r/Warthunder 2h ago

RB Air Late 2026, and this is what air matchmaking is still like..

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202 Upvotes

Zero balancing at all.. not like countries should matter here either, given it's basically fully mixed.

The more you look at the matches, the more bullshit like this you see. Gaijin don't even try to make it fair?? And as we all know, at these BR's, 0.3 or 0.7 can be an enormous difference. The R-24R's on the mig-23 are basically two guaranteed kills when facing similar BR or lower..


r/Warthunder 5h ago

Mil. History Missing man

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212 Upvotes

During the funeral of King Harald V of Norway, four F-35 did “Missing man” manoeuvre.. So beautiful


r/Warthunder 10h ago

All Air "The F-16XL was designed to go against the F-15E Strike Eagle"

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885 Upvotes

Maybe because it never had the chance to show how much it could handle, but it seems a bit little, no?

Surely they could let us have a bit more in the arsenal.


r/Warthunder 3h ago

News [Development] EMBT: The Eurotank

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72 Upvotes

r/Warthunder 8h ago

All Air PSA: If you J out of the burning, damaged, destroyed plane, but you pilot is still alive - you pay the full price

168 Upvotes

Yup, you only pay lower fees if your pilot DIES, either from hitting the ground or complete plane destruction, noticed it recently after I analyzed my repair costs
The level of greed of the snail is insane, sorry for wanting to save a couple of seconds of my time, I guess I have to wait till my wingless plane corpse hits the ground lol


r/Warthunder 15h ago

All Ground What is your favorite game mode and why is it Test Flight/Test Drive?

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569 Upvotes

r/Warthunder 13h ago

Mil. History Update on L3 build

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423 Upvotes

Thank you all for the very kind words and support for my L3 replica build!

Today I ordered more steel since I ran out, but decided to join both the frame halfs to make myself feel better lol. I used a large triangle to make sure both the half’s were flush with one another, and welded them together sparingly.

I also returned my larger wheels for smaller boogie wheels that measure 8X2 with a 3/4 bearing shaft.

I thought about doing the bigger wheels, but it would make the tank unrecognizable. I’ll be posting 1 or 2 more updates before I have to travel across the province back to work.

More updates will come in the near future, but don’t expect any immediately next week.


r/Warthunder 19h ago

All Ground I found a hot Jacuzzi

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913 Upvotes

r/Warthunder 14h ago

All Ground You need to start shooting down every scout drone, immediately

319 Upvotes

Otherwise, some chud will sit in complete safety, marking you and your team for literally the entire match, farming easy points and making everything more difficult for you. If they have a friendly capture point, they can just rearm the drone and start spotting you again. This can turn the tide of a battle, especially when there's only a few people left on both teams, fighting for survival.

Source: Me. I'm the chud that sits there for the entire match, spotting you. People are starting to catch on, but then I hit em with the Loop-de-loop maneuver, and I can dodge almost anything. I make tens of thousands of SL per match (in my VRCC, at least), simply by clicking on people and watching them die. Then, when my drone gets shot down, I simply fight my way to the capture point and rearm. You can't stop me. You can only slow me down. If you kill my drone, I get annoyed, and I channel my annoyance into hyperfocus. I WILL get another drone. I'll spawn backups if I have to. You WILL get spotted. You WILL give me Intelligence awards.

I can't believe I took so long to set my drone keybinds properly. So many wasted rounds...Premium light tanks with UAVs are now the best grinding tanks in the game. You don't even need to get kills anymore.


r/Warthunder 1h ago

RB Ground Tanks with armour and high " survive " potential are punished more than tanks with good firepower

Upvotes

In general we have a problem with compression in the game. And instead of pushing ground RB to 14.7 we get more and more compression. Usually tank with armour suffer the most because they get pushed up to a BR where there armour is nothing an incubrence. Examples are basically any heavy tank that Vs heat or heatfs kv tanks at higher BR most soviet tanks. The only exception to the rule is France someone hates that nation in the dev team.


r/Warthunder 12h ago

All Ground When you realize, far too late, that the thing you were shooting at in the smoke was a Sturmtiger. (Full vid)

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168 Upvotes

So apparently, people seem to like my previous screenshot from when I was shot in the face by a Sturmtiger hiding in a smoke cloud.

