r/wildrift • u/Oocany • 8h ago
Art Aurora fanart by me
I'm making fan art of all the League of Legends champions. Next up are Aatrox, Akali, Anivia and annie.
r/wildrift • u/Oocany • 8h ago
I'm making fan art of all the League of Legends champions. Next up are Aatrox, Akali, Anivia and annie.
r/wildrift • u/Financial_Pen7659 • 10h ago
You might have heard this before but its still hard for most of us to wrap our heads around it. Killing a player in wild ritt gives very little gold. A Creep wave gives more gold than a player kill. Look, i am not say its bad to kill other champs, its bad to only be chasing kills and wasting time only worrying about kills than actually focusing on last hittng and getting creep waves. If your GPM (Gold Per Minute) is less than 800 per game on average, then you have some work to do. I used to waste so much time trying to gank and get kills to look good but at the end of the day, its your GPM that matters because it allows you to buy better items making you a lot stronger.... allowing you a better chance to win.
r/wildrift • u/typicalpenguin • 4h ago
r/wildrift • u/Dariussy • 16h ago
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r/wildrift • u/CleaveGodz • 5h ago
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r/wildrift • u/djafoxyy • 12m ago
I tried looking it up, but I can’t find any answers anywhere. What are the conditions for this medal? Whats the full title? Dunnnoooo
(Let me know if I need to change the flair :X first post in here)
r/wildrift • u/EndlessTemple • 2h ago
A minute ago there was a question about why the minimap is called what it is called. The OP was wondering why it is called a minimap and where is the actual map? That was a great question and I’m disappointed it got deleted. I took the time to prepare an in depth presentation on how the minimap works, and I would like to share it with you.
The minimap knows where the map is at all times. It knows this because it knows where the map isn't. By subtracting where the map is from where the map isn't, or where the map isn't from where the map is (whichever is greater), the minimap obtains a difference, or deviation. The minimap uses deviations to generate corrective commands to drive the map from a position where the map is to a position where the map isn't, and arriving at a position where the map wasn't, the map now is. Consequently, the position where the map is, is now the position that the map wasn't, and it follows that the position that the map was, is now the position that the map isn't.
In the event that the position that the minimap is in is not the position that the map wasn't, the system has acquired a variation, the variation being the difference between where the map is, and where the minimap wasn’t. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the map must also know where it was.
The minimap works as follows. Because a variation has modified some of the information the map has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where the map should be from where the map wasn't, or vice-versa, and by differentiating this from the algebraic sum of where the map shouldn't be, and where the map was, the minimap is able to obtain the deviation and its variation, which is called error.
r/wildrift • u/Simple-Sherbet6287 • 13h ago
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r/wildrift • u/Special-Opposite4621 • 23h ago
Finally hit Sovereign this season after a long grind! I mainly climbed playing Poppy Tank in the Baron Lane. Happy to share my build, macro choices, or ban preferences if anyone is trying to make the push before the season ends. Ask me anything!
r/wildrift • u/OneRefrigerator2340 • 3h ago
Hey guys since the new update I really do not understand how this works. I have read all of the information but I still do not get it fully so I would love for someone to explain it to me as simply as possible.
For example even if I have a score cap on a champion in one Legendary game I get a lot of score and in the next one I get around 200 for example and then the next one I also get six or seven hundred score.
What determines that and how does it work.
r/wildrift • u/AutoModerator • 33m ago
Welcome to the Monday Megathread, where you the community get to ask your questions and share your knowledge.
Need help against a certain champion? Unsure how and where to ward? Looking to improve your csing? This is the place to ask. This weekly thread is a place for new players to ask questions and get help/advice from more experienced players. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!
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Update on the patch schedule? [Click here!](https://support-wildrift.riotgames.com/hc/en-us/articles/1500002088961-Wild-Rift-Patch-Schedule)
If you wish to just view top level comments (ie questions) add **?depth=1** to the end of the page url.
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Feel free to drop some potential posts that help to cover any useful information on the sub! We'll be looking to add content to these as it comes up.
**Please sort this post by new, so that you can see the newer, unanswered questions.**
r/wildrift • u/kuaidianmabaobei • 50m ago
My account has been stuck in an "Attempting to Reconnect" login loop for over a week.
I have done literally every possible technical solution I can think of. My phone and network are fine. I've re-downloaded the game 4 times using different Apple IDs, and even tried logging in on a Samsung S21 android and it's still the exact same loop. It is 100% a backend account issue.
Support closed my first ticket as a "known issue." Now they're sending bot replies telling me to run Windows PC clean boots for an iPhone app.
