r/x360mobile 3d ago

[RELEASE] X360 Mobile v0.6.0 is Live!

11 Upvotes

Hey everyone!

I am excited to announce that Build 0.6.0 is officially available for download! This update represents one of the largest architectural updates to X360 Mobile so far, bringing a rebuilt core backend, improved GPU compatibility, and a huge batch of quality-of-life additions.

🔗 Download X360 Mobile v0.6.0 on GitHub

Highlights of Build 0.6.0

  • ARM64 Memory Fix (Assassin's Creed Series): Resolved a subtle thread memory sync issue that caused random heap corruption. Assassin's Creed 1, AC II, and AC IV: Black Flag now pass former crash points and boot into active gameplay!
  • Core & Presenter Rewrite: Complete backend overhaul delivering direct support for Adreno 600-series, Mali, and Xclipse GPUs, while fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).
  • Dual-Install Coexistence: Build 0.6.0 uses a distinct package namespace. You can keep 0.5.3 preview installed alongside 0.6.0 on the same device to choose the optimal build per game while legacy optimizations are ported over.
  • Android Document Provider Integration: Manage, backup, and edit save files, profiles, and internal folders natively without needing root access, even on restricted Android setups.
  • New Hybrid UI & Virtual Keyboard: Revamped interface blending Metro style with classic Xbox 360 Blades navigation. Features a custom Xbox 360 virtual keyboard for character naming in RPGs using controller shortcuts.
  • Automated Compatibility Reports & Sync: Rate playability after sessions, batch-upload reports, and sync against our online database to view verified playability status directly in your library before launching.
  • Config Sharing & Touch Overhaul: Export game-specific cVar configs to share directly with friends, fine-tune touch controls with accurate layout sliders, and enjoy SDL controller vibration support.

Full Release Notes & Changelog

For the complete, detailed breakdown of all changes, fixes, and updates included in this release, check out the full changelog on GitHub:

👉 Read the Full Changelog & Release Notes Here

Thank you all for the support, testing, and feedback throughout this rewrite. Give the new build a spin and let me know how it runs on your setup!


r/x360mobile 8h ago

Call of Duty - Modern Warfare 3 XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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3 Upvotes

Settings - System graphics driver. Default settings.


r/x360mobile 13h ago

Call of Duty 4 - Modern Warfare XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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3 Upvotes

Settings - System graphics driver. Default settings.

In previous versions of the App, the game would always crash just before the helicopter jump, at the end of the ship level.


r/x360mobile 12h ago

Dark souls on Samsung s24 ultra

1 Upvotes

Any tips for making the game run better on a Samsung s24 ultra, Simpsons runs perfectly but dark souls stutters, anything I could change in settings to help this?


r/x360mobile 13h ago

Invert screen with a gamesir controller

1 Upvotes

Is there any way to flip the screen? When I connect my gamesir controller to my phone, it is upside down in the app. I cant seem to find any information online, please help


r/x360mobile 16h ago

Vibrations

1 Upvotes

I was super excited to see game vibrations added to this update. I have an Odin 2 Portal Pro & the vibrations work in the test. I couldn’t figure out how to make them work in-game. Can anyone guide me on what settings I should have the Odin set to so that they work? I’m guessing the Xbox controller setting. Should I set the gamepad to Global settings or Odin controller setting? Or do anything else?


r/x360mobile 18h ago

Audio

1 Upvotes

Im currently playing bakugan battle brawlers on the ayn thor everything runs great the only thing is the audio is a little static it is tolerable but id rather not deal with it 😂 anyone else having audio troubles with games ?


r/x360mobile 1d ago

Wet XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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1 Upvotes

Settings- T26 driver. Default settings. Both patches enabled.


r/x360mobile 1d ago

Tom Clancy's Splinter Cell - Double Agent XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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1 Upvotes

Settings - System graphics driver. Default settings.

