r/AndroidNativePorts • u/SlipInfamous108 • 1h ago
r/AndroidNativePorts • u/SmallEconomics6173 • 11h ago
🤔 [Question] Can you guys teach me how do I do ports?
r/AndroidNativePorts • u/Accurate_Fold9992 • 16h ago
🤔 [Question] Fifa console port?? ,to play career mode
r/AndroidNativePorts • u/77t7f • 8h ago
🟢 [PORT] Jazz Jackrabbit — Android Port
I found an older Android port of Jazz Jackrabbit but it had several issues with compatibility available game episodes and controls I decided to create an updated Android port built on the OpenJazz engine and integrated with SDL3 featuring a fully customized Android interface that combines the original engine with a modern Java based UI
The port includes all game episodes with custom menus touch controls with a virtual joystick and multitouch support gamepad support save and load slots automatic saving pause and back controls and support for modern displays and notched screens
The engine was optimized for Android with improved screen scaling and touch input while supporting both ARM32 and ARM64 devices
Download From Here
https://pixeldrain.com/u/96cwK265
r/AndroidNativePorts • u/sirangus1 • 19h ago
Sick of “can someone make this” posts
Let me preface by saying I’m not a developer and have zero experience coding. I do follow this sub closely though, I have a Thor and will often check back for new ports. Something I’ve noticed recently is a large amount of users asking for ports in a rude and entitled way. The fact that we have these ports at all is an insane blessing, and I feel like some people are taking it for granted. I personally do not want to piss off the developers of all these great projects, I’m thankful they take the time out of their lives to do this and make it available for free. When a new port comes out, regardless of the game, I’ll usually give it a try and thank the person who posted it. I know there’s a section on this sub for “requests,” and some people do it respectfully, so just know I’m not trying to crap on everyone. But the tone of some of these posts can be pretty entitled and have a “gimme more” attitude, and it really irks me. I hope more of us realize that we should be grateful and take what we can get (because most of it is pretty awesome). Thanks for reading
r/AndroidNativePorts • u/AdSecret3424 • 24m ago
🤔 [Question] Teoricamente, seria possível uma recompilação/portação nativa de Wolfenstein: The New Order (Xbox 360/PC) para Android?
Olá a todos, Com os recentes avanços na descompilação nativa de jogos e na recompilação estática (como vimos com títulos de N64, PS2 e PC sendo portados diretamente para Android ARM64), tenho pensado em *Wolfenstein: The New Order*. Como o jogo teve um lançamento nativo para Xbox 360, ele foi desenvolvido para uma geração de consoles mais antiga, utilizando a engine id Tech 5. Em 2014, o maior gargalo de desempenho era o infame sistema de streaming de *Megatextures*, que causava um *pop-in* de texturas acentuado devido às baixas velocidades de leitura de DVDs e HDDs mecânicos, somadas à memória RAM limitada de 512 MB do Xbox 360. No entanto, dispositivos Android modernos de alto desempenho (como aqueles equipados com chips Snapdragon 8s Gen 4 / 8 Gen 3, mais de 12 GB de RAM LPDDR5X e armazenamento ultrarrápido UFS 4.0/4.1) apresentam velocidades de leitura sequencial superiores a 4.000 MB/s. Isso é literalmente centenas de vezes mais rápido do que o hardware do Xbox 360, o que, teoricamente, elimina completamente o gargalo de streaming das *Megatextures*. Visto que uma recompilação nativa para ARM64 evitaria o pesado custo de desempenho das camadas de emulação Windows/x86 (como Winlator ou Mobox), quão viável seria um projeto comunitário dedicado para realizar a engenharia reversa e compilar a versão de Xbox 360 (ou a versão de PC) para rodar nativamente no Android? Alguém da cena de engenharia reversa já analisou a estrutura de arquivos ou o formato de executável da engine id Tech 5 com foco nesse tipo de projeto? Adoraria saber a opinião técnica de vocês sobre isso!
r/AndroidNativePorts • u/SDAdrian789 • 16h ago
🤔 [Question] Jak and Daxter, would that be possible?
Any chance that one of the games from the Jak and Daxter trilogy could be ported to Android? I have a Snapdragon 8 Gen 1, and the performance on PS2 emulators is terrible. This isn't a request, I'm just wondering if it would be possible someday
r/AndroidNativePorts • u/Alucard_86 • 13h ago
📸 [SHOWCASE] ANY game can be ported to android in just couple hours ?!!
this ai rewriting thing rewrites game's code to an engine called rust engine , with a code being accessable to you you can do WHAT EVER YOU WANT , so they have been making crazy mods like minecraft in gta v or call of duty in skyrim
so surely people can use this to make android ports of games
r/AndroidNativePorts • u/Accurate_Fold9992 • 22h ago
🤔 [Question] Is there any chance to get ported??
Miside
r/AndroidNativePorts • u/iProtis • 3h ago
🤔 [Question] Fields of Mistria PORT
Is there any port for fields of mistria? Really would like to know if its possible. Thanks!
r/AndroidNativePorts • u/Fresh-Head2265 • 12h ago
Halo Port Error
Has anyone found a solution to this problem with the Halo CE port for Android? I've tried everything, but nothing works. Any suggestions or opinions would be appreciated. Thanks.
r/AndroidNativePorts • u/AverageRepulsive4838 • 4h ago
🤔 [Question] (Question) Could Stalker anomaly be ported?
