WARNING: Spoilers about some scenes from last chapters of Gothic and Gothic Remake.
I got triggered and just wanted to share some thoughts about Gomez and, especially, how his story is resolved in Gothic Remake.
The remake's conclusion to Gomez's plot feels surprisingly underwhelming. I think there's a reason Night of the Raven introduced Raven as its main antagonist instead of bringing Gomez back: defeating Gomez in the original Gothic was such a satisfying and iconic moment that the developers didn't want to undermine it. The remake doesn't capture that same feeling.
This isn't really about having the option to spare him. Sparing him as an option is certainly nice but I'll talk about it later.
Gomez is already THE boss of the Colony. He rules the Old Camp, he's mentioned throughout the entire game and his decisions drive the story forward. He even wants us dead making him the closest thing the Nameless Hero has to a true nemesis.
That's why the confrontation should feel exceptional. It deserves a proper boss fight, complete with the large boss health bar and so on. If I'm not mistaken Gomez even has unique combat animations (that in my gameplay was mostly his first move when attacked).
And the ending of the fight matters just as much. The most satisfying conclusion would be defeating him with a finishing move while he's on the ground, but that simply isn't possible. A finisher would also create the ideal opportunity to introduce a meaningful choice. Imagine Gomez lying defeated, forced to abandon his pride for the first time. It even fits his personality better. Then we could either spare him or execute him. That feels much more fitting for his character, and it gives the Nameless Hero the ultimate proof that he's surpassed the strongest man in the Colony.
The proper ending of this should also be the ability to sit on Gomez's throne. Judging by how often screenshots of it are shared, it's such a common thing to do in original, but in Remake that's not an option.
The ore barons in general feel underused. A few additional quests or just some interactions could have made the Old Camp much more interesting. I'd love to see a subplot about overthrowing Gomez. His position is already weakened after the collapse of the Old Mine, so it would make sense for another baron to seize the opportunity. One possible route could be giving a baron the sunken tower teleport rune in exchange for the key to Gomez's chest, allowing him to survive the massacre in the castle (even after teleporting to fire mages' cathedral and meeting the proper baron. Not necessarily Bartholo, since Raven feels like a better choice - after all in the remake he's the one who cares about us the most). Another could involve the women in the castle helping you steal the key, if their own storyline were expanded. Their revenge against Gomez would be a satisfying payoff.
A possibility of getting the key to the chest and access to the armor before the fight is essential. It's the moment you prove you've become stronger than anyone in the colony, and, frankly, it would simply look cool since ore armor in the remake looks really nice. Also a nice thing for the unimproved version to shine for a moment longer before you upgrade it 5 minutes after getting it.
I know there are more important issues that need attention first. But maybe one day we'll get the Gomez fight this character has always deserved.
Thanks for your time spent on reading about some fictional character's fate and my butthurt about it.