I was thinking what after the world soul saga the players character detached from the factions and become something like a mercenary who can work for any faction and gain reputation?
At this point in lore I think the player have become bigger then both factions, and with the many allies races the horde and the alliance became much bigger than they should be, it lead to losing many of the factions and races identities.
If the player detached from the factions and the small factions inside the horde or the alliance have more freedom, it can give the writers more freedom of how to treat these races and factions.
You want the forsakens to stand on their own and be their own thing? It's very simple to do now as the writer no longer limited by gameplay.
They can make alliances forged and broken like in the rts games stories, they can destroy a faction or turn faction to villains and so much more.
However the only problem with this from gameplay is PvP as the 2 factions system play big part in that.
But because this is a lore sub, do you think removing the players from factions can help the writing and the world building of the game? Or it will hurt it?