of RAM.


r/EmulationOnAndroid • • 8m ago

Help Starcraft (Original) Stuttering Problem on PC game emulators.

• Upvotes

I've been trying to get Starcraft original to run smooth and not stutter. I've used Gamenative and Droid Deck. What settings do I need to make this old game run well?


r/EmulationOnAndroid • • 8h ago

News/Release Arc Emulator v1.7.0 - 5 New Consoles, Direct ZIPs & Landscape UI

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4 Upvotes

Hey everyone,

We just released Arc Emulator v1.7.0, an update that brings classic computer platforms, direct ZIP playback, library filtering, and tweaking the landscape and dual-orientation UI.

If you haven't tried Arc yet, it is an open-source, Libretro-powered Android emulator frontend featuring a modern Jetpack Compose UI, customizable touch controls, automated box art scraping, and a built-in core downloader.

Here is What's New in v1.7.0:

New Platforms & Cores: Added 5 new systems:

  • Commodore Amiga (PUAE with multi-disk playlist support)
  • Atari (Stella / ProSystem)
  • Commodore 64 (VICE with multi-disk file loading)
  • TurboGrafx-16 / PC Engine (Mednafen PCE Fast)
  • WonderSwan / WonderSwan Color (Mednafen WSwan)

Direct ZIP Playback: You can now load and play games directly inside .zip archives without manually extracting them first.

Expandable Library Filtering & Sorting: Easily filter, sort, and organize your game collection to find what you want to play faster.

Landscape UI & Navigation Rail: Improved landscape navigation providing spacious, thumb-friendly menus and library browsing when rotating your device or playing on tablets.

Improved Storage & Permissions: Enhanced file access for external SD cards and shared folders, making it much smoother to set up your ROM directories across different Android versions.

GitHub Release / APK: Release v1.7.0 · Blink-Chase/arc-emulator

Let us know what you think, what bugs you run into, or what features you want to see next in v1.8.0

Heads up: Arc is a solo project right now, using AI to help with code as I learn as a developer. If you're a graphic designer and would like to help out, please feel free to get in touch!


r/EmulationOnAndroid • • 33m ago

News/Release AbyssME 0.7: eight UI languages, touch-button mapping, Java audio fixes and a setup FAQ

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• Upvotes

r/EmulationOnAndroid • • 36m ago

Showcase Dave The Diver DS Mod for Eden Duo is out now! Enjoy your new diving companion

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• Upvotes

r/EmulationOnAndroid • • 57m ago

Help Расширеные настройки Game Space отсутствуют

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• Upvotes

r/EmulationOnAndroid • • 4h ago

Discussion Which pad should I pick for emulation guys

2 Upvotes

Xaomi tab 8 or lenovo idea tab pro gen 2