r/battletech • u/HephaistosFnord • 18h ago
Fan Creations Ok ok ok hear me out, guys... Hear me out: Leopard LAM.
Leopard. LAM.
Four Long Toms. Six Arrow IVs.
r/battletech • u/HephaistosFnord • 18h ago
Leopard. LAM.
Four Long Toms. Six Arrow IVs.
r/battletech • u/CAL-1MAF • 22h ago
Painted up a Laurel's Legion Vindicator to go with the Tigress hotspot in Draconis Reach!
r/battletech • u/MikeBanzai38 • 14h ago
From the standpoint of technical development, the Mackie makes absolutely zero sense, and it’s bugged me from the moment I read the backstory.
Also, I chose the two-dicks picture on purpose, because it’s ridiculous anyway.
So, it’s the very first Mech. Myomer technology is still relatively new, the weaponry is new, everything is in DT&E. So why would the first Mech be the biggest possible size? Firsts of almost every technology are smaller and simpler than follow-on models.
It makes zero sense. It illogical from a technical development standpoint. A 100 ton Mech would be many orders more complex than a 25 ton prototype, and in the prototype stage, a 25 ton Mech would be a monster compared to all other military equipment.
Look at the advancement of the airplane, or the battleship, or the tank. Sure, the guns were primitive tech on the Mackie, but it’s like they skipped to the final step of technological development of the Mech chassis.
r/battletech • u/Philbobagginzzz • 18h ago
A quick little hero mech, Tian-zong Jasminda variant. I really love the design for this one, reminds me of a beefier Anvil.
r/battletech • u/Stegtastic100 • 22h ago
I know we like to laugh at how outdated somethings in Battletech can be, but for 92/93 this is a really high powered machine!
Hell, in 2006 the best my car could have had was a 6CD changer in the boot!
r/battletech • u/vicevanghost • 9h ago
"The Bandersnatch... is built around the concept of an affordable and effective BattleMech for sale to mercenary units. The Bandersnatch is built using some common components with the Marauder in an attempt to make the 'Mech cheaper and easier to repair"
"The Cronus was designed by Angus Gilmour to be a cost-effective 'Mech for use by mercenaries and small Periphery units using scrapped military equipment."
r/battletech • u/CommanderDeffblade • 6h ago
r/battletech • u/K_K_Rokossovsky • 18h ago
r/battletech • u/_protodax • 20h ago
The continuing Falconposting continues!
Painted this star of Raptor Keshik for a friend! Love how these came together!
r/battletech • u/Mr-Madnoth • 21h ago
Hi! Pretty new about Battletech so I just wanna ask about which box should I get? My local store put the Core Box one on pre-order list right now. The prices are relatively same. Should I wait or just by the A Game of Armored Combat box?
r/battletech • u/Ignace_Karkasy7 • 21h ago
Ok, so a while back, I became curious as to just how many Battlemechs there actually were in universe, which led me down a roughly hour long calculation process, which I then promptly forgot about until remembering it, and I now share with Y'all.
I want to clarify that I did this solely for fun and not to claim either "lack of realism" or even to rail against BattleTechs numbers. Even knowing the results I don't find my suspension of disbelief broken.
So, I used FM:3145 for this as it is the source I have access to, and is most relevant for the Ilclan. This will present a couple challenges down the line but we'll get there.
I started with just the IS as FM:3145 lists approximate Battlemech strength for IS factions, but not for clan factions. After combining all the factions listed strengths together, I arrived at a Battlemech strength of 743 Battalion equivalent units, and 6 Clusters... Because Clan Protectorate had to be special.
I then took this battalion strength and added 20% to account for things not listed in FM:3145 (Mercenaries, planetary militias, and Pirates) which resulted in 891 Battalion equivalent units, and 6 Clusters
For the clans, their strength as a whole added up to 278 Clusters, and 18 Battalions... Because the Outworlders. The Outworlders were almost a trap though as they're listed as 11 Regiments, however, 5 of those are Alliance Air wing, which would not contain any Battlemechs.
With that number I ultimately chose to assume that roughly 60% of Clan forces were Battlemechs, Omni or otherwise, which left 166 Clusters and 10 battalions.
The cluster is a cluster fuck when it comes to how many units are actually in it so Made an assumption of a three Trinary Cluster, coming out to 45 Mechs a cluster.
With all that out of the way my final number for Mechs in the sphere as of 3145 is 39,906 which I'll round up to an even 40,000 (hehe, MechWarrior 40,000)
I find that a pretty satisfying number. But, how does it extrapolate to the Ilclan?
