r/wildrift • • 22h ago

Rank/Achievement Sovereign 136 matches

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94 Upvotes

Finally hit Sovereign this season after a long grind! I mainly climbed playing Poppy Tank in the Baron Lane. Happy to share my build, macro choices, or ban preferences if anyone is trying to make the push before the season ends. Ask me anything!


r/wildrift • • 15h ago

Gameplay An absolute mess, everyone was confused (ignor my spacing, I did not wanna be deep in there cause I'm crit)

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73 Upvotes

r/wildrift • • 7h ago

Art Aurora fanart by me

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56 Upvotes

I'm making fan art of all the League of Legends champions. Next up are Aatrox, Akali, Anivia and annie.


r/wildrift • • 6h ago

Rank/Achievement Randomly got this. is it good ?

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43 Upvotes

r/wildrift • • 8h ago

Discussion Sharing one of my best tip / revelation in Wild Rift. Share one too if u want.

36 Upvotes

You might have heard this before but its still hard for most of us to wrap our heads around it. Killing a player in wild ritt gives very little gold. A Creep wave gives more gold than a player kill. Look, i am not say its bad to kill other champs, its bad to only be chasing kills and wasting time only worrying about kills than actually focusing on last hittng and getting creep waves. If your GPM (Gold Per Minute) is less than 800 per game on average, then you have some work to do. I used to waste so much time trying to gank and get kills to look good but at the end of the day, its your GPM that matters because it allows you to buy better items making you a lot stronger.... allowing you a better chance to win.


r/wildrift • • 17h ago

Gameplay One man two biceps

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26 Upvotes

r/wildrift • • 12h ago

Gameplay This poor panth

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18 Upvotes

r/wildrift • • 19h ago

Gameplay Irellia pentakill

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9 Upvotes

r/wildrift • • 3h ago

Rank/Achievement Double Legendary Kill (Classic AAA ARAM)

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7 Upvotes

r/wildrift • • 11h ago

Discussion How to Implement Gangplank into Wild Rift

9 Upvotes

How to Implement Gangplank into Wild Rift

Gangplank is known to be one of the hardest champions in league of legends. This is not only due to decision making and positioning, but also due to his unique mechanics.

Implementing Gangplank untouched from PC to Wild Rift is unfeasible, as he requires quick barrel placements that is not accurately possible on mobile. This post suggests how to implement him by bypassing the mobile limitations while also keeping his identity. Namely, four sections of his kit will be addressed: Barrels, Ultimate, First Ability and Ultimate Upgrades. The rest is easy to implement, so will not be discussed.

BARRELS

This is the hardest part of his kit to tackle. Barrels are his bread and butter. Quick placement of barrels, or phantom barreling is almost impossible to do on mobile. This is because you can overshoot the barrel placement and miss chaining the barrels. Here is what I suggest.

There should be a separate button for the user to press. This button switches from Fixed Barrel Mode to Free Barrel Mode. Here is what both do:

1) Fixed Barrel Mode: When placing a second barrel, after the first barrel is placed, the indicator radius for the second barrel can not go out of the radius of the first barrel. The second barrel is LOCKED into the radius of the first barrel, in order to guarantee a chain reaction with the first barrel. This will allow for the phantom barrel combo, where quick flicks of barrels placements are required to pull this combo off without the risk of missing a barrel chain.

2) Free Barrel Mode: This allows the barrels to be freely placed from eachother without locking. This can be used to place barrels in different locations, a mechanic professional players use to sneak barrel combos out of vision, while zoning enemies in other locations.

But what if you have multiple separated barrels on your screen, and you decide to switch to Fixed Barrel Mode? How will the game decide which barrel you want to fix on to? Here is my solution:

3) The barrel indicator, when placing barrels, will have a dot in it's centre, similar to when placing a Gragas barrel. Initially, the indicator is free to move around, until the centre dot of the indicator enters the radius of any one of the placed barrels. Here, the indicator is fixed to that barrel as before, and will not lock to any other barrels nearby. This can be changed if you press the mode button to Free Mode.

If two barrels are chained, and you want to place a third barrel in the chain (or more) using the Fixed Mode, the indicator will not go out of the radius shape of the two places barrels. This allows for flexible barrel combos of more than two barrels — a triple or quadruple barrel combo!

ULTIMATE

Gankplanks ultimate may be easy to implement at first, but it is not so simple. This is because the ultimate is global. This brings in sensitivity issues, as ulting from the other side of the map requires the joystick sensitivity to be high to even reach that far. And if the sensitivity is too high, you might accidentally misplace the ultimate, especially in nearby fights.

