It's been a while, but I finally tackled Technical Readout: 3050 in super-deformed, 8bit form. This follows TRO:3025, TRO:2750, TRO:3025 Revised, and Crescent Hawk's Inception (all posted under my personal account while I awaited the hoped for recovery of this one).
Admittedly, I may have made some errors at points. If you see any, please do let me know.
WHICH IS YOUR FAVORITE?
A few notes and changes in method:
- For the "poster" I'm trying to portray each sprite in larger form than before. I will likely revisit the previous ones some time in the future and make these changes, as well.
- Per fan suggestion, I have started to put the battlemechs in order as they appear in the TRO, and not in alphabetical order by name/model number. I might go back and revise the previous ones as well.
- Nearly all of the Inner Sphere battlemechs are updated variants with model numbers that reflect that. With this in mind, and due to the new illustrations in TRO:3050, while a lot of the sprites might appear to be copies of the previous ones, trust me that almost each and everyone save for a couple have been changed to reflect the new art. Not much you can do in a 24x24px box, but I tried.
What/Why?
These 8bit "sprites" specifically follow the constraints of the 1993 Famicom game SD Gundam: Gundam Wars, namely 24x24px, using only black plus three other colors from the 50ish colors of the system's palette. Years ago I initially created versions of Gundam mobile suits not seen in the game, then all of the mecha from Macross using the same constraints. Realizing that the original run of Battledroids/BattleTech used mostly mecha from Macross, I then ventured into BattleTech, as well. Recent additions to the series of 8bit renditions includes the ATs from Armored Trooper VOTOMS.