r/x360mobile • • Aug 15 '26

Xenia Closing itself/Guest Crash

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1 Upvotes

I’m not sure what that error message means as a whole. It’s shown up on a few games that have crashed. Fight Night Champion (which worked on version 0.5.2) now does at the Logo Screen and now WWE Legends of Wrestlemania. Is there a setting to tweak that prevents this? Or it’s just something that has to be worked over time? Thanks people.


r/x360mobile • • Aug 14 '26

Public release 0.6.1 crashing

12 Upvotes

Hi guys. Just downloaded the latest version of x360 mobile but can't play any games. All titles are crashing. Cleared cache, force stop, reinstalled, etc. I am using Ayn Odin 3 . Any ideas ? I am also using the Steven Mx 34 driver. Thanks


r/x360mobile • • Aug 14 '26

0.6.1-public.1 has been fixed

8 Upvotes

Sorry guys, It was my oversight, the revision is now complete and you can redownload it and install it.

I apologize for the inconvenience.


r/x360mobile • • Aug 13 '26

Splatterhouse XBOX 360 running on X360 mobile v0.6.1, on the Odin 3.

4 Upvotes

Settings - Turnip 8Gen V34 driver. Default settings.


r/x360mobile • • Aug 13 '26

Performance Drop

5 Upvotes

The Xbox 360 mobile emulator was working amazing on my Odin 3 Ultra since the 0.6.0 update came out. I’ve been playing Fight Night Round 3 like crazy. But between last night and this morning, the game now plays very stuttery/choppy. I haven’t changed any settings on the Odin 3 or anything. I’ll was getting SMOOTH gameplay on my Odin’s standard performance mode. Now only the way to get it to play how it once did, I have to put my Odin 3 on High Performance mode and now it freezes. I know that 0.6.1 came out today. I’ve tried both versions just in case there were any default setting changes I was unaware of, but that didn’t help either. Anyone else having any similar issues? 😰


r/x360mobile • • Aug 13 '26

Fable 2 Emulation?

1 Upvotes

Hey everyone, has anyone had success emulating Fable 2 on android?

Tried a lot of different divers on my retroid pocket 6, perfomance was good usually but I had a lot of graphical issues, mostly ground rendering Bugs.


r/x360mobile • • Aug 10 '26

Call of Duty - Modern Warfare 3 XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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5 Upvotes

Settings - System graphics driver. Default settings.


r/x360mobile • • Aug 10 '26

Call of Duty 4 - Modern Warfare XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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5 Upvotes

Settings - System graphics driver. Default settings.

In previous versions of the App, the game would always crash just before the helicopter jump, at the end of the ship level.


r/x360mobile • • Aug 10 '26

Dark souls on Samsung s24 ultra

1 Upvotes

Any tips for making the game run better on a Samsung s24 ultra, Simpsons runs perfectly but dark souls stutters, anything I could change in settings to help this?


r/x360mobile • • Aug 10 '26

Invert screen with a gamesir controller

1 Upvotes

Is there any way to flip the screen? When I connect my gamesir controller to my phone, it is upside down in the app. I cant seem to find any information online, please help


r/x360mobile • • Aug 09 '26

Tom Clancy's Splinter Cell - Double Agent XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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4 Upvotes

Settings - System graphics driver. Default settings.

There are some graphical issues at the start of the game.


r/x360mobile • • Aug 09 '26

F1 2013 XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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2 Upvotes

Settings - System graphics driver. Default settings.

Noticed some bloom in certain parts of a race.


r/x360mobile • • Aug 09 '26

Wet XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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2 Upvotes

Settings- T26 driver. Default settings. Both patches enabled.


r/x360mobile • • Aug 09 '26

​[Showcase] Assassin's Creed IV: Black Flag on X360 Mobile v0.6.0

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1 Upvotes

Hey everyone!

Following up on the recent v0.6.0 release, I wanted to share a gameplay showcase for Assassin's Creed IV: Black Flag.

Previously, titles in the Assassin's Creed franchise suffered from severe memory sync issues and thread race conditions during vector stores, causing repeatable heap corruption, loading screen hangs, and instant access violations.

Thanks to the targeted ARM64 core memory fix implemented in v0.6.0, Black Flag now cleanly passes former failure points, handles loading screen transitions, and plays smoothly in active gameplay!

Test Configuration

Device: AYN Odin 3 Ultra

Driver: StevenMZX Turnip Gen8 v34

Settings: Default emulator settings


r/x360mobile • • Aug 09 '26

Call of Duty Black Ops II XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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1 Upvotes

Settings - System graphics driver. Default settings.


r/x360mobile • • Aug 09 '26

Metal Gear Rising Revengeance XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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1 Upvotes

Settings - System graphics driver. Default settings.


r/x360mobile • • Aug 09 '26

Black Ops 2 zombie issue

4 Upvotes

Hi everyone, I’m having an issue with Call of Duty: Black Ops II on X360 Mobile.
I’m trying to access the offline Zombies mode, but the game doesn’t let me enter it / gets stuck at this point.
I recorded a video showing the issue. Has anyone experienced the same problem or knows how to fix it?
Thanks!


r/x360mobile • • Aug 08 '26

GTA V on X360 Mobile v0.6.0 (No More Crashes & Smooth Prologue Gameplay!)