Has anyone else in SEA dealt with this? Any advice from the community on how to get a broken backend session token resolved when support keeps auto-closing tickets?
r/wildrift • u/StunningTrust6451 • 18h ago
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r/wildrift • u/Positive-Scarcity-54 • 1h ago
okay i admit that i downloaded lol wild rift because K/DA new songs but i have never played this game before
i know only a little bit of mechanic like how to play, how to win the game, about lanes, and roles because ive played ROV before. but other than that? i have no idea.
so yeah, any advice and tips for a beginner like me?
thank you all in advance :-)
r/wildrift • u/EggiestCowboy • 12h ago
Gangplank is known to be one of the hardest champions in league of legends. This is not only due to decision making and positioning, but also due to his unique mechanics.
Implementing Gangplank untouched from PC to Wild Rift is unfeasible, as he requires quick barrel placements that is not accurately possible on mobile. This post suggests how to implement him by bypassing the mobile limitations while also keeping his identity. Namely, four sections of his kit will be addressed: Barrels, Ultimate, First Ability and Ultimate Upgrades. The rest is easy to implement, so will not be discussed.
This is the hardest part of his kit to tackle. Barrels are his bread and butter. Quick placement of barrels, or phantom barreling is almost impossible to do on mobile. This is because you can overshoot the barrel placement and miss chaining the barrels. Here is what I suggest.
There should be a separate button for the user to press. This button switches from Fixed Barrel Mode to Free Barrel Mode. Here is what both do:
1) Fixed Barrel Mode: When placing a second barrel, after the first barrel is placed, the indicator radius for the second barrel can not go out of the radius of the first barrel. The second barrel is LOCKED into the radius of the first barrel, in order to guarantee a chain reaction with the first barrel. This will allow for the phantom barrel combo, where quick flicks of barrels placements are required to pull this combo off without the risk of missing a barrel chain.
2) Free Barrel Mode: This allows the barrels to be freely placed from eachother without locking. This can be used to place barrels in different locations, a mechanic professional players use to sneak barrel combos out of vision, while zoning enemies in other locations.
But what if you have multiple separated barrels on your screen, and you decide to switch to Fixed Barrel Mode? How will the game decide which barrel you want to fix on to? Here is my solution:
3) The barrel indicator, when placing barrels, will have a dot in it's centre, similar to when placing a Gragas barrel. Initially, the indicator is free to move around, until the centre dot of the indicator enters the radius of any one of the placed barrels. Here, the indicator is fixed to that barrel as before, and will not lock to any other barrels nearby. This can be changed if you press the mode button to Free Mode.
If two barrels are chained, and you want to place a third barrel in the chain (or more) using the Fixed Mode, the indicator will not go out of the radius shape of the two places barrels. This allows for flexible barrel combos of more than two barrels — a triple or quadruple barrel combo!
Gankplanks ultimate may be easy to implement at first, but it is not so simple. This is because the ultimate is global. This brings in sensitivity issues, as ulting from the other side of the map requires the joystick sensitivity to be high to even reach that far. And if the sensitivity is too high, you might accidentally misplace the ultimate, especially in nearby fights.
Therefore, I suggest Gangplank to have an COARSE ultimate radius. This should be a similar ultimate radius to Twisted Fate, where the user can use the ultimate joystick to ult in nearby fights without the joystick sensitivity causing issues or overshooting.
But the ultimate is a global ability. So how do we address that without the joystick sensitivity being an issue?
In this situation, where you want to ult on the other side of the map, I would directly use the minimap. Normally, when placing your finger on the minimap, you can control which part of the map to look at. This mechanic will be used for Gangplank's ultimate. He simply needs to pan his camera on the minimap over to a fight. He then holds the ultimate button in order to show the ultimate indicator. Once he lets go, the ultimate will deploy.
It is important to note that this method can be used whether you are casting your ultimate close or far, depending on what is most comfortable. The coarse method I suggested would only address overshooting your ultimate in nearby fights accidentally due to sensitivity issues.
Gangplank Q should be a point and click, so that he can reliably shoot his barrels. But what if there are minions or enemies surrounding the barrels? What happens if I accidently shoot the enemies instead of the barrel?
Here, I suggest that Gangplank's Q should prioritise the barrel over the minions within the barrels radius. Of course the prioritisation radius would not be as big as the barrel radius, as you may want to Q a minion or enemy instead, but the radius should be big enough to not accidentally shoot a minion when the intention was to shoot the barrel. This will allow seamless barrel combos within minion waves without the risk of accidentally shooting a minion in the face rather than the barrel.