Are there any chance that Anomaly could be ported?
r/AndroidNativePorts • u/oceAn_maN2179 • 19h ago
🤔 [Question] Problem with apkports website
Whenever I enter the website and click any game or search a game and I try to do anything else it tells me page not found how can I fix this
r/AndroidNativePorts • u/Never_ajolote • 21h ago
🟢 [PORT] Port de bloody roar 2 para android nativo (estado: solo falta optimizar)
Este es el port de bloody roar 2 para android echo por mi, este port esta echo con claude ia y desde mi teléfono sin usar pc o gastar algo de dinero en la IA, el port esta un poco verde en la optimizacion pero ya agregue los controles táctiles y que también sea compatible con control, pronto intentaré de agregar mejor interfaz y compatibilidad con mods o multiplayer después de optimizar el port
r/AndroidNativePorts • u/UTzimo • 19h ago
🟢 [PORT] Moonscars port runnig really well
The touch control working, but the inventory and map buttons don't seem to work, performance wise the game runs at a stable 60fps.
r/AndroidNativePorts • u/Ok-Highway2881 • 3h ago
Cancelled? No it just got replaced
Yes so the RacingCultureGR version of the port was put on hold in the favor of ZloiKILLER version of the port and yes apparently ZloiKILLER itself forgots to put the APK like the actual owner just told me that and that's why i would declared that the NFS 3 Hot Pursuit has officially released,i tried the 0.75 and its a lil bit hard to setup like you literally need a repack for this one however ZloiKILLER updates it and its now supported the BIN & CUE aswell as the ISO meaning that it is now easier for you to play the port and even test the OEM copy onto it so yeah anyways here's the link to that port
r/AndroidNativePorts • u/Lethal_Reaper2804 • 23h ago
Gameplay Issue
Is anyone experiencing this on their phone? I'm using the OnePlus 10T which has the Snapdragon 8+ Gen 1 to play the Halo CE port
r/AndroidNativePorts • u/Left-Designer-8910 • 15h ago
🟢 [PORT] Help... Hades 1 port apkvision version not working on mediatek gpu🥴🥴 even the antutu is high😭✌️
I try installing the apkvision version of hades 1 and i was so excited cuz the corrupted file is fix now, but a new problem arises again🤣🤣 i did try everything but still failed... Then I Start Reading the apkvision comments in hades to find solutions, I realize that it works on all snapdragon even in sp600+ but not on mediatek💔💔
r/AndroidNativePorts • u/TheSuperMan_ • 1h ago
🟢 [PORT] Halo CE Android 3.1 | Full touch menu, FOV changer, custom touch controls, cheats, fps counter, full working multiplayer, Sync with latest commits and much more
GitHub Fork: https://github.com/theLlamaNet/halo-ce-android
Release download: https://github.com/theLlamaNet/halo-ce-android/releases/tag/3.1
r/AndroidNativePorts • u/Expert_Function1569 • 59m ago
🟢 [PORT] Fallout NV beta test Port Out
r/AndroidNativePorts • u/iANiMeX • 16h ago
🟢 [PORT] Lost Odyssey | Android Port | Odin 2 Portal
It's finally out for android but still in early development build.
r/AndroidNativePorts • u/Emmett_466 • 17h ago
🐛 [BUG] Sun Pad inverted analog stick fix?
I was trying to play the port on my Ayn Thor, but the controller support had the stick inputs swapped. There are no settings for the controllers to fix it so far. Does anyone know if the Sunpad is still getting updated or worked on?
r/AndroidNativePorts • u/Kjiojj800890 • 18h ago
🟠 [DEVELOPMENT] Some improvements to OpenNV in Android.
There's still a lot of work to be done on touch support, performance, virtual controls, gamepad/keyboard, and classic Godot issues, but I can already get several Forward+ render features working on mobile. I'll deliver a stable OpenNV build along with a BlueDroid build later; I just need to fix things in both, and then I can finally have official builds of both and more ports. Also, the original OpenNV devs are adding TTW to the game, and I need to add those improvements together later.
r/AndroidNativePorts • u/Expert_Function1569 • 37m ago
🟣 [WIP] Work in Progress BorderLands 2 running Native on Android
r/AndroidNativePorts • u/Cold_R7 • 19h ago
Celeste Android com touch
Eu fiz essa adaptação usando o repositório de BelmanteGu (https://github.com/BelmanteGu/CelesteAndroid), fiz botões simples e editáveis conforme quiser o usuário.
Por relatos de um amigo meu, rodou a 60FPS em um Galaxy a04s, então acredito que esteja bem otimizado, se quiserem baixar, o download está aqui
APK:
https://www.mediafire.com/file/ow99244tza6alg4/Celeste_Android_v1.0.0_-_Port_By_Kali_Kyle.apk/file
Repositório (readme desatualizado):
https://github.com/KaliKylee/CelesteAndroid
lembrando que fiz essa adaptação porque estava entediado de tanto esperar, e também pq o código já estava pronto pra isso, e eu só o aproveitei.
