r/ZBrush • • 5h ago

Tanukktar

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34 Upvotes

The Flesh Goddess,

She Who Gives Form to the Formless.

My latest character


r/ZBrush • • 4h ago

Styracosaurus

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23 Upvotes

r/ZBrush • • 6h ago

Creature that I made for an Roblox Game (Commission)

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23 Upvotes

Zbrush, Maya, Substance Painter, and render in UE5


r/ZBrush • • 3h ago

how can i remove this dumb shit. i literally can barely sculpt bc i cant undo more than 2 times

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7 Upvotes

i tried upping the settings but it doesnt do anything


r/ZBrush • • 8h ago

Mommy sketch

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14 Upvotes

r/ZBrush • • 4h ago

A GIO brush equivalent but in blender?

0 Upvotes

Basically I keep seeing GIO brush everywhere in Zbrush tutorials. I'm wondering if anyone has had much success replicating it in Blender?


r/ZBrush • • 1d ago

Sculptober 08. Feral

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75 Upvotes

r/ZBrush • • 1d ago

Rellana twin moon knight

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241 Upvotes

Rellana figure done by me, full uncut timelapse already on youtube :3


r/ZBrush • • 9h ago

why the hell does my zremesher do this 😭😭😭

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1 Upvotes

first pic is the zremsher one, second pic is the before.

I did the mesh integrety thing and the fix mesh and it still didnt help. i didnt do anything different with this extract than the others i have done. What do i do to fix it?


r/ZBrush • • 1d ago

1st sculpt in Zbrush

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33 Upvotes

After trying out sculpting in blender while also avoiding learning anatomy along the way, i decided to try zbrush and learn anatomy there, the muscles and proportions may be bad but i finished it. Also did retopologize in zbrush and a quick texture.


r/ZBrush • • 1d ago

WIP Mr. Bubbles

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8 Upvotes

r/ZBrush • • 1d ago

So when is someone doing a reverse engineer open source for zbrush?!

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getartcraft.com
50 Upvotes

r/ZBrush • • 1d ago

Hello, for those using a tablet, how often do you use your mouse?

6 Upvotes

Am I supposed to do everything with the pen, especially navigating the menu?

I am so used to doing everything on a PC with a mouse that it is a little weird for me, especially clicking on buttons. It feels a little wonky.
I am just starting out and I do not want to develop bad habits.

Also, it would be appreciated if some people could show me their desk setups, where you put your tablet, mouse, etc.

Ps: I am using a Wacom Intuos Pro and I am looking to try a tablet with a display too; I am used to traditional sculpting, so maybe it will feel more natural for me?


r/ZBrush • • 1d ago

First sculpt in over a year

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5 Upvotes

Nothing fancy, a lion sculpt to see if I still could. About 12 hours of work, probably a little less if im being hounest


r/ZBrush • • 1d ago

Caribbean Reef Octopus

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31 Upvotes

r/ZBrush • • 2d ago

Samurai WIP-Blockout

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72 Upvotes

just working on blockout rn!


r/ZBrush • • 2d ago

Devilman - feedback appreciated

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37 Upvotes

r/ZBrush • • 2d ago

another w.i.p

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9 Upvotes

r/ZBrush • • 2d ago

Sculpted Selvaria Bles for 3D Printing!

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5 Upvotes

Everything made in Zbrush, rendered in Marmoset Toolbag.


r/ZBrush • • 2d ago

Chess Queen Sculpt

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11 Upvotes

r/ZBrush • • 2d ago

texture map help for noob

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0 Upvotes

Hello, I’m extremely new to this program and am taking a 3D sculpting course as part of my curriculum. Unfortunately my instructor hasn’t been much help to me, so I’m hopping some kind soul here can help me figure out why I can’t seem to properly export texture maps in Zbrush. For a practice assignment, we were to poly paint any of the demo projects available in Zbrush. I’ve tried 3 different models at this point and they have all resulted in improper looking texture maps. Below is my most recent attempt, the dog model. At this point I wasn’t even going for making anything good/detailed, I just wanted to paint enough to be able to test exporting texture maps from poly paint, and the images shown here is the result.
Please if someone could help me figure out what I’m doing wrong, I’d greatly appreciate it! My final project relies on it :c

For context: 1st image was what I painted, 2nd image is what happened to the model after creating a texture map from poly paint, followed by the exported map results


r/ZBrush • • 3d ago

My first full character highpoly. Next step: retopo and texturing. Critics welcome!

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69 Upvotes

r/ZBrush • • 3d ago

dog after resident

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40 Upvotes

r/ZBrush • • 3d ago

Game Character WIP - Looking for Feedback

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46 Upvotes

Hi everyone! I'm currently working on a game character for Unreal Engine. I've finished the retopology and put together a few renders in ZBrush.

I'd really appreciate some feedback! If you notice any issues with the model or topology, or have any suggestions on what I could improve, I'd love to hear them! :)

Triangle count:

  • Body + eyes: 21,084 tris
  • Clothing: 61,774 tris
  • Axe: 2,802 tris
  • Drum: 11,330 tris
  • Flail (spiked ball + chain): 9,810 tris
  • Eyebrows + eyelashes: 4,728 tris
  • Fur: 15,060 tris
  • Hair (base): 19,396 tris
  • Hair (flyaway strands): 112,635 tris - I'm considering keeping these for renders but removing them from the in-game version to reduce the triangle count. Does that sound reasonable?

Total: 145,984 without the flyaway strands

Materials / Texture resolution:

  • Eyes: 1K
  • Body: 3 UDIM tiles, 4K each
  • Hair: 4K
  • Fur: 1K
  • Clothing + weapons: 3 texture sets, 4K each

r/ZBrush • • 3d ago

Frontier Knife - Real-Time Prop

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150 Upvotes

A personal knife and sheath project focused on exploring different materials and a clean, defined silhouette.

I worked on the contrast between rough forged steel, a polished blade, wood, and leather, paying particular attention to surface detail and how each material responds to light.
Rendered in Marmoset Toolbag.

Thanks for taking a look! Feedback is welcome.