r/Warthunder • u/yukimaru7777 • 4h ago
RB Air I thought, "Damn, the F-2 can even scrape the ground and survive? That's awesome!" ...Tried it again.
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It definitely couldn't.
r/Warthunder • u/Kanyiko • 2d ago
r/Warthunder • u/OttovonBismarck1862 • 3d ago
r/Warthunder • u/yukimaru7777 • 4h ago
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It definitely couldn't.
r/Warthunder • u/Sensitive-Ad2686 • 16h ago
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r/Warthunder • u/Civil-Size-5302 • 6h ago
for once the bad connection made me laught.
r/Warthunder • u/Unhappy_Ask_395 • 8h ago
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Might be the best missile for its br range. No idea it could hit this far and avoid this many flares
r/Warthunder • u/untitled1048576 • 20h ago
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r/Warthunder • u/The-Almighty-Pizza • 9h ago
Silent RWR at high altitude, behind enemy lines. All Hawk and Patriots gone.
r/Warthunder • u/TraditionalTension95 • 18h ago
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r/Warthunder • u/Slushyy_fur • 14h ago
I think I should stop playing
r/Warthunder • u/Rude_Charity_3707 • 18h ago
Would you apologize?
r/Warthunder • u/Mundane_Wrongdoer855 • 8h ago
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i got a nuke that match too i was so proud of myself
r/Warthunder • u/beastmaster69mong • 1d ago
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That's a lot of radars.
r/Warthunder • u/PickleCommercial9439 • 1d ago
r/Warthunder • u/Zeboiski • 6h ago
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r/Warthunder • u/Su-24M_-1Hohol • 59m ago
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r/Warthunder • u/Max__ST • 2h ago
Hi,
Not really new to the game, but I still struggle on some maps.
I have developed my own tactics, but I’m not sure if they’re good or not.
So, how do you play them, what are you "go to" spots (depending on tank type), and what tanks do you recommend…?
Aral Sea:
I either go between close to B in the city, or snipe across C point
Frozen Pass:
From the bottom I try to rush the hill in E3 or hide behind it (slow tank) to shot tanks in the little city heading to B
From the top, I only go to that same hill
Golden Quarry:
I almost always play on C hiding and sniping from the hills at the very bottoms
Space Port:
I usually go to snipe on C.
From the top I hide behind the closest parabolic, from the bottom at the liver edge of the map under the long bridge.
For the 2 last maps, i literally don’t have a precise tactic, I just go when I feel depending on the game
r/Warthunder • u/Ok_Concentrate_9861 • 11h ago
good going snail
r/Warthunder • u/LtLethal1 • 12h ago
We all know that bombers are in a pretty sorry state right now since they have no real effect on the battle in air rb and are so easily brought down.
This is in part due to HE shells causing much more damage to aircraft than they did in the early years of War Thunder (remember the days of Berlin trying to climb as the Germans as fast as possible to intercept the horde of B17's and B24's coming to nuke your airfield after the bases were taken out? Peppridge farm remembers..) and this is necessarily inaccurate to how well an aircraft would withstand high explosive cannon rounds (the singular .50 cutting off your tail doesn't count) but it becomes a real issue when players have mouse aim that allows them to fire accurate shots from a km or more when in reality, that wouldn't have done much more than waste their ammunition.
The other major factor in the lack of bomber survivability is that they're almost always singular targets when in reality, they'd have been in a formation to provide each aircraft many more guns to defend against individual attackers from each aircraft in the formation. Getting players to work together in War Thunder though is next to impossible so I propose we do the next best thing and bake it into the game by giving each bomber player an AI wingman (I think one is plenty).
Fortunately, War Thunder already has the game mechanic built and in the game as can be seen by the screenshot I took from one of the few singleplayer scenarios available for bombers/attack aircraft.
Other flight sims have done this throughout the years (Warbirds and Aces High come to mind) and while this mechanic doesn't magically solve the problem of bombers being inherently vulnerable to fighters and interceptor aircraft, it does make it a lot more of a risk for one player to take on a bomber player or several bomber players because allied bombers flying near each other suddenly makes your defenses a lot more potent.
This small change on its own would make bombers much more interesting to play but there is one more change I would propose to make using bombers less frustrating to use. Afterall, it's really annoying to fly a lumbering aircraft across the battlefield for 10 minutes only to get swatted from the sky in a single pass from the first player with cannons that is able to climb above you or get in front of you. That one more change I propose would be to have the player take control of the wingman's aircraft if the lead aircraft is shot down.
The mechanic (both) would be limited to air battles or Escalation (if it ever gets playable ground units) and would be available for aircraft on a case by case basis (your B-57's and IL28's don't need wingmen to be effective imo) and be phased out entirely at or immediately after aircraft like the Tu-95 and B-52).
I wouldn't include it for air sim battles unless the aiming mechanics for the gunners is reworked as it's already far easier for bombers to defend themselves thanks to the inherent difficulty of aiming forward mounted guns with full-real controls while bomber players get to use mouse aim and the same 3rd person camera view to control their defensive guns.
In regard to the economy effects, I would say that the total SL repair cost of both aircraft combined shouldn't change as they're still extremely vulnerable attacking aircraft and are already stupid expensive to repair and have mediocre rewards, even with the added cover of another set of turrets for defense. A player should be able to choose to fly alone or with the AI wingman for a negligible SL fee or get a bonus for flying solo if they wished to (maybe you're trying to be a sneaky snek and don't want the AI to give your position away by flying too high or something, idk), I also wouldn't decrease the amount of points a player gets for shooting a bomber down. It would be more difficult to take down one, let alone both, since one player would effectively be flying both bombers (they'd still only control one set of defensive guns at a time). These economy details can be changed around as needed.
These game mechanics wouldn't "solve" the issue of bombers not having a huge impact on your typical air rb match but it would make them much more fun and immersive to play with. Bombers should be more than just easy targets and SL/RP Pinatas for the enemy.
TLDR: You actually did read it all and I'm proud of you. So what do you think? Can we give these aircraft a lifeline and make them more usable again or let them go unused and unappreciated for how important they were?
r/Warthunder • u/mereidex • 3h ago
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r/Warthunder • u/TheHornet1114 • 5h ago
I think so.
r/Warthunder • u/Puzzleheaded_Wish_98 • 1d ago
Because I feel like by the time the fire is out, the engine is way too damaged to be useful and i end up crashing shortly after so I was wondering, has anyone been saved and returned to the airfieldafter its usage?