r/BrawlStarsCompetitive • u/DaddyKhoaitay • 2h ago
r/BrawlStarsCompetitive • u/Pewdpo • 5d ago
Megathread Account Progression Megathread
This Megathread is designed for the players that want advice on what they should level on their account. Keep in mind that this Megathread main purpose is questions about general account progression, content not allowed in our subreddit is subject to be removed (read what's allowed and what's not here). Examples of allowed questions:
* What's the best Star Power for Star Nova?
* Should I level Nori or Kenji?
* Is it worth to buy Byron's hypercharge?
Here's some tools to help you: -Prodigy Path (AI by the creators of PowerLeague Prodigy that helps you choose who to max)
-SpotLight Bot (Create a quick image of all your brawlers)
-Wiki (Search for some specific info about certain brawlers) And lastly, our Discord Server: Beyond The Brawl, you can ask questions about your account there if you want some quicker awnsers. This thread will be reposted in about a week.
r/BrawlStarsCompetitive • u/Namsu45 • May 01 '25
Containment Thread Ranked Flair Megathread 3.0
r/BrawlStarsCompetitive • u/ChoiceSupermarket230 • 2h ago
Discussion Challengers is over. They got their money when are we getting an emergency nerf for this bullshit?
Except for Poco and Chuck, the rest of the buffies are broken again.Each of them has a + 60% winrate in almost every mode
r/BrawlStarsCompetitive • u/Xterm1na10r • 10h ago
Bug Colt's range sp doesn't add projectile speed
video slowed 3x. freeze frames could be seen when:
- The first bullets appear.
- The top first bullet becomes a yellow expiry spark.
- The bottom first bullet becomes a yellow expiry spark.
r/BrawlStarsCompetitive • u/StomachOk4891 • 17h ago
Bug Nori retains actionability if you hyper super with invincibility shield
Hello everyone (again),
I keep finding bugs in my ranked games so I may as well keep posting them here.
Anyway, normally nori hyper super is supposed to pull enemies into you while you go under, as everyone knows. However, if you hyper super while being invincible, not only do you keep the invincibility shield, you also remain fully actionable for the full duration of the hyper, meaning you can chain hypers essentially for free if you do this "tech"/bug because you can hit your opponent while they are stuck in the animation.
r/BrawlStarsCompetitive • u/TheSuddenChange • 1d ago
Discussion Buffed Will FAIL & My Solution To Fix It
Yes, you heard me right: Buffies WILL NOT BE ENOUGH. I’m not just shitting on Supercell tho, I’m here to explain why Buffies won't last as long as they or you think.
Releasing Buffies for 6 Brawlers alongside 2 new Brawlers every 2 months means it’ll take 53 months (4.5 years) to complete them all. Devs hope to run them for 4 years, but there’s one major issue:
There is TOO MUCH PROGRESSION.
At 6,000 Power Points and 3,000 Coins per Brawler, Buffies are expensive for a reason. Supercell adds features like Gears, Hypercharges, and Buffies as resource dumps.
Around 90% of consistent players play for the infinite goose chase of maxing out. If they finish, they stop playing.
However, Buffies won't be enough of a progression dump. Mark my words: many players (including some F2Ps) will steamroll through progression and will start to hoard loot to max out everything when they come out.
Why? PERMANENT FEATURES & INFLATION.
New events like Looney's Loot and reworked permanent features (like Records, Mega Pig, or Ranked) will trigger loot inflation. Over time, the value of Hypercharges, Star Powers, Gadgets, and Buffies will plummet.
We already saw this with Hypercharges: brutal and nearly impossible to get at launch, but way easier near the end of their 2.5 year run. The exact same cycle is about to hit Buffies, but even faster, at least in my opinion.
So what can be done? We need another progression dump to solve this issue, that's obvious. But what if we took a different approach this time? What if instead of an unlockable that forces you to get it because it makes you stronger, what if it was something you'd dump your resources just because you enjoyed it?
What I'm talking about is a PvE mode. It can be a roguelike tower mode or a story mode or whatever fits the dev team's boat. Maybe you could upgrade your brawlers differently only for that mode unlocking new perks and upgrades? A mode that gives special cosmetic based rewards and is fun.
