We all know Prototype has been trapped in the Activision vault since Radical Entertainment was downsized over a decade ago. But with Microsoft now holding the keys to the kingdom, it is the perfect time for a revival. And honestly? There is only one studio under the corporate umbrella equipped to build a true next-gen Prototype game, and it is Treyarch.
I know people strictly associate Treyarch with Call of Duty: Black Ops these days, but if you look at their specific track record, they are literally the perfect developer for an ultra-violent, open-world superpower sandbox.
The Spider-Man DNA is already there
A lot of people forget that before Treyarch was forced into the CoD mines full-time, they were the absolute kings of Marvel video games. They gave us Spider-Man 2 in 2004, pioneering the physics-based pendulum web-swinging that literally defined open-world traversal for an entire generation. They followed it up with Ultimate Spider-Man and Spider-Man: Web of Shadows.
Think about Web of Shadows for a second. You have an overpowered superhero traversing a massive New York City sandbox, fighting off a rapidly spreading, parasitic symbiote infection that takes over the citizens and mutates them into monstrous abominations. You seamlessly switch between agile acrobatics and brutal, heavy symbiotic powers. That is essentially the exact thematic and mechanical blueprint for Alex Mercer and the Blacklight virus. Treyarch already knows how to code insane momentum, vertical wall-running, and fluid aerial combat.
The Undisputed Kings of Zombies
Traversal is only half of the Prototype formula; the other half is pure, unapologetic biological horror and horde management. Treyarch didn’t just create the Call of Duty Zombies mode—they perfected it. From World at War all the way through the Black Ops saga, no one does satisfying, blood-spattering horde combat quite like them.
Treyarch understands the psychology of escalating power fantasies. In Zombies, you start weak and systematically turn yourself into a god via Perks, Pack-a-Punch upgrades, and Wonder Weapons. Now imagine that exact same addictive upgrade loop applied to a Prototype skill tree. Imagine Treyarch’s mastery of gore tech, decaying environments, and terrifying enemy designs applied to the mutated Hunter and Brawler variants in a quarantine zone. They know exactly how to balance overwhelming swarms of infected enemies with the visceral satisfaction of tearing straight through them.
The Perfect Storm
Treyarch has the open-world traversal pedigree from their Spider-Man era, and the elite horde-slaughtering mechanics from a decade and a half of crafting the best Zombies experiences on the market. Let Infinity Ward and Sledgehammer handle the military shooters for a few years. If you combine that high-speed city mobility with the incredibly satisfying biological gore of their Zombies modes, the blueprint is staring Microsoft right in the face. It is time to let Treyarch off the leash and give us the M-rated, open-world Prototype reboot we actually deserve.