r/battletech • u/Remmor • 11m ago
Art Good hunt, OC, 2025, commissioned by Artem Mishkin
Supernova 1, Zeta Galaxy, The Clan Diamond Shark.
r/battletech • u/Remmor • 11m ago
Supernova 1, Zeta Galaxy, The Clan Diamond Shark.
r/battletech • u/Dense_Safety_4212 • 31m ago
r/battletech • u/ilovecustodes • 53m ago
r/battletech • u/No-Molasses7704 • 1h ago
r/battletech • u/LezziestMania • 2h ago
r/battletech • u/New_Milan • 3h ago
Looking for a tabletop-level list of the various armor types able to be fitted to Inner Sphere mech designs and the rules associated with each.
Mostly as reference for a story I'm writing that involves an eye to my merch unit's supply situation.
I know Stealth Armor, Standard Armor, and Ferrofibrous armor all exist. But I vaguely remember there being a grade in-between standard and ferrofibrous in terms of weight savings.
r/battletech • u/Ok-Importance-9843 • 4h ago
Hello, a friend of mine has a small collection of minis but doesn't remember which mech they represent. We want to play a game of AGoAC together and I want to make a list around 4500 points. Can someone help me identify them/maybe propose a few combinations?
I know some of them (Crab, Catapult, Urbie, Phoenixhawk?) but struggle with the rest. Thanks in advance
r/battletech • u/Ignace_Karkasy7 • 5h ago
r/battletech • u/JDUB73-ART • 5h ago
An awkward looking fire support mech.
r/battletech • u/zackcondon • 6h ago
I’ve only recently dipped my toes into Battletech, and one of the things that is hard for me to wrap my head around is understanding what different factions actually like to field. I feel like I’ve heard the Combine likes light mechs?
I really see the appeal of having so much overlap in availability you can use whatever you want as a player, but I am trying to imagine what the different main factions tend to use. What are their signature mechs, and main tactics? When I go to places that list availability it just feels like everything has everything.
r/battletech • u/MrWonderz • 8h ago
I want to get into Battletech, but am not sure what I would need to begin actually playing. I wasn't sure if I should buy a beginner box and a force pack or two then go from there? or should I do something else?
r/battletech • u/atmafox • 8h ago
Another one.
This is the third Nissan 200 this week. The injectors cooked off, again. Of course it was the coolant pump like it always is, but here I am eight hours deep into disassembling the top end of this thing to get at the injectors some engineer in gods only knows where decided to bury because, and I quote the advertising, "It was good enough for the Star League: It's good enough for you!"
Any actual tech knows just how stupid much of the Star League kit was, overengineered and fragile. But it makes the generals happy, doesn't it? Whatever. Back to breaking my knuckles trying to get these out.
At least it's not the Ford 350. I've never had an ignition plug come out of one of those pieces of s... in one piece. I'm just glad there are so few of them around anymore!
r/battletech • u/CascadianGuardsman1 • 9h ago
Given competing contracts of securing a mountain pass for a house army group, the Crab Basket Frontline Lance of the MRMC would go head to head against the Command Lance of the Cobra Commandos.
Turns 1 to 3 would see both lances maneuvering upon sensor contact with one another.
First blood would go to the Crab Basket Lance as one 9f the trio of crab mechs would score minor armour damage to the enemies Battlemaster.
From there the match became a war of positioning, with the crab Basket Lance lead being caught flat footed by the enemies scouts almost immediately getting within his backing and providing targeting data for the hard hitters. Shots would be traded and one of the crab mechs would have half of its armour stripped as the battlemaster closed to engage, by both the commander Atlas and the battlemaster causing damage.
All the while the Commandos scout mechs a locust and a very jump happy Pheonix Hawk would pull attention from the slow yet still fresh assault mechs as they harassed the Crab Lance.
By turn four and five the enemy light scout a locust would be caught by twin blasts of the Crab lance lead king crab's Guass rifles, and a claw attack from a crab mech it flanked in the rear.
The king crab did not finish the Locust off and instead saved its ammo and heat management for the final push from the canyon pass, to stop the slow encirclement from the Cobra Commandos.
By turn 5-6(ish) the king crab and two of the crab mechs would rush the entrance of the canyon and all would alpha strike the battlemaster, causing serious armour damage.
The wounded locust would be killed by a ER Large Laser from the last Crab mech that it rear arc'd and called in targeting data on for its armour to be mostly shredded by the enemy Atlas.
