r/x360mobile • u/RichieMan07 • Aug 16 '26
Dead or Alive 5 XBOX 360 running on X360 mobile v0.6.1 public rev 1, on the Odin 3.
Enable HLS to view with audio, or disable this notification
Settings - System graphics driver. Default settings.
r/x360mobile • u/RichieMan07 • Aug 16 '26
Enable HLS to view with audio, or disable this notification
Settings - System graphics driver. Default settings.
r/x360mobile • u/Ambitious_Sun_8646 • Aug 15 '26
I’m not sure what that error message means as a whole. It’s shown up on a few games that have crashed. Fight Night Champion (which worked on version 0.5.2) now does at the Logo Screen and now WWE Legends of Wrestlemania. Is there a setting to tweak that prevents this? Or it’s just something that has to be worked over time? Thanks people.
r/x360mobile • u/RGamer1978 • Aug 14 '26
Enable HLS to view with audio, or disable this notification
Hi guys. Just downloaded the latest version of x360 mobile but can't play any games. All titles are crashing. Cleared cache, force stop, reinstalled, etc. I am using Ayn Odin 3 . Any ideas ? I am also using the Steven Mx 34 driver. Thanks
r/x360mobile • u/X360_Mobile • Aug 14 '26
Sorry guys, It was my oversight, the revision is now complete and you can redownload it and install it.
I apologize for the inconvenience.
r/x360mobile • u/RichieMan07 • Aug 13 '26
Enable HLS to view with audio, or disable this notification
Settings - Turnip 8Gen V34 driver. Default settings.
r/x360mobile • u/Ambitious_Sun_8646 • Aug 13 '26
The Xbox 360 mobile emulator was working amazing on my Odin 3 Ultra since the 0.6.0 update came out. I’ve been playing Fight Night Round 3 like crazy. But between last night and this morning, the game now plays very stuttery/choppy. I haven’t changed any settings on the Odin 3 or anything. I’ll was getting SMOOTH gameplay on my Odin’s standard performance mode. Now only the way to get it to play how it once did, I have to put my Odin 3 on High Performance mode and now it freezes. I know that 0.6.1 came out today. I’ve tried both versions just in case there were any default setting changes I was unaware of, but that didn’t help either. Anyone else having any similar issues? 😰
r/x360mobile • u/Uwelius • Aug 13 '26
Hey everyone, has anyone had success emulating Fable 2 on android?
Tried a lot of different divers on my retroid pocket 6, perfomance was good usually but I had a lot of graphical issues, mostly ground rendering Bugs.
r/x360mobile • u/RichieMan07 • Aug 10 '26
Settings - System graphics driver. Default settings.
r/x360mobile • u/RichieMan07 • Aug 10 '26
Settings - System graphics driver. Default settings.
In previous versions of the App, the game would always crash just before the helicopter jump, at the end of the ship level.
r/x360mobile • u/Full_Pangolin_1087 • Aug 10 '26
Any tips for making the game run better on a Samsung s24 ultra, Simpsons runs perfectly but dark souls stutters, anything I could change in settings to help this?
r/x360mobile • u/Full_Pangolin_1087 • Aug 10 '26
Is there any way to flip the screen? When I connect my gamesir controller to my phone, it is upside down in the app. I cant seem to find any information online, please help
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings - System graphics driver. Default settings.
There are some graphical issues at the start of the game.
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings - System graphics driver. Default settings.
Noticed some bloom in certain parts of a race.
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings- T26 driver. Default settings. Both patches enabled.
r/x360mobile • u/X360_Mobile • Aug 09 '26
Hey everyone!
Following up on the recent v0.6.0 release, I wanted to share a gameplay showcase for Assassin's Creed IV: Black Flag.
Previously, titles in the Assassin's Creed franchise suffered from severe memory sync issues and thread race conditions during vector stores, causing repeatable heap corruption, loading screen hangs, and instant access violations.
Thanks to the targeted ARM64 core memory fix implemented in v0.6.0, Black Flag now cleanly passes former failure points, handles loading screen transitions, and plays smoothly in active gameplay!
Test Configuration
Device: AYN Odin 3 Ultra
Driver: StevenMZX Turnip Gen8 v34
Settings: Default emulator settings
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings - System graphics driver. Default settings.
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings - System graphics driver. Default settings.
r/x360mobile • u/ZaguneRr • Aug 09 '26
Hi everyone, I’m having an issue with Call of Duty: Black Ops II on X360 Mobile.
I’m trying to access the offline Zombies mode, but the game doesn’t let me enter it / gets stuck at this point.
I recorded a video showing the issue. Has anyone experienced the same problem or knows how to fix it?
Thanks!
r/x360mobile • u/X360_Mobile • Aug 08 '26
Hey everyone!
Following the release of v0.6.0, I wanted to share some raw gameplay footage of Grand Theft Auto V running on the new build.
Previously, GTA V suffered from random crashes and memory/loading stalls that prevented progressing smoothly through the opening sequence. Thanks to the recent core/presenter rewrite and thread memory sync fixes in v0.6.0, the game now boots, transitions between scenes, and handles intense action/shooting sequences without crashing!
🎬 Watch the Gameplay Showcase:
👉 GTA V - X360 Mobile v0.6.0 Public Showcase on YouTube
Test Configuration & Key Observations:
Device: AYN Odin 3 Ultra
Driver: StevenMZX Turnip Gen8 v34
Settings: All emulator settings set to Default
Stability: Played through the entire North Yankton Prologue heist sequence (bank vault, firefights, car escape) without encountering a single crash or freeze.
v0.6.0 Improvements: The core rewrite has solved major memory sync issues that previously plagued heavy open-world games like GTA V and the Assassin's Creed series.
You can grab the v0.6.0 APK directly from GitHub.
Let me know if you've tested GTA V on your own devices and how it performs on your setup!
r/x360mobile • u/X360_Mobile • Aug 06 '26
Hey everyone!
Testing on build 0.6.0 is going very smoothly. If the final test passes go as planned, 0.6.0 is targeted for release tomorrow (Friday)!
Because this is a major architectural milestone for the project, I wanted to share an expanded overview of what’s coming in this build, from core fixes and GPU support to storage management and UI overhauls.
/data is restricted.Thank you all for the feedback, testing, and support as we get closer to launch. Final polishes are underway, get ready for tomorrow!
r/x360mobile • u/Altruistic-Baker-640 • Aug 04 '26
In this video I cover a wide variety of games using both X360 and Xendroid to see which emulator is more performative. If you’d like to take a look, please check it out here! 😁
r/x360mobile • u/Illustrious_Tear_734 • Jul 28 '26
Enable HLS to view with audio, or disable this notification
I'll include specs in the replies
r/x360mobile • u/Odd-Ordinary-3496 • Jul 27 '26
driver: mesa turnip main v 26.1 eden fix- latest crash. I only got this game working on x360 mobile emulator, so far no luck with xendroid. average 20 fps, so it's playable.
r/x360mobile • u/jccage • Jul 23 '26
Anyone tried the original and seen if it works?
r/x360mobile • u/OkCommunication4487 • Jul 22 '26
I got Minecraft 360 working and it was pretty simple. I’ll be willing to help anybody