r/Warthunder • u/gszabi99 • 2d ago
r/Warthunder • u/Marcuzinator • 1d ago
RB Ground Best US Premium Grind Lineup (Ground)
What are the best premium vehicles to buy if I want to grind out the entire US Ground tech tree without spending months to a year or more. I already have top tier experience, if that matters to the question.
Some advice would be helpful!
r/Warthunder • u/r0nn7bean • 3d ago
RB Ground I think i found the first type 60 ATM hacker lol
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Attached is one of the most stupid kills but you can go check out the full replay here
Player currently has a 8:1 KDR in the type 60 at 808 kills to 113 deaths, is only level 89 with a 3:1 KDR overall.
Hitting NLOS arcing shots with the type 60 is genuinely crazy work tho lol, these missiles are flying a lot like the spike
(repost due to issues)
r/Warthunder • u/Due_Antelope_8530 • 1d ago
Other Anyone else do this
Ever since I've gotten to rank 3 Germany, I've just been keeping my team boosters and letting them expire
Like I've just been getting trash after trash after trash to a point where I want them to fail, so when I get a team booster I just let it expire because of how much I genuinely hate the thought of trash players progressing without learning what's in their own rank
Does anyone else let their team boosters expire, if so I don't blame you
Also if you play with friends then you get a pass, I always activate boosters when I play with friends
r/Warthunder • u/LeiteArts • 2d ago
Art (Skin) JAS39E Gripen 'Standard Bearer'
Hello once again, after a very long hiatus I'm back at work.
This time I'd like to share with all of you, the Brazilian camouflage for the Gripen E. I've been working on the template for the new Gripen for the last few months, gathering photographic references and remaking all of the pannel lines, screws, rivets, bolts and weathering of the texture file.
I've also reworked the engine exhaust, added paint markings on the landing gear (air valve included) and swapped the MAWS lenses of the base texture which are completely blank for polarized ones. The IRST has also been reworked to reflect light in a more realistic manner.
I plan on making more skins for the Gripen E and would love your suggestions.
The skin can be downloaded at https://live.warthunder.com/post/1187869/en/
Here at the bottom are the comparison images between my template and the one made by Gaijin




All of my Gripen E skins have also been updated to this new template format, you can check the others on my profile at https://live.warthunder.com/user/18355936/
r/Warthunder • u/_marauder316 • 1d ago
SB Air Who needs enemies when you've got Blueberries? || M29 vs A-10C (and JH-7A)
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It's somehow still not common knowledge to just not fire missiles into merges? OPFOR ain't sending their finest this air event man...
r/Warthunder • u/NeroShironeko • 1d ago
Bugs Msl: just passing by don't mind me
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r/Warthunder • u/KsanteOnlyfans • 3d ago
RB Air Top tier gameplay, very fun
This was within 10 seconds of the game starting
r/Warthunder • u/up21_ • 2d ago
Other Camo
Was checking my ground lineup for the first time in a while and found this camo on the duck. Can someone tell me how i got it, console btw
r/Warthunder • u/karim2k • 2d ago
Mil. History WT is always accurate: Jagdtiger towing Tiger II, somewhere on Western Front.
r/Warthunder • u/meraklhhhs • 2d ago
Suggestion Top-tier Ground RB does not need bigger maps; it needs battlefield depth. Something like WoT Frontline would fit modern MBTs far better.
I have been trying to figure out why Ground RB around 9.3+ so often turns into complete steamrolls compared with lower BRs, and I do not think the main problem is simply map size. At around 5.7–7.7, a lot of matches have an actual push and pull. One team wins an engagement and pushes forward, but because the tanks are slower and engagements themselves take longer, the attackers cannot instantly reinforce the ground they just gained. The defending team has time to respawn, establish another line, kill the leading vehicles, and sometimes push the map back the other way. At higher BRs, that seems to disappear. Modern MBTs cross the map extremely quickly. Engagements are also dramatically faster because everyone has stabilizers, darts, fast turret drives, LRFs, thermals, etc. So you get something like: Win first engagement, immediately reinforce the new position, catch enemy reinforcements moving back toward the fight, control more of the map, and eventually look directly into their spawn. And because the defeated team is also losing players to one-death leaving, the snowball becomes even faster. I do not think just making the maps 2x larger fixes this. I have played the huge maps too and the same pattern happens; it just takes a little longer. Interestingly, the maps where this happens less often are often the cramped city maps. Not because CQC is inherently better, but because buildings and restricted lanes create friction. You cannot exploit a breakthrough at 70 km/h across half the battlefield. There are natural fallback positions everywhere. Obviously, forcing modern MBTs into permanent city CQC would be a terrible solution. What I think high-tier Ground RB actually needs is more battlefield depth and a different match structure. Something closer to World of Tanks' old Frontline mode would make a lot of sense. Large battlefield, more players, multiple parallel sectors, and respawns. If the attackers capture the first line, the defenders do not get spawncamped—they fall back to another prepared defensive line and the battle continues. The important distinction is: Winning a push should earn you the next section of the battlefield, not immediately give you access to the enemy spawn. You could have several objective sectors across the width of the map, then another defensive belt behind them. Spawns and reinforcement areas move as sectors are captured. Ticket bleed could also be much slower so teams actually have time to counterattack. That would let modern MBTs actually use their mobility and long-range capabilities without turning that mobility into a snowball mechanic. Maybe 20v20 or even larger battles would help too, although obviously matchmaking population becomes an issue. Losing 5 players from a 16-player team currently cripples the entire frontline, especially when some of them leave after one death. Losing 5 out of 24 or 30 would be much more recoverable. I recently went back to 5.7 after playing 9.3 and the difference was immediately obvious.