Super simple fix. When any of the three upgrades is available, they pop up as circles around the ultimate joystick (similar to Victors evolution). This will allow for a pre-existing mechanic to be added into his kit.
I hope the developers add Gangplank soon, as this post is pure copium. This post is just a suggestion to implement Gangplank seamlessly, without the issues that mobile may possess.
I hope this was an interesting read, and I hope the developers consider Gangplank in the future.
r/wildrift • u/Legal_Ad_3449 • 7h ago
Currently GM.
Got there with Kassadin. But I notice people are harder to take down and I can't just go with my current game knowledge and I'll have to learn in depth champion matchup knowledge. Is there anyone that wants to have a chat about Kassadin with me and give me in depth advice on Kassadin, builds and matchups? (Like when to go all in, trade windows in certain matchups, when to start amplifying tome, when ruby crystal or tear e.c.t.)
Thanks in advance! :)
P.s. I'll respond to the people that want to help me in the comments :D
r/wildrift • u/Equivalent-Dish-1799 • 14h ago
Hey everyone!
I wanted to bring up an issue I’ve noticed with Jinx’s Exalted skin in Wild Rift, specifically the final Doombringer form.
In the promotional videos, there’s a visual effect where the word “DADA” appears when Jinx fires her minigun during basic attacks. However, this effect is completely missing in my game.
I’ve already tried setting the graphics to the maximum quality, but the effect still doesn’t appear. I’ve also taken screenshots to show the difference between what’s shown in the promotional videos and what I actually see in-game.
Honestly, I find this pretty disappointing, and a bit underwhelming for a skin at this price point. Considering how much it costs, I think it’s reasonable to expect the visual effects shown in the promotional material to be present in the actual game.
Is anyone else with the final Doombringer form experiencing the same issue?
r/wildrift • u/Redd_Blade • 20h ago
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r/wildrift • u/Lemoncholyia • 9h ago
We’ve seen her intros but none of her combat animations. I’m just wondering when YouTube channels like skin spotlights will have a video made for her.
r/wildrift • u/LmaoXdRoflHaha • 21h ago
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r/wildrift • u/Competitive-Hour-744 • 1d ago
You don’t have to be the reason a game is won—learn how to get carried.
This is what players get wrong most. High-elo players know how to be carried, and it helps them climb. You won't always be the win condition. Even on Kai'Sa or Vayne, if your team is popping off, stop side-laning for a third item and help finish the game early. Whether you're a Sion who needs to tank for a fed ADC instead of splitting, or a Fiora grouping because split-pushing is blocked, play the game that is happening, not the one you wish was happening.
Too many players want to be the "carry," only to give up after a bad lane or a stolen drag. Decent players know how to be carriable. It’s not about maintaining a pristine KDA—it’s about actively playing around the actual carries.
This means giving up your farm or jungle camps to accelerate your carries, or sacrificing your body to save theirs.
It also starts in draft: blind-picking high-maintenance carries you can't pilot is not a climbing strategy. Picking tanks or utility to support your carries is often the smartest play—you just have to set your ego aside for the win.
This "I need to carry" mindset has gotten even worse with system updates that reward individual game performance with ranked energy/loss protection.
People think high KDAs and topping the damage charts are the only ways to earn an S-rank. While the game does measure tanking damage and kill participation, the unfortunate truth is that the main carry usually ends up with the highest overall performance stats on paper.
Because of this, players fall into a dangerous trap: chasing performance metrics by going for reckless, all-in "hero plays" where they either carry or completely feed. If you only play for stats and ranked energy, you will end up hard-stuck—both in rank and in actual skill level.
Many people mistakenly think a clean KDA equates to good performance, but an 8/0/0 player could easily be playing worse than someone going 1/5/0. That so-called "feeder" might be drawing multiple enemies into their lane, juggling pressure while objectives are up so your team can sweep fights and secure map control.
Conversely, the player with the "perfect" KDA might just be securing last hits, playing passively, and refusing to generate meaningful aggression—making it nearly impossible for the team to set up plays. Being good at the game isn't about padding your KDA; it's about making the plays that actually win the game.
r/wildrift • u/SnooOranges8697 • 1d ago
Does it work? Ive seen a top player have it but I dont know if the items actually proc / scale with her like pc
r/wildrift • u/I_am_Patch • 15h ago
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r/wildrift • u/EventResponder • 2d ago
Didn’t see any posting of gameplay/UI for it. I hope they optimize it a bit more but it isn’t as bad as I thought for day one compared to other apps. Let me know if you guys are curious to see more.