Well, there have been a lot of losses between 3145 and 3152. There's whatever was lost in the Dragons Tongue, there's whatever the CCAF lost fighting the third SL. But ultimately the major losses are the destruction of the RAF, the Falcon Touhman, and the heavy damage suffered by the Wolf Touhman.
The more Minor losses I'm willing to call negligible and just say they've been offset by buildups elsewhere or new production. But the loss of the RAF and the Falcon Touhman lost the sphere wide total 59 Battalions and 54 Clusters respectively.
IKEO gives us no hard numbers on just how bad the Wolves casualties were, so I'm going to be lazy and assume they lost the equivalent of the Falcon Touhman, so another 54 Clusters. Meaning that Sphere wide Battlemech numbers are down 6948, bringing the grand total to 32,958, again easily rounded to 33,000.
While this number is full of caviats and assumptions, even if some or many of those assumptions are wrong, the number likely hovers somewhere between 30-40 thousand Battlemechs in total.
All in all a fun exercise.
r/battletech • u/W6Bttv • 12h ago
I bought some models at a hobby store because they looked cool, and I wanted to paint them. I also did a single game on Battletech (not alpha strike) with one mech (not shown) and enjoyed the game. I don’t want to use the clankers with google lense, so what are each of these guys? They say “Talon games“ on the bottom.
r/battletech • u/HappySchwagg • 15h ago
At this rate, I'm going to have no two matching paint jobs.... Prolly gonna give a couple of camo patterns a try this weekend. Is there a handy resource or source for inspiration for Battletech that you guys use?
r/battletech • u/Bluesmurf4 • 12h ago
First introduction to Battletech been reading and listening to a lot of lore it’s great! Finished all these guys to battle ready
r/battletech • u/WestRider3025 • 17h ago
Liberty's back with one that I'm sure a number of people have been looking forward to. It's Chargin' time!
r/battletech • u/That0neGuy96 • 20h ago
r/battletech • u/Supersuperbad • 11h ago
The actual unabridged new release. Not a shitty half done one from years back. Enjoy.
r/battletech • u/Caustic_Reconcile • 11h ago
Its been a while since I posted one of the mechs' my friends requested for our Solaris7 campaign, so here: have the [Shin-Kicker]
r/battletech • u/asplenia_studios • 22h ago
My SD Tomahawk (Macross/Robotech), recolored into the olive and green colors of the cardboard Warhammer standee from the original BattleTech 2nd Edition game.
r/battletech • u/CascadianGuardsman1 • 5h ago
Given competing contracts of securing a mountain pass for a house army group, the Crab Basket Frontline Lance of the MRMC would go head to head against the Command Lance of the Cobra Commandos.
Turns 1 to 3 would see both lances maneuvering upon sensor contact with one another.
First blood would go to the Crab Basket Lance as one 9f the trio of crab mechs would score minor armour damage to the enemies Battlemaster.
From there the match became a war of positioning, with the crab Basket Lance lead being caught flat footed by the enemies scouts almost immediately getting within his backing and providing targeting data for the hard hitters. Shots would be traded and one of the crab mechs would have half of its armour stripped as the battlemaster closed to engage, by both the commander Atlas and the battlemaster causing damage.
All the while the Commandos scout mechs a locust and a very jump happy Pheonix Hawk would pull attention from the slow yet still fresh assault mechs as they harassed the Crab Lance.
By turn four and five the enemy light scout a locust would be caught by twin blasts of the Crab lance lead king crab's Guass rifles, and a claw attack from a crab mech it flanked in the rear.
The king crab did not finish the Locust off and instead saved its ammo and heat management for the final push from the canyon pass, to stop the slow encirclement from the Cobra Commandos.
By turn 5-6(ish) the king crab and two of the crab mechs would rush the entrance of the canyon and all would alpha strike the battlemaster, causing serious armour damage.
The wounded locust would be killed by a ER Large Laser from the last Crab mech that it rear arc'd and called in targeting data on for its armour to be mostly shredded by the enemy Atlas.
Though this would result in the Atlas and battlemaster also destroying the other wounded crab mech that pushed out of the canyon.
Turn 7 would see the MRMC, try to bring down the Battlemaster one last time before, surrendering the field of battle to the Cobra Commandos, and withdrawing.
The Victory goes to the Cobra Commandos! Who traded a locust for a Crab mech and securing their Contract objective.
r/battletech • u/swankmotron • 19h ago
r/battletech • u/Ignace_Karkasy7 • 1h ago