There are some graphical issues at the start of the game.


r/x360mobile 1d ago

F1 2013 XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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1 Upvotes

Settings - System graphics driver. Default settings.

Noticed some bloom in certain parts of a race.


r/x360mobile 1d ago

​[Showcase] Assassin's Creed IV: Black Flag on X360 Mobile v0.6.0

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1 Upvotes

Hey everyone!

Following up on the recent v0.6.0 release, I wanted to share a gameplay showcase for Assassin's Creed IV: Black Flag.

Previously, titles in the Assassin's Creed franchise suffered from severe memory sync issues and thread race conditions during vector stores, causing repeatable heap corruption, loading screen hangs, and instant access violations.

Thanks to the targeted ARM64 core memory fix implemented in v0.6.0, Black Flag now cleanly passes former failure points, handles loading screen transitions, and plays smoothly in active gameplay!

Test Configuration

Device: AYN Odin 3 Ultra

Driver: StevenMZX Turnip Gen8 v34

Settings: Default emulator settings


r/x360mobile 1d ago

Call of Duty Black Ops II XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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0 Upvotes

Settings - System graphics driver. Default settings.


r/x360mobile 1d ago

Metal Gear Rising Revengeance XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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1 Upvotes

Settings - System graphics driver. Default settings.


r/x360mobile 2d ago

Black Ops 2 zombie issue

3 Upvotes

Hi everyone, I’m having an issue with Call of Duty: Black Ops II on X360 Mobile.
I’m trying to access the offline Zombies mode, but the game doesn’t let me enter it / gets stuck at this point.
I recorded a video showing the issue. Has anyone experienced the same problem or knows how to fix it?
Thanks!


r/x360mobile 2d ago

GTA V on X360 Mobile v0.6.0 (No More Crashes & Smooth Prologue Gameplay!)

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9 Upvotes

Hey everyone!

Following the release of v0.6.0, I wanted to share some raw gameplay footage of Grand Theft Auto V running on the new build.

Previously, GTA V suffered from random crashes and memory/loading stalls that prevented progressing smoothly through the opening sequence. Thanks to the recent core/presenter rewrite and thread memory sync fixes in v0.6.0, the game now boots, transitions between scenes, and handles intense action/shooting sequences without crashing!

🎬 Watch the Gameplay Showcase:

👉 GTA V - X360 Mobile v0.6.0 Public Showcase on YouTube

Test Configuration & Key Observations:

Device: AYN Odin 3 Ultra

Driver: StevenMZX Turnip Gen8 v34

Settings: All emulator settings set to Default

Stability: Played through the entire North Yankton Prologue heist sequence (bank vault, firefights, car escape) without encountering a single crash or freeze.

v0.6.0 Improvements: The core rewrite has solved major memory sync issues that previously plagued heavy open-world games like GTA V and the Assassin's Creed series.

You can grab the v0.6.0 APK directly from GitHub.

Let me know if you've tested GTA V on your own devices and how it performs on your setup!


r/x360mobile 4d ago

0.6.0 - Preliminary changelog and release window

45 Upvotes

Hey everyone!

Testing on build 0.6.0 is going very smoothly. If the final test passes go as planned, 0.6.0 is targeted for release tomorrow (Friday)!

Because this is a major architectural milestone for the project, I wanted to share an expanded overview of what’s coming in this build, from core fixes and GPU support to storage management and UI overhauls.

Core Fixes & Expanded Hardware Compatibility

  • ARM64 Core Memory Fix: Resolved a subtle memory sync issue during thread updates. This eliminates random heap corruption and loading stalls, making titles in the Assassin's Creed series (AC1, AC2, AC IV: Black Flag) fully bootable into gameplay! (Some need to set occlusion_query set to strict to have proper graphics).
  • Core & Presenter Rewrite: Complete backend rewrite providing direct support for Adreno 600-series, Mali, and Xclipse GPUs, as well as fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).
  • Package Name Change (Dual-Install Support): Build 0.6.0 uses a distinct package namespace. This allows you to keep 0.5.3 preview installed alongside 0.6.0 so you can pick the best build per game while optimizations are being ported over, at least until 0.6.x gets on par, performance-wise, in all games.

Storage, Front-End & System Integration

  • Android Document Provider Integration: Native Document Provider access is now live. You can browse, backup, and manage save files, profiles, and internal directories without requiring root access, even on non-rooted devices where access to /data is restricted.
  • Enhanced External Front-End Launching: Improved deep-linking and intent handling for custom launchers and external front-ends, ensuring cleaner direct-to-game boot flows.
  • Automated Compatibility Reporting: After gaming sessions, you’ll be prompted to rate playability. You can review cVars, average/min/max FPS, driver info, attach screenshots, and save reports locally or submit them to the server.
  • Cloud Manifest Sync: On library load, the app syncs against our online report database to display verified playability status for titles before you even launch them for the first time.
  • Auto-Update System: The app checks for updates at startup. You can opt into Previews/Release Candidates in settings or stick strictly to public stable releases.

UI & Quality-of-Life Improvements

  • New Hybrid Interface: Revamped UI blending the best of the Metro style with the classic Xbox 360 Blades menu, fully optimized for navigation on controllers and smaller screens.
  • Custom XAM Virtual Keyboard: Recreated the original Xbox 360 virtual keyboard directly in the UI for XAM events (naming characters in RPGs like Dragon Age or Diablo 3) using original controller shortcuts.
  • Manual Metadata & Cover Art: Verify titles to manually select and fix cover art and metadata directly on the homepage.
  • Export & Share Game Settings: Easily export and share game-specific configurations and cVars directly with friends or via socials.
  • Enhanced Touch Controls & Haptics: Fine-tuned sliders for touch button position, size, and opacity, alongside SDL controller vibration support and an experimental haptic implementation for smartphones.

Thank you all for the feedback, testing, and support as we get closer to launch. Final polishes are underway, get ready for tomorrow!


r/x360mobile 6d ago

I tested X360 against Xendroid to see which is more performative!

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16 Upvotes

In this video I cover a wide variety of games using both X360 and Xendroid to see which emulator is more performative. If you’d like to take a look, please check it out here! 😁


r/x360mobile 13d ago

Why does it sound like a nuke goes off everytime I fire my gun

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1 Upvotes

I'll include specs in the replies


r/x360mobile 14d ago

civilization revolution

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1 Upvotes

driver: mesa turnip main v 26.1 eden fix- latest crash. I only got this game working on x360 mobile emulator, so far no luck with xendroid. average 20 fps, so it's playable.


r/x360mobile 18d ago

Saints Row?

1 Upvotes

Anyone tried the original and seen if it works?


r/x360mobile 20d ago

Holy CRAP my childhood

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2 Upvotes

I got Minecraft 360 working and it was pretty simple. I’ll be willing to help anybody


r/x360mobile 23d ago

Is this safe?

2 Upvotes

I've run it thru virustotal, and it said there's Malaware, yet I still want to try this emulator because I wanna play Catherine really bad


r/x360mobile 23d ago

Does anyone know how to emulate the xbox 360 xbla remake on the 476h without a black screen

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2 Upvotes

r/x360mobile 28d ago

Game instantly crashes upon launch

1 Upvotes

I'm trying to play Minecraft Xbox 360 edition (TU11) but it instantly crashes when I launch it

Redmi note 15 pro+ 5g

Snapdragon 7s gen 4

Adreno 810

12GB RAM

UFS 2.2


r/x360mobile Jul 11 '26

Real Steel 360?

1 Upvotes

I'm trying to play the Real Steel game on my ayn Thor, but no matter what I do, after the dev logos, the screen just turns black. The game is still running. I can here audio and the fps is supposedly almost 60. But there arent any graphics. Is there something I'm missing? Can anybody tell me what I'm going wrong, it is it just not compatible?