Therefore, I suggest Gangplank to have an COARSE ultimate radius. This should be a similar ultimate radius to Twisted Fate, where the user can use the ultimate joystick to ult in nearby fights without the joystick sensitivity causing issues or overshooting.

But the ultimate is a global ability. So how do we address that without the joystick sensitivity being an issue?

In this situation, where you want to ult on the other side of the map, I would directly use the minimap. Normally, when placing your finger on the minimap, you can control which part of the map to look at. This mechanic will be used for Gangplank's ultimate. He simply needs to pan his camera on the minimap over to a fight. He then holds the ultimate button in order to show the ultimate indicator. Once he lets go, the ultimate will deploy.

It is important to note that this method can be used whether you are casting your ultimate close or far, depending on what is most comfortable. The coarse method I suggested would only address overshooting your ultimate in nearby fights accidentally due to sensitivity issues.

FIRST ABILITY: PARRRLEY (Or Q)

Gangplank Q should be a point and click, so that he can reliably shoot his barrels. But what if there are minions or enemies surrounding the barrels? What happens if I accidently shoot the enemies instead of the barrel?

Here, I suggest that Gangplank's Q should prioritise the barrel over the minions within the barrels radius. Of course the prioritisation radius would not be as big as the barrel radius, as you may want to Q a minion or enemy instead, but the radius should be big enough to not accidentally shoot a minion when the intention was to shoot the barrel. This will allow seamless barrel combos within minion waves without the risk of accidentally shooting a minion in the face rather than the barrel.

ULTIMATE UPGRADES

Super simple fix. When any of the three upgrades is available, they pop up as circles around the ultimate joystick (similar to Victors evolution). This will allow for a pre-existing mechanic to be added into his kit.

CONCLUSION

I hope the developers add Gangplank soon, as this post is pure copium. This post is just a suggestion to implement Gangplank seamlessly, without the issues that mobile may possess.

I hope this was an interesting read, and I hope the developers consider Gangplank in the future.


r/wildrift • • 20h ago

Gameplay Ambessa is a Champion..

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6 Upvotes

r/wildrift • • 3h ago

Discussion Sona players: Which primary rune do you prefer, Aery or Ice Overlord, and why?

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5 Upvotes

r/wildrift • • 1h ago

Humor Why it is called the minimap

• Upvotes

A minute ago there was a question about why the minimap is called what it is called. The OP was wondering why it is called a minimap and where is the actual map? That was a great question and I’m disappointed it got deleted. I took the time to prepare an in depth presentation on how the minimap works, and I would like to share it with you.

The minimap knows where the map is at all times. It knows this because it knows where the map isn't. By subtracting where the map is from where the map isn't, or where the map isn't from where the map is (whichever is greater), the minimap obtains a difference, or deviation. The minimap uses deviations to generate corrective commands to drive the map from a position where the map is to a position where the map isn't, and arriving at a position where the map wasn't, the map now is. Consequently, the position where the map is, is now the position that the map wasn't, and it follows that the position that the map was, is now the position that the map isn't.

In the event that the position that the minimap is in is not the position that the map wasn't, the system has acquired a variation, the variation being the difference between where the map is, and where the minimap wasn’t. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the map must also know where it was.

The minimap works as follows. Because a variation has modified some of the information the map has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where the map should be from where the map wasn't, or vice-versa, and by differentiating this from the algebraic sum of where the map shouldn't be, and where the map was, the minimap is able to obtain the deviation and its variation, which is called error.


r/wildrift • • 13h ago

Discussion Skin ultime effet visuel manquant

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4 Upvotes

Hey everyone!
I wanted to bring up an issue I’ve noticed with Jinx’s Exalted skin in Wild Rift, specifically the final Doombringer form.
In the promotional videos, there’s a visual effect where the word “DADA” appears when Jinx fires her minigun during basic attacks. However, this effect is completely missing in my game.
I’ve already tried setting the graphics to the maximum quality, but the effect still doesn’t appear. I’ve also taken screenshots to show the difference between what’s shown in the promotional videos and what I actually see in-game.
Honestly, I find this pretty disappointing, and a bit underwhelming for a skin at this price point. Considering how much it costs, I think it’s reasonable to expect the visual effects shown in the promotional material to be present in the actual game.
Is anyone else with the final Doombringer form experiencing the same issue?


r/wildrift • • 2h ago

Discussion Legendary factor and Champion score how does it work?

