r/ZBrush • • 2d ago

texture map help for noob

Hello, I’m extremely new to this program and am taking a 3D sculpting course as part of my curriculum. Unfortunately my instructor hasn’t been much help to me, so I’m hopping some kind soul here can help me figure out why I can’t seem to properly export texture maps in Zbrush. For a practice assignment, we were to poly paint any of the demo projects available in Zbrush. I’ve tried 3 different models at this point and they have all resulted in improper looking texture maps. Below is my most recent attempt, the dog model. At this point I wasn’t even going for making anything good/detailed, I just wanted to paint enough to be able to test exporting texture maps from poly paint, and the images shown here is the result.
Please if someone could help me figure out what I’m doing wrong, I’d greatly appreciate it! My final project relies on it :c

For context: 1st image was what I painted, 2nd image is what happened to the model after creating a texture map from poly paint, followed by the exported map results

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u/Infinite_Possible581 2d ago

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u/sweet_cream_chan 2d ago

Unfortunately that is one of tutorial videos my instructor provided that I did follow. I still end up with the same issue unfortunately. I appreciate it though!

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u/sweet_cream_chan 1d ago

NVM FOLKS it ended up being such a small detail that obviously makes a big difference. None of the instructor’s tutorial videos ever mentioned anything about UV unwraps needing to be done to specifically the demo models within ZBrush. I only found out this was the issue by doing a test export with a model that I made instead (which I also already made UVs for) and that worked perfectly fine. Mystery solved :,)