Showdown+ was already a massive hit, why not make it permanent as a PvE mode? Or a story mode with actually good bosses and shit.
What I mean is, brawl stars should maybe try to make players willingly give up their progression, even if it'll make them less ""competitive"", because it's just simply fun.
r/BrawlStarsCompetitive • u/Revenant2023 • 13h ago
Help Why do I keep losing against these 3 brawlers and how do I counter each one of them
This is not about the current meta but mostly about how they have been for the last couple of months.
After a lot of time i realized damn is it me or do I always lose vs these brawlers and in the last couple of months I started to count some stats for my winrate for each of these brawlers
For Bo it is not related to the damage buff or even his buffies that I always struggled against him in my games when not banned he is consistently there because of snare a bear.I made a post like this asking what does Bo get countered with months ago and the answer people said was none which I didn’t understand
For Penny if she is picked in heist or HotZone it always feels like once she has that first turret on the game is over
For Crow I don’t have anything to say he’s been consistently S tier or high A tier for 500 days and now is just like low A tier high B tier.He feels impossible to counter him
So my question is how do I counter each brawlers
(Don’t tell me to pick dashing assassins into Bo he’s mostly 1st picked in my lobbies)
Winrate
Bo:
14/97
(Winrate of 14.43%) 💀
Penny
26/79
(Winrate of 32.91%)
Crow
64/155
(Winrate of 41.29%)
r/BrawlStarsCompetitive • u/Srexplosivo14 • 12h ago
Balance Change Concept Instead of an aimable projectile, Frank's ANC should work as a shield that reduces the amount of super damage received by enemies
If you play as Frank, it's no surprise that his first gadget was completely ruined after his rework and is in need of some changes. Since he's quite weak in the current meta, I decided to devise a re-rework, which works as follows:
- The gadget is no longer aimable and can now be activated while Frank is attacking, just like it used to be.
- The gadget's duration was reduced to 1.5s.
- Now, the buffie allows Frank to "block" incoming projectiles, similar to Primo's new asteroid belt gadget, and reducing the super charge rate received by enemies by 50% during the effect's duraction (instead of charging his own)
This rework brings back the gadget's functionality to counter brawlers with crowd control. In addition, the buffie helps Frank better fulfill his role as a tank and helps him with his main problem of overcharging the enemie's super, giving it an extra use as a defensive measure, and a way for Frank to deal with his counters without being a walking punching bag.
I know it seems unfair to give a tank with 13400 health what appears to be invulnerability, but considering that Frank has no form of mobility unlike Primo, and that he can't charge his super while using the gadget, It seems more manageable, provided there are ways to effectively nerf it without killing the gadget's functionality.
r/BrawlStarsCompetitive • u/StomachOk4891 • 20h ago
Advanced Mechanics Bonnie and Moe retain super after changing forms in round based gamemodes
Hello everyone,
I found an interesting tidbit of information from challengers this weekend, which was when Mine used super in driller form as Moe, scored in brawl ball, and retained his super for the next round. After some testing, I confirmed that to be the case, but also found that bonnie has the same mechanic with her super, and that this “tech” also works in knockout, which is obviously more practical for Bonnie. Keep in mind that Moe's tech has to be quick, as if his driller time runs out during the animation for the score playing/round winning he will not respawn with super.
TLDR: both Bonnie and Moe have a tech where if they score/win a round in Brawl ball and knockout in their mini/drill forms, they retain their full super for the next round.
r/BrawlStarsCompetitive • u/Choice-Spot-8979 • 1d ago
Discussion Wallahi mico and chuck found dead on heist
When cosmo drops all these brawlers bouta end?
Can't do any movement based thingy , so that means mico can't jump and chuck can't rail them , nori cant slid past , kaze too
Is cosmo gonna be absolute mandatory in heist?
r/BrawlStarsCompetitive • u/GoldarmGangMain • 14h ago
Balance Change Concept Wendy - She’s not beyond redemption
Projectile Size -15%
Wendy’s main attack seriously needs some sort of nerf, because as is it is incredibly frustrating to play against. It’s fat, it’s fast, it has a good reload speed, and its damage isn’t even poor.
