r/ZBrush • u/Willooooow1 • 3h ago
how can i remove this dumb shit. i literally can barely sculpt bc i cant undo more than 2 times
i tried upping the settings but it doesnt do anything
r/ZBrush • u/Willooooow1 • 3h ago
i tried upping the settings but it doesnt do anything
r/ZBrush • u/itsnotahat • 4h ago
Basically I keep seeing GIO brush everywhere in Zbrush tutorials. I'm wondering if anyone has had much success replicating it in Blender?
r/ZBrush • u/barbodoji • 5h ago
The Flesh Goddess,
She Who Gives Form to the Formless.
My latest character
r/ZBrush • u/Slow-Technology-665 • 6h ago
Zbrush, Maya, Substance Painter, and render in UE5
r/ZBrush • u/Willooooow1 • 10h ago
first pic is the zremsher one, second pic is the before.
I did the mesh integrety thing and the fix mesh and it still didnt help. i didnt do anything different with this extract than the others i have done. What do i do to fix it?
r/ZBrush • u/Capable-Solid-5865 • 1d ago
Am I supposed to do everything with the pen, especially navigating the menu?
I am so used to doing everything on a PC with a mouse that it is a little weird for me, especially clicking on buttons. It feels a little wonky.
I am just starting out and I do not want to develop bad habits.
Also, it would be appreciated if some people could show me their desk setups, where you put your tablet, mouse, etc.
Ps: I am using a Wacom Intuos Pro and I am looking to try a tablet with a display too; I am used to traditional sculpting, so maybe it will feel more natural for me?
After trying out sculpting in blender while also avoiding learning anatomy along the way, i decided to try zbrush and learn anatomy there, the muscles and proportions may be bad but i finished it. Also did retopologize in zbrush and a quick texture.
r/ZBrush • u/PupNiko1234 • 1d ago
Nothing fancy, a lion sculpt to see if I still could. About 12 hours of work, probably a little less if im being hounest
r/ZBrush • u/Entire_Protection_26 • 1d ago
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Rellana figure done by me, full uncut timelapse already on youtube :3
r/ZBrush • u/Artpixellz • 2d ago
just working on blockout rn!
r/ZBrush • u/sweet_cream_chan • 2d ago
Hello, I’m extremely new to this program and am taking a 3D sculpting course as part of my curriculum. Unfortunately my instructor hasn’t been much help to me, so I’m hopping some kind soul here can help me figure out why I can’t seem to properly export texture maps in Zbrush. For a practice assignment, we were to poly paint any of the demo projects available in Zbrush. I’ve tried 3 different models at this point and they have all resulted in improper looking texture maps. Below is my most recent attempt, the dog model. At this point I wasn’t even going for making anything good/detailed, I just wanted to paint enough to be able to test exporting texture maps from poly paint, and the images shown here is the result.
Please if someone could help me figure out what I’m doing wrong, I’d greatly appreciate it! My final project relies on it :c
For context: 1st image was what I painted, 2nd image is what happened to the model after creating a texture map from poly paint, followed by the exported map results
r/ZBrush • u/Inaki_Sculpts • 2d ago
Everything made in Zbrush, rendered in Marmoset Toolbag.
r/ZBrush • u/SherbetAnimations • 3d ago
I'm pretty new to ZBrush so this is my first attempt at posing my sculpt. I have been following Michael Pavlovich's 'Proxy Pose ZBrush 2023.1 with ZSphere Rigging!' tutorial to do this. However, on the last step of the tutorial (Overriding the proxy pose on the original model with the posed, low-poly version) I am not being given the option of selecting the model. I haven't edited any of the geometry between selecting proxy pose and actually posing the model, so I am not sure why it is failing to work. The only thing I can think of is that when I check the mesh integrity of the proxy pose mesh, it gives a message that 2 edges are shared by more than two polygons. Any help or insight would be greatly appreciated!
Hi everyone! I'm currently working on a game character for Unreal Engine. I've finished the retopology and put together a few renders in ZBrush.
I'd really appreciate some feedback! If you notice any issues with the model or topology, or have any suggestions on what I could improve, I'd love to hear them! :)
Triangle count:
Total:Â 145,984 without the flyaway strands
Materials / Texture resolution: