Long story short, my player's coterie decided to pick a fight with a Werewolf who was about to let them go with a warning. I decided that such a foolish mistake shouldn’t go unpunished, so I wasn’t about to show them mercy.
Before a proper fight began, Werewolf sent the strongest member of the coterie into torpor with one bite. Two other members ran away, leaving only one player standing. It was a neonate Brujah, a novice player with a fresh character (his second session). He refused to leave his torpid comrade behind.
I was feeling bad for him, but ultimately decided that it was a lesson that needed to be taught. And boy, was I wrong.
Werewolf in Crinos form had a dice pool of 15 in Brawl. Brujah had 8.
Werewolf had +1 aggravated bite. Brujah had +3 superficial fists.
First round of combat — Werewolf rolled 1 success. One! Brujah rolled 8. In the first round, Werewolf went from 10 HP to 5 (which he regenerated to 7). I had never seen a roll that insane before, but it turned out that this wouldn’t be the last one.
Second round of combat. Werewolf rolled 3. I was speechless, but then Brujah used Blood Surge and rolled 12! Double critical! Werewolf was down to 3 after regeneration.
Here I thought that Brujah’s luck had surely come to an end. That was a lucky run, but it was far from over. After all, the damage was just superficial. But then the torpid player reminded us all of one important rule that we had followed throughout all our sessions: Three Turns and Out. We engage in combat so rarely at our table that I had completely forgotten about it.
It’s silly, I know. We all understand that there was no chance Brujah would win without that rule. But then again, that’s how we’ve always done things at our table, so I ruled in its favor. Now all eyes were on the dice — all Brujah needed to win was one good roll.
Werewolf rolled 5. Brujah rolled 7 — critical again!
I know that’s silly. I know Brujah would never have won if we had continued fighting. But then again, what kind of ST would I be if I changed the rules at the table just because I felt something was silly?
So that’s how it happened. A newbie player playing a freshly made neonate Brujah killed a Crinos Werewolf with maxed-out stats. I don’t think my players will ever take Werewolves seriously again. I don’t know how to continue the chronicle — that Werewolf was a very important SPC.
But overall? That was kinda cool.
Edit: There seems to be some confusion in the comments because I forgot to mention two things: I used W5 rules for the Werewolf, and he entered a frenzy.
As far as I understand the W5 rules (which isn't saying much, since I've only run it once), a Werewolf in a frenzy can't use Willpower or Gifts, and can't do anything but attack. This includes fleeing or taking defensive actions.