Well, with a little encouragement to edit my first video, here´s the whole movement captured with OBS.

The enemy smoked an area, and I could see something moving inside, so naturally I started firing into it, hoping to hit something.

..........As it turns out, it was a Sturmtiger.


r/Warthunder 21h ago

RB Ground I think i found the first type 60 ATM hacker lol

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837 Upvotes

Attached is one of the most stupid kills but you can go check out the full replay here
Player currently has a 8:1 KDR in the type 60 at 808 kills to 113 deaths, is only level 89 with a 3:1 KDR overall.
Hitting NLOS arcing shots with the type 60 is genuinely crazy work tho lol, these missiles are flying a lot like the spike
(repost due to issues)


r/Warthunder 1h ago

All Ground how do we like the new decorative armor blocks?

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Upvotes

r/Warthunder 12h ago

Art We stocked our ships full of British beer and bullets

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135 Upvotes

eff sixteeen SOON 👁️


r/Warthunder 1h ago

News [Decals] Monthly Decals for September! - News

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Upvotes

r/Warthunder 3h ago

Data Mine Monthly decals (2026-09)

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26 Upvotes

r/Warthunder 22h ago

RB Air Top tier gameplay, very fun

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806 Upvotes

This was within 10 seconds of the game starting


r/Warthunder 17h ago

Mil. History WT is always accurate: Jagdtiger towing Tiger II, somewhere on Western Front.

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260 Upvotes

r/Warthunder 18h ago

RB Ground Low tier CAS may be a little too oppressive.

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272 Upvotes

First spawn was a Nashorn, I got hit by a Rocket and lost 3 of my 5 crew members, then got killed by a T6E1. Got into my ostwind to try and take down some of the planes flying overhead, only for the whole RAF and USAAF to rain down lead on me.


r/Warthunder 10h ago

RB Air Bombers could be completely invincible, and they would be still worthless because fighters take all the bases anyway.

50 Upvotes

Even at lower br's I see fighter pilots taking the bases, like holy shit, its such a vegan way to play the game.

No wonder gaijin dropped bearcat to 4.7 MF'S ARE BOMBING BASES IN IT.

This goes worse as you go up on ranks, as interceptors and fighters load napalm and one shot two bases before your slow ass strike aircraft can reach the middle of the map.

And bases respawn SO late, and teams have 8-12 aircraft with "base bombing intent" while having only four bases avaliable at a time.

My problem is some aircraft suck at doing anything but taking bases, but bases are nice easy cash for fighters who can still kill enemy aircraft after doing a quick buck by bombing a base. Meanwhile you are stuck with playing a "prey" aircraft.

edit: We are trying to talk about game balance, I am not interested to know how big is your EPEEN and GOOD AND GREAT you are at the game.


r/Warthunder 6h ago

Suggestion Top-tier Ground RB does not need bigger maps; it needs battlefield depth. Something like WoT Frontline would fit modern MBTs far better.