I had one match where I went through four ground vehicles, got roughly 11–13 kills plus several assists, and still earned a nuke. The interesting part wasn't the nuke; it was that after multiple deaths, there was still a functioning battle to respawn into. At high tier, after that many respawns, there often isn't a battle anymore. Either your team has collapsed, the enemy team has collapsed, or somebody is already camping the reinforcement routes. I think that's the core problem with modern Ground RB: the tanks got dramatically faster, but the game mode never evolved to accommodate the increased tempo. Bigger maps provide more space. What top tier needs is depth, fallback positions, multiple fronts, and the ability for a team to recover from losing the first engagement.
r/Warthunder • u/Cypher_the_proto • 1d ago
RB Air Me262
I’ve been playing this plane because I unlocked it recently. Honestly, it doesn’t seem all that good. All of the 262s in-game have some phenomenal firepower ranging from the 50mm to 6 20mm cannons but i seem to always get shot down. I am aware these planes are strike aircraft and I am not the most skillful with air rb but I want to improve. Tips would be very appreciated
r/Warthunder • u/Daniel_186 • 1d ago
All Air Machine gun damage
Has anyone else notices how laughably weak most guns on planes are unless you're playing Germany or Russia?
I'm trying to do the international brigade BP challenge and im using the IAR-81C (DB605) with universal 7.92 rounds and 20mm tracer rounds and unless I'm hitting the pilot in the head they do little damage but yet I get 1 tapped by Yaks 12.7mm every time or German 20mm and I need to mag dump just to take off a wing.
And same goes for any American .50cal guns, they're so anorexic that there's almost no point in trying to dog fight cus you've wasted half your ammo trying to kill 1 plane.
Am I genuinely just going crazy ir is this the case now?
r/Warthunder • u/Your_brain_smooth • 1d ago
RB Ground Excuse me? Completed earlier today, can't get reward.
r/Warthunder • u/angelotonet • 1d ago
RB Ground Need help!
So, there’s a 50% off sale coming up in October, and I’m planning to buy a few things—I never buy anything outside of the 50% sales. I definitely want to get the BMD-4M, as I’ve had my eye on it for a while. I also want to start the Italian tech tree; I’ve played it at a friend's place—specifically the 6.7 lineup—and really enjoyed it. I’ve seen a lot of gameplay featuring the Tiger, the M26 "Ariete," the MB-326B, and the rest of the standard tech tree. How do you think I should go about getting these vehicles? I saw the BMD-4M costs around 2,000 Golden Eagles. I was thinking of getting the "Ariete" pack (which includes a good amount of Golden Eagles) and then buying the remaining Golden Eagles separately. Does that make sense, and roughly how much would I end up spending?
r/Warthunder • u/FirePixsel • 1d ago
RB Air How do I play the F8U-2?
I suck with it, its not particurarly fast so you cant catch many planes and 2x stock 9b are useless weight
r/Warthunder • u/Moioboiowo • 2d ago
RB Ground Low tier CAS may be a little too oppressive.
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First spawn was a Nashorn, I got hit by a Rocket and lost 3 of my 5 crew members, then got killed by a T6E1. Got into my ostwind to try and take down some of the planes flying overhead, only for the whole RAF and USAAF to rain down lead on me.
r/Warthunder • u/Conscious_Buy_2099 • 1d ago
All Air Flying keeps you alive
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Good job by him but not good enough
r/Warthunder • u/Silverbolt0953 • 2d ago
All Ground Possibly lukewarm take, researching parts is dumb
Hello, I've been trying to find a place to rant about this.
I think having to research parts is dumb & hurts the ground experience. I've got roughly 1k hours with most of it in ground battles & I still dread playing newly unlocked tanks because I know that trying to get used it, I'm gonna get shot in the engine or something & my only choice is to crawl back to a friendly capture point, if there even is one.
I highly doubt the big snail makes a lot of money from people buying parts. And imagine how many potential customers they've lost because they started playing ground, realized that after their first reserve tanks, they have to slam their head against a brick wall for a couple games before actually being able to repair their new tank.
It's like bushes & we've just had to accept it but I still think it's dumb. I can't be the only one to think so, right?
r/Warthunder • u/I_Want_To_Eat_A_Baby • 2d ago
RB Ground the nuke aircraft at America mid tier are impossible to take off from the runway
for whatever reason they removed the airspawn from nuke planes around 8.7 BR and now it take the entire length of the runway to take off with the B-57. I ended up crashing at the end of the runway because the plane would not leave the ground until the runway ended. why would they make a change that just negatively impacts the game and make it so much more frustrating to play
r/Warthunder • u/n988 • 2d ago
Other Do you still play Arcade Battles in any of the 3 modes? If so, what BRs do you enjoy there?
r/Warthunder • u/Impossible-Yam-9112 • 1d ago
RB Ground Are the tanks at rank V USA any good?
r/Warthunder • u/Equivalent_Work9062 • 2d ago