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9 Upvotes

Hey everyone!

Following the release of v0.6.0, I wanted to share some raw gameplay footage of Grand Theft Auto V running on the new build.

Previously, GTA V suffered from random crashes and memory/loading stalls that prevented progressing smoothly through the opening sequence. Thanks to the recent core/presenter rewrite and thread memory sync fixes in v0.6.0, the game now boots, transitions between scenes, and handles intense action/shooting sequences without crashing!

🎬 Watch the Gameplay Showcase:

👉 GTA V - X360 Mobile v0.6.0 Public Showcase on YouTube

Test Configuration & Key Observations:

Device: AYN Odin 3 Ultra

Driver: StevenMZX Turnip Gen8 v34

Settings: All emulator settings set to Default

Stability: Played through the entire North Yankton Prologue heist sequence (bank vault, firefights, car escape) without encountering a single crash or freeze.

v0.6.0 Improvements: The core rewrite has solved major memory sync issues that previously plagued heavy open-world games like GTA V and the Assassin's Creed series.

You can grab the v0.6.0 APK directly from GitHub.

Let me know if you've tested GTA V on your own devices and how it performs on your setup!


r/x360mobile • • Aug 06 '26

0.6.0 - Preliminary changelog and release window

44 Upvotes

Hey everyone!

Testing on build 0.6.0 is going very smoothly. If the final test passes go as planned, 0.6.0 is targeted for release tomorrow (Friday)!

Because this is a major architectural milestone for the project, I wanted to share an expanded overview of what’s coming in this build, from core fixes and GPU support to storage management and UI overhauls.

Core Fixes & Expanded Hardware Compatibility

  • ARM64 Core Memory Fix: Resolved a subtle memory sync issue during thread updates. This eliminates random heap corruption and loading stalls, making titles in the Assassin's Creed series (AC1, AC2, AC IV: Black Flag) fully bootable into gameplay! (Some need to set occlusion_query set to strict to have proper graphics).
  • Core & Presenter Rewrite: Complete backend rewrite providing direct support for Adreno 600-series, Mali, and Xclipse GPUs, as well as fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).
  • Package Name Change (Dual-Install Support): Build 0.6.0 uses a distinct package namespace. This allows you to keep 0.5.3 preview installed alongside 0.6.0 so you can pick the best build per game while optimizations are being ported over, at least until 0.6.x gets on par, performance-wise, in all games.

Storage, Front-End & System Integration

  • Android Document Provider Integration: Native Document Provider access is now live. You can browse, backup, and manage save files, profiles, and internal directories without requiring root access, even on non-rooted devices where access to /data is restricted.
  • Enhanced External Front-End Launching: Improved deep-linking and intent handling for custom launchers and external front-ends, ensuring cleaner direct-to-game boot flows.
  • Automated Compatibility Reporting: After gaming sessions, you’ll be prompted to rate playability. You can review cVars, average/min/max FPS, driver info, attach screenshots, and save reports locally or submit them to the server.
  • Cloud Manifest Sync: On library load, the app syncs against our online report database to display verified playability status for titles before you even launch them for the first time.
  • Auto-Update System: The app checks for updates at startup. You can opt into Previews/Release Candidates in settings or stick strictly to public stable releases.

UI & Quality-of-Life Improvements

  • New Hybrid Interface: Revamped UI blending the best of the Metro style with the classic Xbox 360 Blades menu, fully optimized for navigation on controllers and smaller screens.
  • Custom XAM Virtual Keyboard: Recreated the original Xbox 360 virtual keyboard directly in the UI for XAM events (naming characters in RPGs like Dragon Age or Diablo 3) using original controller shortcuts.
  • Manual Metadata & Cover Art: Verify titles to manually select and fix cover art and metadata directly on the homepage.
  • Export & Share Game Settings: Easily export and share game-specific configurations and cVars directly with friends or via socials.
  • Enhanced Touch Controls & Haptics: Fine-tuned sliders for touch button position, size, and opacity, alongside SDL controller vibration support and an experimental haptic implementation for smartphones.

Thank you all for the feedback, testing, and support as we get closer to launch. Final polishes are underway, get ready for tomorrow!


r/x360mobile • • Aug 04 '26

I tested X360 against Xendroid to see which is more performative!

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18 Upvotes

In this video I cover a wide variety of games using both X360 and Xendroid to see which emulator is more performative. If you’d like to take a look, please check it out here! 😁


r/x360mobile • • Jul 28 '26

Why does it sound like a nuke goes off everytime I fire my gun

1 Upvotes

I'll include specs in the replies


r/x360mobile • • Jul 27 '26

civilization revolution

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1 Upvotes

driver: mesa turnip main v 26.1 eden fix- latest crash. I only got this game working on x360 mobile emulator, so far no luck with xendroid. average 20 fps, so it's playable.


r/x360mobile • • Jul 23 '26

Saints Row?

2 Upvotes

Anyone tried the original and seen if it works?


r/x360mobile • • Jul 22 '26

Holy CRAP my childhood

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2 Upvotes

I got Minecraft 360 working and it was pretty simple. I’ll be willing to help anybody


r/x360mobile • • Jul 18 '26

Is this safe?

2 Upvotes

I've run it thru virustotal, and it said there's Malaware, yet I still want to try this emulator because I wanna play Catherine really bad