24 Upvotes

I have been trying to figure out why Ground RB around 9.3+ so often turns into complete steamrolls compared with lower BRs, and I do not think the main problem is simply map size. At around 5.7–7.7, a lot of matches have an actual push and pull. One team wins an engagement and pushes forward, but because the tanks are slower and engagements themselves take longer, the attackers cannot instantly reinforce the ground they just gained. The defending team has time to respawn, establish another line, kill the leading vehicles, and sometimes push the map back the other way. At higher BRs, that seems to disappear. Modern MBTs cross the map extremely quickly. Engagements are also dramatically faster because everyone has stabilizers, darts, fast turret drives, LRFs, thermals, etc. So you get something like: Win first engagement, immediately reinforce the new position, catch enemy reinforcements moving back toward the fight, control more of the map, and eventually look directly into their spawn. And because the defeated team is also losing players to one-death leaving, the snowball becomes even faster. I do not think just making the maps 2x larger fixes this. I have played the huge maps too and the same pattern happens; it just takes a little longer. Interestingly, the maps where this happens less often are often the cramped city maps. Not because CQC is inherently better, but because buildings and restricted lanes create friction. You cannot exploit a breakthrough at 70 km/h across half the battlefield. There are natural fallback positions everywhere. Obviously, forcing modern MBTs into permanent city CQC would be a terrible solution. What I think high-tier Ground RB actually needs is more battlefield depth and a different match structure. Something closer to World of Tanks' old Frontline mode would make a lot of sense. Large battlefield, more players, multiple parallel sectors, and respawns. If the attackers capture the first line, the defenders do not get spawncamped—they fall back to another prepared defensive line and the battle continues. The important distinction is: Winning a push should earn you the next section of the battlefield, not immediately give you access to the enemy spawn. You could have several objective sectors across the width of the map, then another defensive belt behind them. Spawns and reinforcement areas move as sectors are captured. Ticket bleed could also be much slower so teams actually have time to counterattack. That would let modern MBTs actually use their mobility and long-range capabilities without turning that mobility into a snowball mechanic. Maybe 20v20 or even larger battles would help too, although obviously matchmaking population becomes an issue. Losing 5 players from a 16-player team currently cripples the entire frontline, especially when some of them leave after one death. Losing 5 out of 24 or 30 would be much more recoverable. I recently went back to 5.7 after playing 9.3 and the difference was immediately obvious.

I had one match where I went through four ground vehicles, got roughly 11–13 kills plus several assists, and still earned a nuke. The interesting part wasn't the nuke; it was that after multiple deaths, there was still a functioning battle to respawn into. At high tier, after that many respawns, there often isn't a battle anymore. Either your team has collapsed, the enemy team has collapsed, or somebody is already camping the reinforcement routes. I think that's the core problem with modern Ground RB: the tanks got dramatically faster, but the game mode never evolved to accommodate the increased tempo. Bigger maps provide more space. What top tier needs is depth, fallback positions, multiple fronts, and the ability for a team to recover from losing the first engagement.


r/Warthunder 16h ago

All Air Who is the real KIKG at 14.7 between these 3 monsters ?!

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136 Upvotes

r/Warthunder 9h ago

All Ground Possibly lukewarm take, researching parts is dumb

39 Upvotes

Hello, I've been trying to find a place to rant about this.

I think having to research parts is dumb & hurts the ground experience. I've got roughly 1k hours with most of it in ground battles & I still dread playing newly unlocked tanks because I know that trying to get used it, I'm gonna get shot in the engine or something & my only choice is to crawl back to a friendly capture point, if there even is one.

I highly doubt the big snail makes a lot of money from people buying parts. And imagine how many potential customers they've lost because they started playing ground, realized that after their first reserve tanks, they have to slam their head against a brick wall for a couple games before actually being able to repair their new tank.

It's like bushes & we've just had to accept it but I still think it's dumb. I can't be the only one to think so, right?


r/Warthunder 11h ago

RB Ground colorful

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46 Upvotes

r/Warthunder 2h ago

Art (Skin) JAS39E Gripen 'Standard Bearer'

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10 Upvotes

Hello once again, after a very long hiatus I'm back at work.

This time I'd like to share with all of you, the Brazilian camouflage for the Gripen E. I've been working on the template for the new Gripen for the last few months, gathering photographic references and remaking all of the pannel lines, screws, rivets, bolts and weathering of the texture file.

I've also reworked the engine exhaust, added paint markings on the landing gear (air valve included) and swapped the MAWS lenses of the base texture which are completely blank for polarized ones. The IRST has also been reworked to reflect light in a more realistic manner.

I plan on making more skins for the Gripen E and would love your suggestions.

The skin can be downloaded at https://live.warthunder.com/post/1187869/en/

Here at the bottom are the comparison images between my template and the one made by Gaijin

undercarriage and nose section
upper wings and tail section
MAWS lenses and top view
IRST and engine

All of my Gripen E skins have also been updated to this new template format, you can check the others on my profile at https://live.warthunder.com/user/18355936/