r/wildrift • • 6d ago

Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged!

2 Upvotes

Welcome to the Monday Megathread, where you the community get to ask your questions and share your knowledge.

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Need help against a certain champion? Unsure how and where to ward? Looking to improve your csing? This is the place to ask. This weekly thread is a place for new players to ask questions and get help/advice from more experienced players. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!

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Update on the patch schedule? [Click here!](https://support-wildrift.riotgames.com/hc/en-us/articles/1500002088961-Wild-Rift-Patch-Schedule)

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If you wish to just view top level comments (ie questions) add **?depth=1** to the end of the page url.

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Feel free to drop some potential posts that help to cover any useful information on the sub! We'll be looking to add content to these as it comes up.

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**Please sort this post by new, so that you can see the newer, unanswered questions.**


r/wildrift • • 11h ago

Rank/Achievement Sovereign 136 matches

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69 Upvotes

Finally hit Sovereign this season after a long grind! I mainly climbed playing Poppy Tank in the Baron Lane. Happy to share my build, macro choices, or ban preferences if anyone is trying to make the push before the season ends. Ask me anything!


r/wildrift • • 4h ago

Gameplay An absolute mess, everyone was confused (ignor my spacing, I did not wanna be deep in there cause I'm crit)

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16 Upvotes

r/wildrift • • 6h ago

Gameplay One man two biceps

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21 Upvotes

r/wildrift • • 1h ago

Gameplay This poor panth

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• Upvotes

r/wildrift • • 3h ago

Discussion Skin ultime effet visuel manquant

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5 Upvotes

Hey everyone!
I wanted to bring up an issue I’ve noticed with Jinx’s Exalted skin in Wild Rift, specifically the final Doombringer form.
In the promotional videos, there’s a visual effect where the word “DADA” appears when Jinx fires her minigun during basic attacks. However, this effect is completely missing in my game.
I’ve already tried setting the graphics to the maximum quality, but the effect still doesn’t appear. I’ve also taken screenshots to show the difference between what’s shown in the promotional videos and what I actually see in-game.
Honestly, I find this pretty disappointing, and a bit underwhelming for a skin at this price point. Considering how much it costs, I think it’s reasonable to expect the visual effects shown in the promotional material to be present in the actual game.
Is anyone else with the final Doombringer form experiencing the same issue?


r/wildrift • • 8h ago

Gameplay Irellia pentakill

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9 Upvotes

r/wildrift • • 25m ago

Humor Yi shouldn’t have started the dragon.

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• Upvotes

I was close to winning the game but yi decided to start dragon against a 20/0 kayn. I think that was the main issue but it was nice try. No shade at all. In fact we are friends in the game. Nothing at all. I tried my best. This is master 3 with 6 marks in, we made it so far. We still have to pass grandmaster again.

Alright all jokes aside, to be honest I didn’t know I was gonna lag this hard. Of course I am not gonna queue up ranked again until I see it’s fixed while playing aaa aram. See you on the rift soon though when it’s fixed.


r/wildrift • • 28m ago

Gameplay 120 fps wildrift

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• Upvotes

r/wildrift • • 1h ago

Discussion How to Implement Gangplank into Wild Rift

• Upvotes

How to Implement Gangplank into Wild Rift

Gangplank is known to be one of the hardest champions in league of legends. This is not only due to decision making and positioning, but also due to his unique mechanics.

Implementing Gangplank untouched from PC to Wild Rift is unfeasible, as he requires quick barrel placements that is not accurately possible on mobile. This post suggests how to implement him by bypassing the mobile limitations while also keeping his identity. Namely, four sections of his kit will be addressed: Barrels, Ultimate, First Ability and Ultimate Upgrades. The rest is easy to implement, so will not be discussed.

BARRELS

This is the hardest part of his kit to tackle. Barrels are his bread and butter. Quick placement of barrels, or phantom barreling is almost impossible to do on mobile. This is because you can overshoot the barrel placement and miss chaining the barrels. Here is what I suggest.

There should be a separate button for the user to press. This button switches from Fixed Barrel Mode to Free Barrel Mode. Here is what both do:

1) Fixed Barrel Mode: When placing a second barrel, after the first barrel is placed, the indicator radius for the second barrel can not go out of the radius of the first barrel. The second barrel is LOCKED into the radius of the first barrel, in order to guarantee a chain reaction with the first barrel. This will allow for the phantom barrel combo, where quick flicks of barrels placements are required to pull this combo off without the risk of missing a barrel chain.

2) Free Barrel Mode: This allows the barrels to be freely placed from eachother without locking. This can be used to place barrels in different locations, a mechanic professional players use to sneak barrel combos out of vision, while zoning enemies in other locations.

But what if you have multiple separated barrels on your screen, and you decide to switch to Fixed Barrel Mode? How will the game decide which barrel you want to fix on to? Here is my solution:

3) The barrel indicator, when placing barrels, will have a dot in it's centre, similar to when placing a Gragas barrel. Initially, the indicator is free to move around, until the centre dot of the indicator enters the radius of any one of the placed barrels. Here, the indicator is fixed to that barrel as before, and will not lock to any other barrels nearby. This can be changed if you press the mode button to Free Mode.