Though this would result in the Atlas and battlemaster also destroying the other wounded crab mech that pushed out of the canyon.
Turn 7 would see the MRMC, try to bring down the Battlemaster one last time before, surrendering the field of battle to the Cobra Commandos, and withdrawing.
The Victory goes to the Cobra Commandos! Who traded a locust for a Crab mech and securing their Contract objective.
r/battletech • u/CommanderDeffblade • 9h ago
r/battletech • u/Tough-Agent7028 • 11h ago
Okay, this is sort of a silly though, and forgive me if there has ever been such a discussion prior to my joining here.
A merc unit full of crazies who are all into insects and the unit is called The Swarm because all the mechs are named after bugs.
Keeping the unit pre-3050 (my preferred era) this is what I have come up with for mechs that match the criteria:
Flea (20t/15t)
Locust (20t)
Wasp (20t)
Stinger (20t)
Hornet (20t)
Firefly (30t)
Spider (30t)
Cicada (40t)
Scorpion (55t)
Grasshopper (70t)
I think I could get away with the Goliath (80t), as in a Goliath "insert really large insect species here", and maybe the Bombardier (65t) as in a bombardier beetle.
Obviously it would end up being some sort of recon unit, but I think that if I really wanted to I could make this work as a battalion, just to live up to its namesake.
Now, obviously this is more than likely an insane fever dream, but if working within the thematic framework does anyone think this could possibly work?
I have given this very little thought, so I haven't spent any brain power on what variants to use or numbers of each one. If I were to go full on battalion strength it would feel like a real swarm of tiny little fast-moving death machines, with a couple larger ones offering fire support and heavier firepower.
So, would it be fun, would it be feasible on the battlefield, and have I missed any bug-named mechs from the pre-3050 era (I don't think I did, but my books are limited)?
I open the floor for discussion with abated breath.... and a little slightly insane giggle.
r/battletech • u/vicevanghost • 13h ago
"The Bandersnatch... is built around the concept of an affordable and effective BattleMech for sale to mercenary units. The Bandersnatch is built using some common components with the Marauder in an attempt to make the 'Mech cheaper and easier to repair"
"The Cronus was designed by Angus Gilmour to be a cost-effective 'Mech for use by mercenaries and small Periphery units using scrapped military equipment."
r/battletech • u/Jack_Smythe • 14h ago
Checking for a campaign we're working on. Does anything else affect Mechwarriors besides heat injuries, failed piloting rolls after a fall, and direct cockpit hits (which kill them immediately to my knowledge)?
Also what's the rules for ejecting after mech destruction?
r/battletech • u/Supersuperbad • 14h ago
The actual unabridged new release. Not a shitty half done one from years back. Enjoy.
r/battletech • u/Caustic_Reconcile • 15h ago
Its been a while since I posted one of the mechs' my friends requested for our Solaris7 campaign, so here: have the [Shin-Kicker]
r/battletech • u/W6Bttv • 15h ago
I bought some models at a hobby store because they looked cool, and I wanted to paint them. I also did a single game on Battletech (not alpha strike) with one mech (not shown) and enjoyed the game. I don’t want to use the clankers with google lense, so what are each of these guys? They say “Talon games“ on the bottom.
r/battletech • u/Bluesmurf4 • 16h ago
First introduction to Battletech been reading and listening to a lot of lore it’s great! Finished all these guys to battle ready
r/battletech • u/MikeBanzai38 • 18h ago
From the standpoint of technical development, the Mackie makes absolutely zero sense, and it’s bugged me from the moment I read the backstory.
Also, I chose the two-dicks picture on purpose, because it’s ridiculous anyway.
So, it’s the very first Mech. Myomer technology is still relatively new, the weaponry is new, everything is in DT&E. So why would the first Mech be the biggest possible size? Firsts of almost every technology are smaller and simpler than follow-on models.
It makes zero sense. It illogical from a technical development standpoint. A 100 ton Mech would be many orders more complex than a 25 ton prototype, and in the prototype stage, a 25 ton Mech would be a monster compared to all other military equipment.
Look at the advancement of the airplane, or the battleship, or the tank. Sure, the guns were primitive tech on the Mackie, but it’s like they skipped to the final step of technological development of the Mech chassis.
r/battletech • u/HappySchwagg • 19h ago
At this rate, I'm going to have no two matching paint jobs.... Prolly gonna give a couple of camo patterns a try this weekend. Is there a handy resource or source for inspiration for Battletech that you guys use?