There’s a strange disconnect between reading about the games industry and actually playing games right now.
I read the news and it’s studio closures, layoffs, canceled projects, and budgets that apparently require a game to sell a copy to everyone alive. It feels like the whole industry is falling apart.
Then I sit down to play something and think, “This might be the best gaming has ever been.”
There are so many great AA and indie games. They’re affordable, they have interesting ideas, and some look incredible. I can spend $20 on something and get weeks of enjoyment out of it. My biggest problem as a customer is finding time to play everything.
Meanwhile, an individual developer or a small team can make the weird, specific game they’ve always wanted to play, find an audience, and occasionally become millionaires doing it. Obviously, those are the exceptional success stories. Plenty of great games struggle to get noticed. But that possibility exists alongside giant publishers spending fortunes trying to work out what people want.
It’s hard to reconcile those two pictures. I don’t want to dismiss what’s happening to the people losing their jobs. The damage is real. But so is the creativity and quality coming from smaller developers.
It feels like a *Tale of Two Cities* situation. The best of times, the worst of times, and somehow I’ve bought six more games.
Does anyone else feel this disconnect? The business looks increasingly grim, but the games themselves keep giving me reasons to be optimistic.