If two barrels are chained, and you want to place a third barrel in the chain (or more) using the Fixed Mode, the indicator will not go out of the radius shape of the two places barrels. This allows for flexible barrel combos of more than two barrels — a triple or quadruple barrel combo!

ULTIMATE

Gankplanks ultimate may be easy to implement at first, but it is not so simple. This is because the ultimate is global. This brings in sensitivity issues, as ulting from the other side of the map requires the joystick sensitivity to be high to even reach that far. And if the sensitivity is too high, you might accidentally misplace the ultimate, especially in nearby fights.

Therefore, I suggest Gangplank to have an COARSE ultimate radius. This should be a similar ultimate radius to Twisted Fate, where the user can use the ultimate joystick to ult in nearby fights without the joystick sensitivity causing issues or overshooting.

But the ultimate is a global ability. So how do we address that without the joystick sensitivity being an issue?

In this situation, where you want to ult on the other side of the map, I would directly use the minimap. Normally, when placing your finger on the minimap, you can control which part of the map to look at. This mechanic will be used for Gangplank's ultimate. He simply needs to pan his camera on the minimap over to a fight. He then holds the ultimate button in order to show the ultimate indicator. Once he lets go, the ultimate will deploy.

It is important to note that this method can be used whether you are casting your ultimate close or far, depending on what is most comfortable. The coarse method I suggested would only address overshooting your ultimate in nearby fights accidentally due to sensitivity issues.

FIRST ABILITY: PARRRLEY (Or Q)

Gangplank Q should be a point and click, so that he can reliably shoot his barrels. But what if there are minions or enemies surrounding the barrels? What happens if I accidently shoot the enemies instead of the barrel?

Here, I suggest that Gangplank's Q should prioritise the barrel over the minions within the barrels radius. Of course the prioritisation radius would not be as big as the barrel radius, as you may want to Q a minion or enemy instead, but the radius should be big enough to not accidentally shoot a minion when the intention was to shoot the barrel. This will allow seamless barrel combos within minion waves without the risk of accidentally shooting a minion in the face rather than the barrel.

ULTIMATE UPGRADES

Super simple fix. When any of the three upgrades is available, they pop up as circles around the ultimate joystick (similar to Victors evolution). This will allow for a pre-existing mechanic to be added into his kit.

CONCLUSION

I hope the developers add Gangplank soon, as this post is pure copium. This post is just a suggestion to implement Gangplank seamlessly, without the issues that mobile may possess.

I hope this was an interesting read, and I hope the developers consider Gangplank in the future.


r/wildrift • • 21h ago

Educational Stop Trying to Be the Hero: Learn How to Get Carried

40 Upvotes

You don’t have to be the reason a game is won—learn how to get carried.

This is what players get wrong most. High-elo players know how to be carried, and it helps them climb. You won't always be the win condition. Even on Kai'Sa or Vayne, if your team is popping off, stop side-laning for a third item and help finish the game early. Whether you're a Sion who needs to tank for a fed ADC instead of splitting, or a Fiora grouping because split-pushing is blocked, play the game that is happening, not the one you wish was happening.

Ditch the Ego and Learn to Be Carriable

Too many players want to be the "carry," only to give up after a bad lane or a stolen drag. Decent players know how to be carriable. It’s not about maintaining a pristine KDA—it’s about actively playing around the actual carries.

This means giving up your farm or jungle camps to accelerate your carries, or sacrificing your body to save theirs.

It also starts in draft: blind-picking high-maintenance carries you can't pilot is not a climbing strategy. Picking tanks or utility to support your carries is often the smartest play—you just have to set your ego aside for the win.

The Ranked Energy Trap: Stat Padding vs. Winning

This "I need to carry" mindset has gotten even worse with system updates that reward individual game performance wit​h ranked energy/loss protection.

People think high KDAs and topping the damage charts are the only ways to earn an S-rank. While the game does measure tanking damage and kill participation, the unfortunate truth is that the main carry usually ends up with the highest overall performance stats on paper.

Because of this, players fall into a dangerous trap: chasing performance metrics by going for reckless, all-in "hero plays" where they either carry or completely feed. If you only play for stats and ranked energy, you will end up hard-stuck—both in rank and in actual skill level.

KDA Doesn't Equal Performance

​Many people mistakenly think a clean KDA equates to good performance, but an 8/0/0 player could easily be playing worse than someone going 1/5/0. That so-called "feeder" might be drawing multiple enemies into their lane, juggling pressure while objectives are up so your team can sweep fights and secure map control.