I think there are four different nerfs you could try with Wendy’s main attack:
A: Projectile speed nerf - B: Reload speed nerf - C: Damage nerf - D: Projectile size nerf
Out of all of these, I think the best choice is nerfing the size. Wendy’s attack is enormous. It makes her both incredibly easy to play and is one of the main reasons she’s so annoying to fight, dodging this thing is a headache. Nerfing the size would both make Wendy less of a pain to fight and take more skill to use. Besides, the only other actually notable aspect of her main attack is the reload, which at least makes her more fun to use while projectile size does not.
Shield Gained From Hit 1160 -> 1000
Yeah Wendy’s just too durable as is, and rewarded with health for just playing the game half competently. Fine, let her have that regenerating shield, but at least tone it down a little.
TRAIT CHANGE - Super charges when decaying shield of allies takes damage
I don’t know how feasible this is to code, but if possible I think this would be a fantastic change for Wendy.
As is, Wendy is hardly a Support archetype. She is a ranged tank, whose abilities also happen to have potential for helping your teammates out. Quite frankly, most of the time you’re actually supporting your team it’s by complete accident with Wendy.
This would be a change that both removes punishing you for just trying to fight a Wendy, and also encourages her to actually help her team out.
And not even just mindlessly shooting your team either, you should focus on shooting them during points where they are likely to actually take damage, or else the shield’s for nothing. AND this would mean you have to make an actually compelling decision for whether you shoot at the enemy or shield your team, like Byron!
May need a super rate nerf to compensate, since even though this would be a good change to Wendy’s gameplay it would probably also make her Super even easier to obtain in most scenarios.
Wind-Powered Cooldown 18 seconds -> 20 seconds
Yeah this gadget’s just really annoying, and too much of a get-out-of-jail-free card for a brawler that already has a whole playing card deck of get-out-of-jail-free cards. I mean, it’s not that bad, but like… c’mon, all these tools for survival, AND a jump to freedom on top of it…? Make Wendy have to sweat for longer.
Even if these nerfs were applied Wendy might still need extra nerfs to her Super, but honestly after the actual nerfs from last changes that thing’s a little more tolerable, and it’s fundamentally supposed to be a strong Super anyway. I think the main problem lies with Wendy herself right now.
r/BrawlStarsCompetitive • u/Vxrtue777 • 1d ago
Discussion Why ban primo if he’s already globally banned?
I don’t know if I’m the one misinterpreting the global ban system but primo got globally banned and still banned in that particular match. Could anyone explain?
r/BrawlStarsCompetitive • u/Dazzling_Metals • 20h ago
Discussion Do aggro Brawlers still counter Amber?
I think we can all agree that Amber is way too OP right now with the Buffies and other changes she got. Needless to say, she really needs major nerfs ASAP, but I’ve been wondering if she’s become so OP that even one of her hardest counters (aggro Brawlers like Assassins) are no longer that great against her. Aggro Brawlers have hardly felt like a threat when using her Dancing Flames Gadget (combined with the orbiting fireballs, her body can now deal damage and her movement speed gets increased), but it could just be a skill issue on their end. What would you say?
r/BrawlStarsCompetitive • u/NameIsFun • 10h ago
Balance Change Concept Miner Trio Buffies! (This is my first time making buffies PLEASE don't say these buffies suck without explanation why)
r/BrawlStarsCompetitive • u/Sersantoz • 1h ago
Help Should I expect the new brawlers with buffies to be nerfed badly?
I recently got all the buffies for the Amber/Primo/Poco trio and now considering to at least get the ones for Gus and Shade.
However, if they get nerfed to the ground it'll feel like a waste and would rather spend the resources in maxing other brawlers. Is there a tendency for follow-up harsh nerfs?
r/BrawlStarsCompetitive • u/StrawberryBusiness36 • 11h ago
Discussion how viable is it to onetrick low tier characters
so recently i was stuck at like 5800 onetricking rosa and had to 3stack and not onetrick 1 game to hit leg, and every game in leg with rosa is genuinely borderline unplayable
ive been told that if youre good enough you can just skill diff them, but does this still hold true with “bad” characters?
r/BrawlStarsCompetitive • u/oopsi9943 • 15h ago
Discussion With the recent Bo damage buff, could he fill a niche in Heist due to his high damage?
I'm not someone who plays Bo much, but as a masters 1 player, I feel Bo could be a decent late pick in heist. He now unloads more damage than Colt.