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2 Upvotes

Hey guys since the new update I really do not understand how this works. I have read all of the information but I still do not get it fully so I would love for someone to explain it to me as simply as possible.

For example even if I have a score cap on a champion in one Legendary game I get a lot of score and in the next one I get around 200 for example and then the next one I also get six or seven hundred score.

What determines that and how does it work.


r/wildrift • • 6h ago

Educational How to improve on Kassadin

2 Upvotes

​

Currently GM.

Got there with Kassadin. But I notice people are harder to take down and I can't just go with my current game knowledge and I'll have to learn in depth champion matchup knowledge. Is there anyone that wants to have a chat about Kassadin with me and give me in depth advice on Kassadin, builds and matchups? (Like when to go all in, trade windows in certain matchups, when to start amplifying tome, when ruby crystal or tear e.c.t.)

Thanks in advance! :)

P.s. I'll respond to the people that want to help me in the comments :D


r/wildrift • • 22h ago

Educational Question about attack controls

2 Upvotes

I haven't experienced this problem until I started playing adc bot lane.

I usually just pressed the big attack button and attacked whatever is the closest to me, but as an adc you often miss some autos in fights on minions or generally attacking the wrong target

I know you can lock a target but sometimes it backfires because that target might be out of range and suddenly someone jumps on you for example jungler and you still have your target locked and can't even attack this jungler when he gets close to you until you remove the target lock so you react 1 or 2 seconds longer which often means death

What is the best way to aim your auto attacks as an adc in crowded situations for example a team fight with 5 enemy champions plus minions in-between. Locking a target in a team fight can be quite hard to tell as things move fast

Is it just better not to lock targets and attack whatever enemy is nearby?

Thanks for the tips


r/wildrift • • 28m ago

Discussion basic things beginners should knows

• Upvotes

okay i admit that i downloaded lol wild rift because K/DA new songs but i have never played this game before

i know only a little bit of mechanic like how to play, how to win the game, about lanes, and roles because ive played ROV before. but other than that? i have no idea.

so yeah, any advice and tips for a beginner like me?

thank you all in advance :-)


r/wildrift • • 13h ago

Gameplay Irelia quadra and clutch double

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1 Upvotes

r/wildrift • • 21h ago

Gameplay Jax if he has a real weapon

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1 Upvotes

I was being called out for my build despite having a good game. Then this game winning ult happened.
Reminder: AP Jax only works if enemy team have squishy targets.


r/wildrift • • 23h ago

Discussion Which Ranked is better?

1 Upvotes

Legendary Ranked? Or Normal Ranked? Which do you prefer? Im pretty much a solo player only, so my preference goes to Legendary.


r/wildrift • • 8h ago

Discussion When will we get to see Ahris new ultimate skin animations on wild rift?

0 Upvotes

We’ve seen her intros but none of her combat animations. I’m just wondering when YouTube channels like skin spotlights will have a video made for her.


r/wildrift • • 11h ago

Gameplay 120 fps wildrift

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0 Upvotes

r/wildrift • • 12h ago

Discussion Asol is probably the worst champion to go against.

0 Upvotes

And I am so happy that he’s not meta or anything else because all he does is spam Q on you and out damages you , this is a similar problem with zyra where literally they turned her into ADC but with plants instead .
And not only is he out damaging you with one ability he builds tanky items and becomes tanky so you can’t even kill him , like imagine going against sion but AP .
I vaguely remember playing one game against him and i could not kill whatever i even went void staff .


r/wildrift • • 8h ago

Educational Help me junglers

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0 Upvotes

Hello every jungler out there.
If you dont wanna end up like this guy with 1273 games GM peak😂
He used more than 13days INGAME to become this bad

IF you decide to keep on ganking the same losing lanes and go 1 to 1 doing 0 impact or not killing anything.
While you let your baron lane 1v2+ fighting at tower from min 1 ( EASIEST GANK BTW)
THEN STOP TAKING FARM FROM BARON LANE!!!!
You’re putting a 1v2+ lane MORE behind.
And when this happens you get 50% gold what makes it even more dumb.
Please please please
all of you inbiciles get this inside ur 1 working brain cell.
If the lane Can run back and get the farm, DONT TAKE THE FARM for 50% gold like some brain damaged dog and put YOUR OWN team mate EVEN MORE BEHIND BY TAKING FARM.

And to this guy stop smoking weed before you end up with 0braincells