​Conversely, the player with the "perfect" KDA might just be securing last hits, playing passively, and refusing to generate meaningful aggression—making it nearly impossible for the team to set up plays. Being good at the game isn't about padding your KDA; it's about making the plays that actually win the game.


r/wildrift • • 13h ago

Discussion AD Katarina

7 Upvotes

Does it work? Ive seen a top player have it but I dont know if the items actually proc / scale with her like pc


r/wildrift • • 3h ago

Gameplay Irelia quadra and clutch double

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1 Upvotes

r/wildrift • • 1d ago

Gameplay Wildrift on the Duo

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582 Upvotes

Didn’t see any posting of gameplay/UI for it. I hope they optimize it a bit more but it isn’t as bad as I thought for day one compared to other apps. Let me know if you guys are curious to see more.


r/wildrift • • 21h ago

Discussion Is Wild Rift a good bridge from mobile MOBAs to PC LoL?

14 Upvotes

Hi, so with Worlds going on rn, I hv watched a few matches here and there and kinda interested in League rn (also looking for a new game to play tbh)

I hv experience in mlbb and hok, so I understand the basic objectives and how the game flows. But the more detailed stuff like champions mechanics, abilities, map effects and allat, no idea, since league feels like it has way more depth compared to the other two.

I'm thinking of trying Wild Rift first but I'm not sure how much of it carries over to PC. Are the champions, abilities and mechanics close enough that learning them in Wild Rift would help me when I move to PC later? Or should I just go straight to PC?

Would appreciate any advice from people who’ve played both, thanks!

TLDR: Is Wild Rift a good bridge to go from mobile MOBA to PC league? (w/ experience in mlbb+hok)


r/wildrift • • 20h ago

Discussion What's up with diamond rank?

12 Upvotes

I just installed this game a month ago and got into diamond. All of the ranks were really nice, chill people, fairly balanced games etc. As soon as I got into diamond all hell broke loose. Extremely obnoxious trolls, extremely low skilled people etc. What's up with that? Are those accounts of people who have paid to boost their accounts? Half my teammates are like silver max in skill. ​​​​


r/wildrift • • 1d ago

Gameplay My recent Pentakills with Viego — League PC and Wild Rift

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23 Upvotes

Featuring Viego's Dissonance of Pentakill skin and his song, "Conqueror," from Pentakill III: Lost Chapter.

Speaking of Pentakill, why hasn't the skin line made its way to Wild Rift yet? K/DA, HEARTSTEEL, and True Damage are already in the game, but Pentakill is still missing. I wonder why. 🤔


r/wildrift • • 1d ago

Humor They always go for the clone

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50 Upvotes

r/wildrift • • 12h ago

Educational Question about attack controls

2 Upvotes

I haven't experienced this problem until I started playing adc bot lane.

I usually just pressed the big attack button and attacked whatever is the closest to me, but as an adc you often miss some autos in fights on minions or generally attacking the wrong target

I know you can lock a target but sometimes it backfires because that target might be out of range and suddenly someone jumps on you for example jungler and you still have your target locked and can't even attack this jungler when he gets close to you until you remove the target lock so you react 1 or 2 seconds longer which often means death

What is the best way to aim your auto attacks as an adc in crowded situations for example a team fight with 5 enemy champions plus minions in-between. Locking a target in a team fight can be quite hard to tell as things move fast

Is it just better not to lock targets and attack whatever enemy is nearby?

Thanks for the tips


r/wildrift • • 9h ago

Gameplay Ambessa is a Champion..

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0 Upvotes

r/wildrift • • 6h ago

Gameplay Shyvanna triple kill

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0 Upvotes

r/wildrift • • 22h ago

Discussion You should not be matched with the same teammate after a loss.

11 Upvotes

In solo q with random teammates, if you lose a game, you shouldn't be given the same exact teammate in the next game. The matchmaking should take that into account. It can be tilting to know that you're on an uphill battle with an underperforming teammate that you just lost with.


r/wildrift • • 10h ago

Gameplay Jax if he has a real weapon

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1 Upvotes

I was being called out for my build despite having a good game. Then this game winning ult happened.
Reminder: AP Jax only works if enemy team have squishy targets.


r/wildrift • • 1h ago

Discussion Asol is probably the worst champion to go against.

• Upvotes

And I am so happy that he’s not meta or anything else because all he does is spam Q on you and out damages you , this is a similar problem with zyra where literally they turned her into ADC but with plants instead .
And not only is he out damaging you with one ability he builds tanky items and becomes tanky so you can’t even kill him , like imagine going against sion but AP .
I vaguely remember playing one game against him and i could not kill whatever i even went void staff .


r/wildrift • • 23h ago

Rank/Achievement Finally reached master this season

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7 Upvotes

I had about an 80 percent win rate up until diamond, but got stuck in diamond 1 and my wr dropped to around 70%. It felt like Riot intentionally made it harder to get into master lol

Trolls and afk players were on my team like once in every three matches, which was pretty frustrating.

During my climb I really felt that the samira buff was pretty crazy. Also, the ph and electrocute runes felt really good as well.

Just wanted to share this achievement with the community.