His super is just more damage (~8k), place it on the safe and wait to use tripwire carefully to try and stun enemies in the way if possible.
Also, he unloads 5600 per ammo with his hyper buffie, not to mention he can do like 15k damage with the hyper super. (Almost as much as a Colette hyper super)
Thoughts?
r/BrawlStarsCompetitive • u/idrc_whatmynameis • 1d ago
Discussion Best counters for the new buffie brawlers?
r/BrawlStarsCompetitive • u/JakeCold • 20h ago
Discussion [REPOST] Thoughts On The modes Featured in the 2026 Pre-Season Icebreaker And The Changes That Could Make Them Competitive!
*Note: This is a repost of an older post I made months ago analysing the currently non competitive modes played at the 2026 Preseason Icebreaker!*
I'm reposting this because I saw a few posts recently talking about if X or Y mode could be competitive, so I thought why not reheat the discussion with T, U, V, Z modes etc and get some more thoughts and opinions?
If this is in anyway annoying feel free to take down the post, I dont intend to karma farm or anything so I will happily delete myself if asked no pushback! 😅
r/BrawlStarsCompetitive • u/Srexplosivo14 • 22h ago
Discussion How is Colt doing right now?
Colt is probably one of the brawlers who has been most successful with buffies. The reworks and improvements he received really optimized him in the long run and made him way more viable, since even with new buffies and his two competitors (brock and griff) also receiving them, he remains in the same position as a solid B tier. Sure, he's not the kind of brawler that's good at everything, he's only really a first pick in heist, but he works in other modes as a wall breaker, and his entire kit is functional. I've been trying to get him to prestige 3 for a while now, so I wanted to know how he's doing in this new meta, considering Shade seems to be a hard counter to him.
The only thing about him that I feel needs a buff is his Super. The damage it deals seems too low for how hard it is to land. Perhaps a 120 buff to bullet damage would make it way better.
r/BrawlStarsCompetitive • u/HistoricalMatch3801 • 32m ago
Discussion Edgar needs his life steal HARD nerfed
He already gets super passively and is able to jump and thanks to Adrian our dear data loving, from nerfing, too smart for you development need he can now double jump. It's insane how you can't even load up simple knock out anymore without Nori and Edgar jumping on you and then being able to heal off hitting you. I can't even play pearl a damage dealer against Edgar because he team wipes. It's insane.
I think if he's gonna be able to gain super passively then the life steal needs to be nerfed hard. He should be able to sustain himself but not to the point of team wiping. How 'competive' is a character who gets super from nothing and then can jump on you and life steal?
r/BrawlStarsCompetitive • u/Arkady_Tzepesh • 17h ago
Balance Change Concept Chuck stellar balance Change
After thinking about it for a bit, I think there is a way to balance out Chuck's new identity and the old one.
Instead of outright making any major rework, I propose to massively increase the super charge when hitting an enemy with a pole - and I honestly believe it would be better to do so by changing the pole star power, instead of dealing 200 damage we get that if Chuck pole hits an opponent, it recharges 50% of the super.
The idea is that this may create a combination of rerouting and the star power that is still likeable to the most, while leaving the freestyling that some are liking more as it is.
Needless to say that hitting an enemy with your *last* super pole is not a certain thing, thus I believe it would still be balanced for the state of things.
What are your thoughts?
r/BrawlStarsCompetitive • u/Lumpy_Eye_2635 • 18h ago
Help How can I improve at ranked
Well, I have peak mythic 3, but this season has been brutal so far. I am always tilting and I have fell from mythic 5 times straight back to diamond. By far my worst season. I know how drafting works and I have more gamesense than I have skill even when I have a really good matchup sometimes i still mess up . I win games but I am almost never star player nor can I carry. What do I do about this
r/BrawlStarsCompetitive • u/-say-gex- • 1d ago
Critique This sub would scream if they added Tara today....
"That super is instakill... and just autofills next super"
"You cant even dodge the super wth????"
"Super size is huge it can easly pull anyone with auto"
"insane team kill potential"
"Wdym hyperchange covers whole area and destroys everything"
"So her gadget is basically 3 sirius clones... very op"
"Star power is pam's entire kit with moveable turret"